althafain
August 2nd, 2021, 15:35
Hi. In the ruleset, attacks are all typed according to melee, ranged, thrown, or bomb; is there any way to model something like the chance to catch fire as an attack?
p.127 of SWADE lists the chance to catch fire as a 6 on a d6, or a 4+ or 2+ if the target is very flammable (paper) or volatile (gasoline). Is there a way to make an attack--ideally one that procs an "on fire" effect--that uses a straight die result? This is a case where size modifiers would get ignored, etc., but one which should key in on and get modified by flammable keywords.
Of course, I could also use help with automating the "On Fire" effect (by rounds checks to change intensity, and/or opportunities for athletics checks to put it out).
I'm not married to the need for the mechanism to be an attack on an NPC sheet, so partial credit is available for another mechanism that has a similar outcome, i.e., partially or completely automating the "on fire" process.
Barring that (if so, *frowny face*), how would you all handle fire?
p.127 of SWADE lists the chance to catch fire as a 6 on a d6, or a 4+ or 2+ if the target is very flammable (paper) or volatile (gasoline). Is there a way to make an attack--ideally one that procs an "on fire" effect--that uses a straight die result? This is a case where size modifiers would get ignored, etc., but one which should key in on and get modified by flammable keywords.
Of course, I could also use help with automating the "On Fire" effect (by rounds checks to change intensity, and/or opportunities for athletics checks to put it out).
I'm not married to the need for the mechanism to be an attack on an NPC sheet, so partial credit is available for another mechanism that has a similar outcome, i.e., partially or completely automating the "on fire" process.
Barring that (if so, *frowny face*), how would you all handle fire?