PDA

View Full Version : Unusual Races - Base Movement



QuirkyBirky
September 16th, 2021, 08:53
I've been playing around with a few NPCs to a) make the party a bit less fragile and b) to make things more 'interesting'. On a whim, I made one of the NPCs a centaur (per C&T) - should make life interesting when I involves stairs etc. However, I've noticed that the base movement doesn't form part of the stats, so it uses the default. I can understand this since it's not necessary for normal races, plus there's a lovely calculation that modifies it per the character's height, which will probably get messed up if we start tinkering with movement rates. It's not a major thing, but with the centaur having a base rate of 110', I need to handle it some way - I can sort it out manually, but I wondered if there's anything I can do within the ruleset as it stands (doesn't look like I can change the BMR on the character sheet, so presumably is hard coded).

Dakadin
September 16th, 2021, 21:02
Hi QuirkyBirky,

You can do that by clicking the magnifying glass for Move & Init on the Main tab of the Character Sheet. Just fill in the additional distance in the Misc field like this:
49165

Please let me know if you have any questions.

Thanks,
Dakadin

QuirkyBirky
September 16th, 2021, 23:02
Thanks Dakadin.

That's an embarrassingly quick and easy solution to long and drawn out question. I guess I was getting hung up on the base movement and totally ignored the miscellaneous modifier.