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FyreM
August 23rd, 2021, 04:08
Current Version : 1.2 now released on LIVE!

Passive Floor : This extention applys a Player Characters "Passive" score to be the lowest possible role that player can actively make.
meaning : if a player has a Passive Perception of 13, then any "Perception" roll that results in a 12 or lower will be reset to 13

the Passive score is 10 + attribute mod + Prof (if you have it in that skill)
you can also think of it as "Talking 10", to borrow a term from previous D&D editions.

why? : this is based on the idea that your worst "i try to see" roll shouldn't be any worse then your "just walking by and not even trying" score.
here is a write up, that includes an interview with Jeremy Crawford: https://thinkdm.org/2018/12/22/passive-skills/ (skip to the "Always On" section.


Currently :

Must be a Player Character in the Combat Tracker
only applies to Perception, Investigation, and Insight checks (can be turned on/off in Settings)
automatilcy takes into account the Observation feat.
Adds +5 to the Floor if the player had ADV and -5 if the playter had DIS (optional)


The following improvements are being considered:

scan for any Effects that modiify the skill check
make this work for NPC's (NPC sheet would need to have the skill listed)
expand the list of Skills that the Floor applies to.
add images/icon


Forge link : PassiveFloor (https://forge.fantasygrounds.com/shop/items/195/view)

Version History
0.3 - initial testing release. (only posted to TEST Channel)
1.0 - released to LIVE (also updated the name to "Feature: Passive Floor"
1.1 - adding oninit picture, and added setting for ADV/Dis to turn off +5/-5, as two dice are already rolled, so it seems like this is accounting for advantage twice.
1.2 - removed a deprecated command

FyreM
August 23rd, 2021, 04:20
reserved.

MrDDT
August 23rd, 2021, 19:00
Thanks, as I said in another post been using this in the game last night and it's working perfectly even with all my EXTs loaded (90 of them).

Beemanpat
August 25th, 2021, 02:43
I'm really liking this extension.
What are your thoughts on Nat 1's?
I'm not trying to open the can of worms on here about whether skill checks CAN or CAN'T be Crit fail/success but it did get me to thinking about it after rolling several 1's and having the Passive floor override them in the chat.

FyreM
August 25th, 2021, 04:26
The Chat text DOES tell you what roll it dropped.. if the Table wanted Nat 1's to always fail they would atleast know it happend. -- if there are a few people that want it, i could add a Option Setting that will leave Nat 1's .. and not change them.

"Nat 1 always fail" true/false (Default false)

Beemanpat
August 25th, 2021, 04:30
Yea no worries just wanted your thoughts. Thank you for this ext.

nephranka
August 25th, 2021, 11:22
I did notice that the generic actions search did not get affected by the floor ext. When I use its search it rolls normal, but when I use the skill from the skills tab it uses the floor.

Generic Actions v1.13 for Fantasy Grounds Unity Copyright 2021 SilentRuin

MrDDT
August 25th, 2021, 17:25
I did notice that the generic actions search did not get affected by the floor ext. When I use its search it rolls normal, but when I use the skill from the skills tab it uses the floor.

Generic Actions v1.13 for Fantasy Grounds Unity Copyright 2021 SilentRuin

Yeah it doesn't work for that because GA calls it's own rolls.
I don't use those rolls (and even removed them by editing GA) because I just use the ones from the skills list now. GA conflicts with a few things that calls its own rolls. Only 1 can do it.

I still use GA just I only have the options that are contested, or used in other ways.

nephranka
August 25th, 2021, 17:31
Yeah it doesn't work for that because GA calls it's own rolls.
I don't use those rolls (and even removed them by editing GA) because I just use the ones from the skills list now. GA conflicts with a few things that calls its own rolls. Only 1 can do it.

I still use GA just I only have the options that are contested, or used in other ways.

I see, shame. I like GA for taking the best between investigation and perception for the roll. Also, it is a skill check that happens a lot so it makes it easy if you can do it from the actions tab. I have another ext that brings ability scores and initiative from the 1st tab to the actions tab making the actions tab the main location for most of the game (followed by inventory).

FyreM
August 25th, 2021, 20:15
i will look at GA and see if there is anything i can do, but it is likely GA does its own rolling, so my extension has no way to know to get invoolved.
but , i will take a look.

nephranka
August 25th, 2021, 20:29
Thanks! Sadly, I think you might be correct.

FyreM
September 3rd, 2021, 22:12
V 1.1 is now live

I added the concept that since the player already rolled 2 dice, that the +5/-5 should not ALSO be added in on top of that. however, I did receive input from some players that they want the "double advantage" (my wording) , so there is now a Settings - Option to turn back on the +5/-5

still on the to-do list:
*) scan the Effects list for lines that give +/- or perhaps ADV/DIS to a skill roll
*) make all the Knowledge skills able to have a floor.

Beemanpat
September 3rd, 2021, 23:24
Loving this extension, though my players are having some confusion on where to roll from since I'm still using the Generic Actions ext. Any chance/progress with getting them to play nice with each other? If it's not possible that's cool no worries.
thanks again for the kool tool

FyreM
September 4th, 2021, 00:05
No progress yet, i will have to look into it. but i really doubt it is possible to direclty combine them.

MrDDT
September 4th, 2021, 00:27
Loving this extension, though my players are having some confusion on where to roll from since I'm still using the Generic Actions ext. Any chance/progress with getting them to play nice with each other? If it's not possible that's cool no worries.
thanks again for the kool tool

I've edited GA to not show the ones that roll like that.48993

Beemanpat
September 4th, 2021, 00:36
I've edited GA to not show the ones that roll like that.48993

That is cool. I'm not that skilled at extension writing. Might have to look into for myself and give it try. Thank you.

spoonhead
December 16th, 2021, 13:19
Seems the extension might be broken with the latest update?

[12/16/2021 4:11:43 PM] [ERROR] Script execution error: [string "scripts/PassiveFloor.lua"]:27: attempt to call field 'registerLaunchMessage' (a nil value)

neils123
December 16th, 2021, 16:51
Seems the extension might be broken with the latest update?

[12/16/2021 4:11:43 PM] [ERROR] Script execution error: [string "scripts/PassiveFloor.lua"]:27: attempt to call field 'registerLaunchMessage' (a nil value)


Can confirm it is broken with the latest update. Ran a game last night and got this error message on startup, then during play my characters had several perception checks and could see that it was no longer working. :-(

BushViper
December 16th, 2021, 22:24
Yep. Confirmed broken. Error messages on load and no longer works in-game.

mattekure
December 16th, 2021, 23:34
The registerLaunchMessage() function was deprecated and removed. An announcement tag should be used instead. This should be a very simple fix. Discussed here https://www.fantasygrounds.com/forums/showthread.php?71700-Replacement-for-ChatManager-registerLaunchMessage

FyreM
December 17th, 2021, 07:19
yep.. will get this fixed friday or saturday.

FyreM
December 27th, 2021, 05:09
sorry for the delay, version 1.2 now up on the forge with the Deprecated command remvoed. should be good to go.

lostsanityreturned
February 1st, 2022, 07:38
The roll twice and add +5 option doesn't seem to be working atm.

FyreM
February 3rd, 2022, 06:48
i will look into that, thanks!

kevininrussia
February 3rd, 2022, 23:21
Would it be possible to put the forge extension in the extensions folder for tinkering. I would like to try to get it working in 4e.
Thanks!

lostsanityreturned
April 29th, 2022, 05:14
i will look into that, thanks!

Any luck?

WinterSoldier7
March 5th, 2023, 16:28
I have the 'Roll twice AND add +5' option turned off in the Options, however I am finding that rolling with disadvantage is adding a -5modifier, whether I want it to or not.

Is this expected behavior?