D4RK1
September 5th, 2021, 22:22
So for awhile I've had this problem with Fantasy Grounds Unity as a DM where every 5-10 minutes or so, Fantasy Grounds Unity just stops responding. This happens while I'm just editing content by myself and while I have players in during a game. When this happens, my players don't seem to freeze up, it's just me.
While originally I thought it was my Laptop or my Internet Connection or something like that, I've basically upgraded to a point where I don't believe it can be my hardware or internet connection anymore (especially considering it happens when I'm just working by myself). My Internet is Fiber so on WiFi, I have around 250mbps Download speed and around 295mbps Upload speed. However, when I'm hosting to play with players, I used a wired connection which boosts by up to around 970mbps Download and Upload speed.
Here are my Laptop specs:
Processor Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2.30 GHz
Installed RAM 64.0 GB (63.9 GB usable)
Device ID 7D48AA75-851C-4F1B-8B15-E6D10CC58684
Product ID 00330-52808-15317-AAOEM
System type 64-bit operating system, x64-based processor
While running FGU, no more than 50% of my CPU or Memory is used and it only climbs that high if I'm using multiple apps.
At this point, it's really hampering gameplay and I've searched all around for solutions, but nothing really seems to pop up. I have many modules open, but this was happening even while I had basically no modules open. It happens even when I just start a new campaign with no modules or any new data in that campaign. The only other time it lags is when I am moving multiple Tokens over a larger distance on a large map, but that's just lag and it doesn't cause FGU to stop responding.
Something tells me it has to do with when FGU automatically saves every couple minutes, so I was wondering if there was some way to somehow alter this process to say... every Half Hour to an Hour and right before FGU is closed down as opposed to every 5-10 minutes? Or if there was some way to allocate more RAM to FGU if that would make it run faster?
While originally I thought it was my Laptop or my Internet Connection or something like that, I've basically upgraded to a point where I don't believe it can be my hardware or internet connection anymore (especially considering it happens when I'm just working by myself). My Internet is Fiber so on WiFi, I have around 250mbps Download speed and around 295mbps Upload speed. However, when I'm hosting to play with players, I used a wired connection which boosts by up to around 970mbps Download and Upload speed.
Here are my Laptop specs:
Processor Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz 2.30 GHz
Installed RAM 64.0 GB (63.9 GB usable)
Device ID 7D48AA75-851C-4F1B-8B15-E6D10CC58684
Product ID 00330-52808-15317-AAOEM
System type 64-bit operating system, x64-based processor
While running FGU, no more than 50% of my CPU or Memory is used and it only climbs that high if I'm using multiple apps.
At this point, it's really hampering gameplay and I've searched all around for solutions, but nothing really seems to pop up. I have many modules open, but this was happening even while I had basically no modules open. It happens even when I just start a new campaign with no modules or any new data in that campaign. The only other time it lags is when I am moving multiple Tokens over a larger distance on a large map, but that's just lag and it doesn't cause FGU to stop responding.
Something tells me it has to do with when FGU automatically saves every couple minutes, so I was wondering if there was some way to somehow alter this process to say... every Half Hour to an Hour and right before FGU is closed down as opposed to every 5-10 minutes? Or if there was some way to allocate more RAM to FGU if that would make it run faster?