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flekhabren
September 12th, 2021, 23:42
So I watched the videos and tried to get things set with vision, token lights and ambient lights and failed.

I took off the default vision on several tokens, verified that they had no light sources, set a vision range of of 15 ft near, 25 fall off, 30 far, 50 fall off, vision on, and ignore darkness off. When I have no lights set the map player view is in shades of grey with the vision working. if I turn on ambient lighting (the dusk preset) the tokens can see as far as there isn't a wall in the way.

What am I missing? does ambient light override any vision settings?

I'm trying to set a misty sunset in a forest where everything is tinted with the fading sun light but the mist obscures anything too far away.

Dire Weasel
September 13th, 2021, 00:26
Ambient light affects the entire map, unless you apply a mask.

Perhaps VISMAX or VISMOD is what you want?

https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1315930113/Player+and+NPC+Token+Vision+on+Maps

flekhabren
September 13th, 2021, 01:17
those will work. Thanks for the direction.

Is there a way to have the dimming effect with the vismax option?

Moon Wizard
September 13th, 2021, 02:11
No, VISMAX is just a hard cutoff since that is what the system allows currently, so that would be a feature request. (see my sig)

Cheers,
JPG