Farnaby
August 21st, 2021, 08:54
I just want to show how awesome this can be.
The extension with instructions is here (https://forge.fantasygrounds.com/shop/items/32/view).
Basically what it does is give someone an effect if they are in range of the player that has the aura.
And as soon as they move out of range, it removes the effect.
You can also differentiate between foe, friend, etc.
So I've been experimenting and here is an example using Trog Stench (I cannot for the life of me remember Xulgath)
I amended the following to the Trog automation: "sickened 1"|Effect: Trog Stench; Sickened: 1; DC: 16[FAILURE][CRITFAILURE]
Here is the Aura effect I added to the Trog:
TrogStench; AURA: 30 foe; Stench; IF: FACTION(!friend); IF: CUSTOM(Trog Stench); SAVE: -2 fortitude
(please note that the Trog is a foe(red) on the combat tracker, but all friendlies are foes to him.)
If someone who is not a friend [(Faction(!friend)] comes within 30 ft. they get following effect:
FROMAURA;Stench; IF: FACTION(!friend); IF: CUSTOM(Trog Stench); SAVE: -2 fortitude
So, if the PC failed their fortitude and got sickened, they get the effect Trog Stench and if they stay within 30 feet, they get -2 on their fortitude saves to recover from being sickened.
The extension with instructions is here (https://forge.fantasygrounds.com/shop/items/32/view).
Basically what it does is give someone an effect if they are in range of the player that has the aura.
And as soon as they move out of range, it removes the effect.
You can also differentiate between foe, friend, etc.
So I've been experimenting and here is an example using Trog Stench (I cannot for the life of me remember Xulgath)
I amended the following to the Trog automation: "sickened 1"|Effect: Trog Stench; Sickened: 1; DC: 16[FAILURE][CRITFAILURE]
Here is the Aura effect I added to the Trog:
TrogStench; AURA: 30 foe; Stench; IF: FACTION(!friend); IF: CUSTOM(Trog Stench); SAVE: -2 fortitude
(please note that the Trog is a foe(red) on the combat tracker, but all friendlies are foes to him.)
If someone who is not a friend [(Faction(!friend)] comes within 30 ft. they get following effect:
FROMAURA;Stench; IF: FACTION(!friend); IF: CUSTOM(Trog Stench); SAVE: -2 fortitude
So, if the PC failed their fortitude and got sickened, they get the effect Trog Stench and if they stay within 30 feet, they get -2 on their fortitude saves to recover from being sickened.