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dellanx
September 15th, 2021, 03:07
Is there any plans pf having something like multiple combat trackers to split the party or preload NPCs?

Moon Wizard
September 15th, 2021, 05:27
There are no plans to do this. While there were several implementations of this sort of behavior in the distant past (5+ years ago), they were often more confusing than they were worth to end users.

Regards,
JPG

dellanx
September 15th, 2021, 11:59
There are no plans to do this. While there were several implementations of this sort of behavior in the distant past (5+ years ago), they were often more confusing than they were worth to end users.

Regards,
JPG

I see, Thanks for the info.

Blahness98
September 15th, 2021, 23:37
Is there any plans pf having something like multiple combat trackers to split the party or preload NPCs?

Look at the issues in the Starfinder forum for when they were trying to get the starship tracker built. Probably not worth the same headache.

dellanx
September 16th, 2021, 14:18
How hard would it be to hide the NPC or PC that is invisible, an On/Off toggle somewhere on top?

Zacchaeus
September 16th, 2021, 22:01
The problem with making NPCs that are invisible actually invisible is that the players can't then target them. (And players can't be made invisible at all). So you are better just adding the invisible effect to the NPC (or player) and let FG handle the advantage/disadvantage.

dellanx
September 17th, 2021, 01:31
The problem with making NPCs that are invisible actually invisible is that the players can't then target them. (And players can't be made invisible at all). So you are better just adding the invisible effect to the NPC (or player) and let FG handle the advantage/disadvantage.

I get it, just having many NPCs because of pre-loading is less then ideal, but it is either that or slow down game. Although by re-making the modules, and checking my extension, getting rid of conflicts helped a lot. Just a possible wish list.

Thanks

Dire Weasel
September 19th, 2021, 02:39
You could try using SkipTurn (https://forge.fantasygrounds.com/shop/items/186/view) to skip preloaded NPCs and party members that aren’t present.

dellanx
September 19th, 2021, 03:18
You could try using SkipTurn (https://forge.fantasygrounds.com/shop/items/186/view) to skip preloaded NPCs and party members that aren’t present.

Dire Weasel, thank you for the suggestion, but that function is built in the Settings under Combat as shown in the image below:

49186

Instead of skipping I would like a toggle or something that would not show the NPC that is turned off (not there) in the combat tracker, mainly to save space.

dellanx
September 19th, 2021, 18:24
You could try using SkipTurn (https://forge.fantasygrounds.com/shop/items/186/view) to skip preloaded NPCs and party members that aren’t present.

I thought about it, and if I had a big combat with multiple locations, putting PCs/NPCs on different parts of the map would take care of it. Thanks everyone.