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View Full Version : How do I import a .mod and import it into my campaign



Tosari
August 2nd, 2021, 00:02
My wife decorated map templates and I exported them from her FGU and copied .mod into module folder in my FGU. I loaded campaign and I can not find the module anywhere to be able to load the images.
Any help would be greatly appreciated. I did a lot of searching but couldn't find an example of doing it.

LordEntrails
August 2nd, 2021, 00:16
My wife decorated map templates and I exported them from her FGU and copied .mod into module folder in my FGU. I loaded campaign and I can not find the module anywhere to be able to load the images.
Any help would be greatly appreciated. I did a lot of searching but couldn't find an example of doing it.
Once they are in your module folder, you load a module from the Library > Modules. But you need to restart FG after placing the module there.

Be aware, if the module only contains image assets, then it won't be there, FGU will have already loaded the images and they will be in your Assets folder.

Tosari
August 2nd, 2021, 00:28
ok I am not sure I have all the images (assets) that she used to create the maps. I was looking at the .xml files and then at the campaign folder. The module is 15mb, the campaign folder is 450mb.
I think I had a complete misconception of what creating a map in FGU was. I was thinking she was creating a .jpg, but really it was just saving code to put layers over the map.