mcharbon72
September 15th, 2021, 06:35
Hello,
I'm building an underground map and trying to have a cave filled with myst.
Created a wall layer, draw the walls for LOS.
Created an fx layer, added myst and masked it to the caved filled with myst.
In player view, LOS applies correctly, but the myst is always visible. From the player point of view, they see what they should be seeing, but in some spots of the "blackness" (portion of the map not yet explored), they already see the myst area.
I tried the same thing but with water fx and I don't have the issue. So, it appears to be related to myst. I have not tried with other fx.
Attached, a screen shot of the issue (of course, the myst is static on that image, but the white/gray areas are the myst effects the players should not see yet) and another one with the fx edit layers visible.
Tx for your assistance
I'm building an underground map and trying to have a cave filled with myst.
Created a wall layer, draw the walls for LOS.
Created an fx layer, added myst and masked it to the caved filled with myst.
In player view, LOS applies correctly, but the myst is always visible. From the player point of view, they see what they should be seeing, but in some spots of the "blackness" (portion of the map not yet explored), they already see the myst area.
I tried the same thing but with water fx and I don't have the issue. So, it appears to be related to myst. I have not tried with other fx.
Attached, a screen shot of the issue (of course, the myst is static on that image, but the white/gray areas are the myst effects the players should not see yet) and another one with the fx edit layers visible.
Tx for your assistance