Log in

View Full Version : KJ’s Unity 4E Effects Emporium



kevininrussia
September 14th, 2021, 19:34
Sharing the Effects code characters in my campaign have used. I will list them by Character Class. Some Effects might require an extension. If so, I will list the extension with a link.
I will also list if the Effect is applied to the SELF or TRGT, what roll the Effect is applied to and duration.

The first example I will use an image of the the Power all classes have Second Wind. The next example will be the Ranger Power: Surefooted Stride. This will show the nomenclature I will use to describe the Effect.

Remember, [SELF] [ALL] [End N] are NOT part of the effect code. They are added in the effect options to the left and right of the effect code.

https://i.imgur.com/kOV4ca9.png


Ranger

https://i.imgur.com/zlpQxMU.png

Surefooted Stride
[SELF] [ALL] Must be in difficult terrain; AC: 2; REF: 2 [End N]
[SELF] [ALL] Surefooted Stride; IFT: CUSTOM(Surefooted Stride); CA [End N]
[TRGT] [ALL] Surefooted Stride [End N]

Defensive Mobility
[SELF] [ALL] Defensive Mobility; AC: 2 opportunity;

Group Awareness
[SELF] [ALL] AURA: 5 friend; Aura of Awareness; IF: FACTION(notself); SKILL:1 perception
Extension https://forge.fantasygrounds.com/shop/items/32/view

Hunter's Quarry
[SELF] [ALL] Quarry; IFT: CUSTOM(Quarry); DMG: 1d8
[TRGT] [ALL] (name of character); Quarry [END]

Prime Shot
[SELF] [ROLL] Prime Shot; TRGT; ATK: 1 ranged

Orcbiter (weapon)
[SELF] [ALL] Orcbiter; IFT: TYPE(orc); DMG: 2d6, melee
Extension https://www.fantasygrounds.com/forums/attachment.php?attachmentid=42962&d=1610925858

Orcbiter Aura (weapon)
[SELF] [ALL] AURA: 2 foe; Orcbiter; IF: TYPE(orc); DMG: -3
Extension https://forge.fantasygrounds.com/shop/items/32/view
Extension https://www.fantasygrounds.com/forums/attachment.php?attachmentid=42962&d=1610925858

Torch (item)
[SELF] [ALL] LIGHT: torch; Consume Torch
[SELF] [ALL] REMOVE: LIGHT: torch; Consume Torch
Extension https://forge.fantasygrounds.com/shop/items/140/view
Extension https://www.fantasygrounds.com/forums/showthread.php?40289-5E-Player-Effect-Removal-Extension


Warlock

Bloodhunt
[SELF] [ALL] Bloodhunt; IFT: Bloodied; ATK: 1

Fire Resistance
Fire Resistance; RESIST: 5 [HLVL] fire

Warlock's Curse
[SELF] [ALL] Curse; IFT: CUSTOM(Curse); DMG: 1d8
[TRGT] [ALL] (name of character); Curse

Imperious Majesty
[SELF] [ALL] Imperious Majesty; IFT: CUSTOM(Imperious Majesty); ATK: [-CHA] [End N]
[TRGT] [ALL] Imperious Majesty [End N]

Eyebite
[SELF] [ALL] Eyebite; IFT: CUSTOM(Eybite); Invisible [Start]
[TRGT] [ALL] Eyebite [Start]

Witchfire
[TRGT] [ALL] Witchfire; ATK: -2+. [-INT]

Mire the Mind (fey pact)
[SELF] [ALL] Mire the Mind; IFT: CUSTOM(Mire); Invisible [End N]
[TRGT] [ALL] Mire [End N]
[SELF] [ALL] SKILL: [+INT] power stealth [Enc]

Otherwind Stride
[TRGT] [ALL] Otherwind Stride; Immobilized [End N]

Shadow Walk
[SELF] [ALL] Shadow Walk; Concealment [End N]

Warlock's Wrath
[SELF] [ALL] Warlock's Wrath; DEF: [+CHA] [End N]

Rogue

Bloodhunt
[SELF] [ALL] Bold; IFT: TYPE(dragon, undead, demon); WILL: 5

Nimble Reaction
[SELF] [ALL] Nimble Reaction; AC: 2 opportunity

Hectoring Strike
[TRGT] [ALL] Hectoring Strike; GRANTCA [End N]
[TRGT] [ALL] Rattling; ATK: -2 [End N]

Running Slash
[TRGT] [ALL] Running Slash; Slowed [End N]

Blinding Barrage
[TRGT] [ALL] Blinding Barrage; Blinded [End N]

Go for the Eyes
[TRGT] [ALL] Go for the Eyes; Blinded; Can't shift [End N]

Startling Offensive
[SELF] [ROLL] Startling Offensive; CA
[TRGT] [ALL] Startling Offensive; ATK: -2 [End N]

Swift Parry
[SELF] [ALL] Swift Parry; DEF: [CHA] [End N]
[SELF] [ALL] Swift Parry; IFT: CUSTOM(Swift Parry); CA [End N]
[TRGT] [ALL] Swift Parry [End N]

Paladin

Dragonborn Fury / Infectious Wrath
[SELF] [ALL] AURA: 3 friend; Infectious Wrath; IF: Bloodied; ATK: 1

Fire Resistance
[SELF] [ALL] Fire Resistance; RESIST: 5 fire [HLVL]

Heavy Blade Expertise
[SELF] [ALL] Blade Expertise; DEF: 2 opportunity

In Shining Armor
[SELF] [ALL] AURA: 1 friend; Shining Armor; IF: FACTION(notself); AC: 1 shield

Forbidding Strike
[TRGT] [ALL] Forbidding Strike; RESIST: 2 [End N]

Shielding Smite
[TRGT] [ALL] Shielding Smite; AC: [+WIS] power [End N]

Chilling Smite
[TRGT] [ALL] Chilling Smite Hit; DMG: -5 [Save]
[TRGT] [ALL] Chilling Smite Miss; DMG: -5 [End N]

Divine Challenge
[TRGT] [ALL] Divine Challenge; Marked [End N]
[TRGT] [ALL] Divine Challenge; Marked; DMGOE: 3 [CHA] radiant; ATKDS; TURNAS [End N]
Uses Better Combat Effects - https://forge.fantasygrounds.com/shop/items/76/view

Divine Mettle
[SELF] [ROLL] Divine Mettle; SAVE: [+CHA] [End]

Divine Strength
[SELF] [ROLL] Divine Strength; DMG: [+STR] [End]

Dragon Breath
[TRGT] [ALL] Dragon Breath; ATK: 1 [End N]

Bond of Protection
[TRGT] [ALL] Bond of Protection; DEF: 2 power; SKILL: 5 power endurance [Enc]

Warlord

Astral Majesty - Deva
[SELF] [ALL] Astral Majesty; IFT: Bloodied; DEF: 1

Astral Resistance - Deva
[SELF] [ALL] Astral Resistance; RESIST: 5 [HLVL] necrotic; RESIST: 5 [HLVL] radiant

Combat Leader
[SELF] [ALL] AURA: 10 friend; Combat Leader; IF: FACTION(notself); INIT: 2

Blade Expertise
[SELF] [ALL] Blade Expertise; DEF: 2 opportunity

Tactical Assault
[TRGT] [ROLL] Tactical Assault; DMG: 3 [End]

Tactical Presence
[TRGT] [ROLL] Tactical Presence; ATK: 1 [End]

Surprise Attack
[TRGT] [ROLL] Surprise Attack; ATK: . [+INT] [End]




more to come...

Terenor
January 14th, 2023, 14:07
Thank you for your work.

Under Torch you link to a forge extension called "Mad Nomad's Consumable Items". That is 5e only. Sadly i only realised after purchasing.

kevininrussia
January 14th, 2023, 15:42
Thank you for your work.

Under Torch you link to a forge extension called "Mad Nomad's Consumable Items". That is 5e only. Sadly i only realised after purchasing.

Have you tried it with 4e? Unless the extension author changed it, it works with any CoreRPG.

Terenor
January 14th, 2023, 16:02
Yep, doesn't show up in extensions, other ones i purchased did. The page only says something about 5e

kevininrussia
January 14th, 2023, 16:34
Yep, doesn't show up in extensions, other ones i purchased did. The page only says something about 5e

Ok, I'll ask the developer if he will add 4e to the extension list so it will show up. There's a manual way of doing it if it shows up in the extensions folder.

Terenor
January 14th, 2023, 17:02
that would be great. how would i change it manually? Btw. since we are talking anyway, i looked into your other thread about 4e extensions (awesome btw.). You mention an extension for token height and show a pic with squares as measurement. How did you do that, for me it only shows 5 ft. The map i tried it on is setup with a grid with squares.

kevininrussia
January 14th, 2023, 17:36
that would be great. how would i change it manually? Btw. since we are talking anyway, i looked into your other thread about 4e extensions (awesome btw.). You mention an extension for token height and show a pic with squares as measurement. How did you do that, for me it only shows 5 ft. The map i tried it on is setup with a grid with squares.

Manual change: First see if the extension is in your extension folder. If it is, then open the .ext file in a text editor. Change the Ruleset from 5e to 4e. Mine looks like this:

<description>MNM Consumable Items - DMsGuild Version</description>
<ruleset>
<name>CoreRPG</name>
</ruleset>
<ruleset>
<name>4E</name>
</ruleset>

Token Height: I checked it and its not working now. Will contact the developer and let him know. Usually it checks the ruleset and changes the measurement type.

Terenor
January 14th, 2023, 19:09
The extension is in the vault folder. As far as i am aware thats for paid extensions. I tried to unzip the ext and looked into the files, everything is password protected, so i can't edit anything. Porbably makes sense, since its a paid extension

kevininrussia
January 14th, 2023, 19:15
The extension is in the vault folder. As far as i am aware thats for paid extensions. I tried to unzip the ext and looked into the files, everything is password protected, so i can't edit anything. Porbably makes sense, since its a paid extension

The developer can put their extension in the vault or folder, but yeah probably he decided to put in vault now. I sent a message to him to see if he will re-add the 4e ruleset. I got my version from the DMsGuild and didn't update to the Forge version.

kevininrussia
January 14th, 2023, 19:19
The developer can put their extension in the vault or folder, but yeah probably he decided to put in vault now. I sent a message to him to see if he will re-add the 4e ruleset. I got my version from the DMsGuild and didn't update to the Forge version.

You can also add a request on his forum page here;

https://www.fantasygrounds.com/forums/showthread.php?68810-Mad-Nomad-s-Consumable-Items#:~:text=Description%3A,how%20many%20they%20h ave%20left.

kevininrussia
January 17th, 2023, 04:10
The extension is in the vault folder. As far as i am aware thats for paid extensions. I tried to unzip the ext and looked into the files, everything is password protected, so i can't edit anything. Porbably makes sense, since its a paid extension

Mad Nomad updated the extension, please try it again and let me know if its working now.

Alec McCast
June 7th, 2023, 22:26
Hello KJ,

I'm curently tring to do an effect for managing the bonus damage of the feat Light Blade Expertise, and with no success...
Can you help me ?

This is the Text for the damage bonus part : "you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you."

I tried to put things with IF and CA or GRANTCA but doesn't manage to get it worked.
Thanks in advance !

Alec

kevininrussia
June 8th, 2023, 05:07
Hello KJ,

I'm curently tring to do an effect for managing the bonus damage of the feat Light Blade Expertise, and with no success...
Can you help me ?

This is the Text for the damage bonus part : "you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you."

I tried to put things with IF and CA or GRANTCA but doesn't manage to get it worked.
Thanks in advance !

Alec

If I remember correctly FG does not recognize granting CA. For a thief characters back attack I had to make separate effect button for it and the player had to click on it to get the bonus.