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View Full Version : Release Updates for September 14th, 2021



lokiare
September 14th, 2021, 18:28
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

WOIN (WOiN)

NPCs now use PC method of attack actions


[U]N.E.W. (WOiN)

Tidied up and moved some code to the WOIN ruleset.


[U]Lankhmar: City of Thieves (Savage Worlds)

Near-total rework of both reference manual with v4.x (Unity-only!) markup. New organization for Player Guide more closely mimics that of the SWADE Player Guide for consistency. Chapter numbers removed for readability within the index pane; all chapter references now use the text names.
[Removed] Arcane Background registration removed from extension.
[Added] Arcane Backgrounds now included in the Player Guide using the new AB functionality in the SWADE v5.4.1+ ruleset.
[Fixed] A few circumstances of Knowledge (Arcana) and Knowledge (Religion) somehow persisted. Changed to Occult.
[Fixed] Two instances of Knowledge (Forgery) changed to Academics.
[Fixed] The Arcane Skill text was a duplicate of the Learning New Powers text.
[Fixed] Ballista reload is 4 in the box but note was 1.
[Fixed] Racial Abilities moved from root node to reference node.
[Added] Racial Abilities list to library


[U]Xenomorphs: The Fall of Somerset Landing (N.E.W.) (WOiN)

[Fixed] Theme errors now resolved
Theme updated to fit better


[U]RMC The Armoury (Rolemaster Classic)

[Added] MaxRoll to result table in The Armoury


Rolemaster Classic (Rolemaster Classic)

[Added] MaxRoll to result tables in Arms Law, Character Law and Spell Law
Character Law MM Table to include the new effects
[Added] NPC: Constitution used to determine death option to determine when an NPC receives the Dead effect instead of the Unconscious effect
[Added] Turn: Open/Close Sections option to automatically open and close Combat Tracker sections
[Added] Parry: Allow Missile Parry option to turn on the Missile field for parry to support Arms Law (section 2.2)
[Fixed] Adrenal Defense isn't auto calculating when the skill changes
[Fixed] The Apply button on Large and Super-Large critical tables isn't applying the correct result for values over 100
[Fixed] Error when using the Apply button on the MM Table


[U]Dungeon Crawl Classics RPG Annual (Dungeon Crawl Classics)

[Fixed] Minor typos and special characters.
Core rules modules merged to avoid duplication of library data.
[Added] Invoke patron spells.


[U]Pathfinder 2 RPG - Pathfinder Lost Omens: Legends (Pathfinder 2.0)

[Fixed] Typo fix on Artokus's Fire


Pathfinder 2 RPG - Agents of Edgewatch AP 2: Sixty Feet Under (Pathfinder 2.0)

[Fixed] Two Parcels Fixed that were sharing a label


D&D Curse of Strahd (D&D fifth edition)

[Fixed] Missing Occluder
[Fixed] Iron Golem typo


D&D Waterdeep: Dragon Heist (D&D fifth edition)

[Fixed] Typos
Simulacrum type changed from humanoid to Construct


[U]D&D Waterdeep: Dungeon of the Mad Mage (D&D fifth edition)

[Fixed] Incorrectly named Table
[Fixed] Image Link
[Fixed] Typo


Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)

[Fixed] Vision type ‘infravision’ not working.


D&D Tomb of Annihilation (5E) (D&D fifth edition)

[Fixed] Position of tokens in one encounter
King of Feathers hit points
[Fixed] Incorrectly named tokens


[U]D&D Player's Handbook (D&D fifth edition)

Fighter Action Surge ability wording
[Fixed] Various typos and formatting issues


[U]13th Age Ruleset (13th Age)

[Added] The 13th Age Ruleset now directly sits on top of CoreRPG without D&D 4E in the middle. There are still some 4E-isms scattered throughout the ruleset and these will be changed and/or removed over time in subsequent updates.
[Fixed] In some cases the power category headers would not update correctly when a new power was dropped into the power list.
[Fixed] An effect marked as expire at end of turn ("END") will now correctly expire even if there is another actor at the same initiative count.
[Fixed] Duration field for effects was not anchored correctly.
[Fixed] The Icons view in the party sheet would not update correctly when the icons were changed on a PCs character sheet.
[Fixed] The effect duration control was not cycling when clicked.
[Fixed] Clicking the 'Add' button to add a power to an NPC sheet would generate a script error.
[Fixed] When the 'Rally' power is auto-created on a character sheet, it will now also get a Heal action button.


Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)

Attack bonuses updated in class records to match data type change in ruleset.
[Added] Archaic alignments added to Core Rules data module.
[Added] Rollable tables created for Table 6-3: Personal Assistant AI Ability Ranges.
[Fixed] NPC saving throws not linking to combat tracker.
[Fixed] Weapon meta damage bonus not adding to melee and missile attacks.
[Fixed] Divider displaying on NPC record when type and size fields are empty.
[Updated] Archaic alignment link added to Alignment field on Main tab of char sheet.
[Updated] Separate number field created for missile attack bonus on class record.
[Updated] Core rules modules merged to avoid duplication of library data.
[Updated] Power counter functionality merged for wetware progarms and abilities.
[Updated] Changed ‘Cast’ label to ‘Chk’ for power actions on char sheet.
[Updated] Changed ‘Spells’ label to ‘Pwr’ for NPC powers in combat tracker.
[Updated] Separated cast and save actions so each power can have multiple save actions. NPC powers display save buttons in the combat tracker, allowing the judge to roll a save for the target without opening the NPC record.
[Updated] Double clicking the NPC power name in combat tracker appends the ‘[LOST]’ label (or removes existing label).
[Updated] Bonus hit points from ‘The Ecobot’ birth sign applied at character creation and level advancement. Starting luck modifier must be appended to lucky roll field on char sheet – for example, ‘The Ecobot: Hit points (applies at each level) +2’.
[Updated] Bonus languages from ‘The Universal Translator’ birth sign applied at character creation.
[Updated] Mutant, Manimal, and Plantient appearance or subtype added to Notes tab when occupation dropped to char sheet.
[Added] Archaic alignment record type in data library.
[Added] Slash command ‘/funnel [username] [#chars]’ created for 0-level character generation. Parameters are optional. Host/GM only.
[Added] Two-handed weapon handling type.
[Added] Charge modifier button adds +2 to attack and applies effect ‘Charging; AC: -2’ with duration 1 round to PC.


[U]The After (Savage Worlds Adventure Edition)

[Fixed] Garbled text in Thunder Gulch adventure (Wong's Lab)


Titan Effect (Savage Worlds)

[Fixed] Flashbanf, Bug #173


Starfinder RPG - Alien Archive 4 (Starfinder)

[Fixed] Grenade category for three items.


Starfinder RPG - Starfinder Galaxy Exploration Manual (Starfinder)

[Fixed] Table errors.
[Removed] Duplicate tables. Random item that was included.
[Fixed] Small grammatical errors.


Starfinder RPG - Core Rules (Starfinder)

[Removed] Empty story entry


Pathfinder 2 RPG - Extinction Curse AP 6: The Apocalypse Prophet (Pathfinder 2.0)

Modified to use the new PF2 automation effects for NPC special abilities
[Fixed] Problem with Elysian Sheep's special abilities entries


[U]Pathfinder for Savage Worlds Core Rules (Pathfinder for Savage Worlds)

[Added] World Map Module
[Added] Benny Graphics
[Fixed] Broken GM Bestiary links

lokiare
September 18th, 2021, 01:15
Hotfixes

Pathfinder RPG - Campaign Setting: Book of the Damned - Volume 3: Horsemen of the Apocalypse (Pathfinder RPG and D&D 3.5/ OGL)

[Fixed] added feat so that the feat link would give appropriate result