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View Full Version : Modifying automation of long rests



tenebnonahs
August 22nd, 2021, 14:59
Is it possible to modify the behavior of the short/long rest buttons on the combat tracker? I'd like to use a tweak to the rest mechanic as proposed by the Dungeon Coach, altering short and long rests, and ideally adding a third type, full rest. Here's a synopsis:

Short Rest
Length: 10 minutes
Benefits: Spend Hit Dice (per rules as written)
Caveats: Maximum 2 Short Rests per 24-hour period

Long Rest
Length: 3 hours of no activity and 3 hours of light activity
Benefits: Spend Hit Dice to regain HP. Regain 1/2 of Hit Dice pool at the end of the first 3 hours. Regains all spell slots at the end of hour 6. All other Long Rest cooldowns reset.
Caveats: Maximum 1 Long Rest per 24-hour period

Full Rest
Length: 24 hours to one week
Benefits: Regain all dice in the Hit Dice pool, recover all spell slots, and recover all points from exhaustion.
Caveats: Must be done in a place of safety, usually with a bed.


So short rest is the same, full rest essentially takes the place of the current long rest, and current long rest is significantly changed. I can have players manually add back HD and reset spell slots, but if there's a way to automate that it'd be great :)

Zacchaeus
August 22nd, 2021, 15:57
You could do this with an extension I believe.The rest variant rules from the DMG have been implemented in FG (see options > House Rules). Those aren't quite what you are summarizing above but do provide something different.

Master Wolf
September 29th, 2021, 15:00
Is it possible to modify the behavior of the short/long rest buttons on the combat tracker? I'd like to use a tweak to the rest mechanic as proposed by the Dungeon Coach, altering short and long rests, and ideally adding a third type, full rest. Here's a synopsis:

Short Rest
Length: 10 minutes
Benefits: Spend Hit Dice (per rules as written)
Caveats: Maximum 2 Short Rests per 24-hour period

Long Rest
Length: 3 hours of no activity and 3 hours of light activity
Benefits: Spend Hit Dice to regain HP. Regain 1/2 of Hit Dice pool at the end of the first 3 hours. Regains all spell slots at the end of hour 6. All other Long Rest cooldowns reset.
Caveats: Maximum 1 Long Rest per 24-hour period

Full Rest
Length: 24 hours to one week
Benefits: Regain all dice in the Hit Dice pool, recover all spell slots, and recover all points from exhaustion.
Caveats: Must be done in a place of safety, usually with a bed.


So short rest is the same, full rest essentially takes the place of the current long rest, and current long rest is significantly changed. I can have players manually add back HD and reset spell slots, but if there's a way to automate that it'd be great :)

have you found a solution yet?