Dozenbeer
August 11th, 2021, 19:34
Hey, I am desperately trying to do a very simple dice string that is not possible with CoreRPG.
Basically the dice are always 2d6, but depending on what attribute the character chooses, the throws will look like this:
0 = 2d6
1 = 3d6k2
-1 = 3d6kl2
etc.
But, in this ruleset you can get a modifier that doesnt modify the outcome, but adds a die to one throw, so instead of a 2d6, it would become (with a -1) 3d6kl2.
I absolutely have no clue how to string it together. Even the more easier ones like making a 3d6k2 to a 4d6k2 isnt working. Tried math, but I have no clue why it wouldnt work, it does even display the correct math (see attachment) but only throws one die.
Its my first time using MoreCore. Please help.
Edit: I just figured out that I could make it look like this ((p1)d6+2d6)k2 and it will work, how to add a modifier that increases the throw for only one round?
Basically the dice are always 2d6, but depending on what attribute the character chooses, the throws will look like this:
0 = 2d6
1 = 3d6k2
-1 = 3d6kl2
etc.
But, in this ruleset you can get a modifier that doesnt modify the outcome, but adds a die to one throw, so instead of a 2d6, it would become (with a -1) 3d6kl2.
I absolutely have no clue how to string it together. Even the more easier ones like making a 3d6k2 to a 4d6k2 isnt working. Tried math, but I have no clue why it wouldnt work, it does even display the correct math (see attachment) but only throws one die.
Its my first time using MoreCore. Please help.
Edit: I just figured out that I could make it look like this ((p1)d6+2d6)k2 and it will work, how to add a modifier that increases the throw for only one round?