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Benny
September 18th, 2021, 13:30
Has anyone noticed a recent uptick in lag since an update about 2 weeks ago?

FGU always ran fine for me and my party until recently it's gotten rather challenging. Time between loading just about any click/action in the program can be as much as 3-5 seconds.

Nothing has changed with my network speeds and my computer runs triple AAA titles like a champ as it's a 2020 alienware. I have not installed any new mods recently, only added a few new images/tokens (roughly 10).

Is there something I can do at my end? Thanks.

Temmpest
September 18th, 2021, 13:57
Yes, we noticed it in last week's session.

LordEntrails
September 18th, 2021, 16:39
Known, reported and discussed here; https://www.fantasygrounds.com/forums/showthread.php?70567-Latest-Patch-has-caused-some-Major-issues-for-me

pindercarl
September 20th, 2021, 18:56
Has anyone noticed a recent uptick in lag since an update about 2 weeks ago?

FGU always ran fine for me and my party until recently it's gotten rather challenging. Time between loading just about any click/action in the program can be as much as 3-5 seconds.

Nothing has changed with my network speeds and my computer runs triple AAA titles like a champ as it's a 2020 alienware. I have not installed any new mods recently, only added a few new images/tokens (roughly 10).

Is there something I can do at my end? Thanks.

Is this lag in general, or is it specific to a particular task such as using a map? Thanks.

Lo Zeno
September 21st, 2021, 10:59
Is this lag in general, or is it specific to a particular task such as using a map? Thanks.

I'm not Benny, the original poster, but at least in my case I'd say it's general, but with different impacts on different things.
An example:
using the 5e ruleset, no extensions, only modules loaded are D&D Dungeon of the Mad Mage, Monster Manual, Player's Handbook;
Click on "Characters", where there are 5 characters of 8th level, takes a whole 2 seconds between clicking and seeing the characters window;
clicking on Spells takes over 5 seconds to show the window;
Clicking Images takes 3 to 5 seconds the first time to open that window;
Opening any map takes up to 15 seconds, but these are from Dungeon of the Mad Mage and they are, indeed, rather large.
We have party vision and movement disabled, and tokens are locked on the map; when a player drags to plan the character's movement, the time that passes between me clicking the green checkmark to approve the movement and the moment the tokens move varies between 3 to 7 seconds, more or less.

BUT:
If I create a new campaign from scratch, with the exact same modules and no extensions, I don't see the issue. I don't know if this means that campaigns "automatically converted" from previous versions of FGU are more likely to suffer from this. Right now I'm going through the process of recreating the campaign from scratch (and not importing characters from the old campaign but rebuilding them) because I want to test this assumption.

Moon Wizard
September 22nd, 2021, 15:45
FGU v4.1.8 was pushed last night with some specific fixes for performance on maps, including planned token movement. If anybody is still having issues after updating, please make a new thread with a copy of your campaign folder and a note about which map is affected.

Regards,
JPG