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Moon Wizard
July 27th, 2021, 17:07
This thread is for any suggestions that you have to improve the Fantasy Grounds Forge. Please see the FAQ link before adding to see if your request has already been addressed.

Frequently Asked Questions (FAQ) Link (https://www.fantasygrounds.com/forums/showthread.php?69801)

NOTE: Also, please keep higher level discussions (such as currency debate) in separate threads for debating.

Thanks,
JPG

SilentRuin
July 27th, 2021, 17:21
Would like to be able to see what files are in current delivery (size, filename/filetype, date)

Alyksandrei
July 27th, 2021, 19:24
A "Wishlist" of items you'd like to subscribe to in the future (such as when you have the funds to spare) would be really nice. I just saw a bunch of items I'd really like to get, but I don't have the money right now.

rhagelstrom
July 27th, 2021, 22:10
For an extension at least I'd like to see it extract and post the version number on the Manage Craft page and possibly on the Forge Item page as well

Sterno
July 28th, 2021, 06:42
Would like Forge to display the currently-approved text for an item in the store while a new update to that text is pending approval.

Right now, if an author has an item in the store but then find a typo in their description to fix, or add some more text due to an update or whatever, users get an "Item Not Found" page when clicking the link for that store item until the new text is approved. This can be a very confusing experience to end users and also pretty annoying if you're trying to subscribe to a mod that happens to be in the middle of a description change.

Sterno
July 28th, 2021, 06:44
Would like Forge to tell me whether the item is "Data" or "Vault". I understand that the author could change it at any time on me, but without Forge telling me this info, I'm just going to end up private messaging any author I wish to purchase from first.

Sterno
July 28th, 2021, 06:46
Would like some criteria on what the different "Product Types" are so I can better determine where the items I author should go. For instance, I have no idea what the difference is between a "Free Supplement" and an "Accessory" that happens to be free.

FyreM
July 28th, 2021, 08:22
when a user is logged in, and on the Forge.fantisygrounds.com page... it continues to show LOGIN as a menu opttion, and actually lets the user login. .. and again, and aagin. a few people are so frustrated that the Forge "isn't letting me login, no matter how many times i try".

simply because the page doesn't hide the Login option on the loginmenu... if they are already logged in.

sure, have Logout. thats perfect, but for goodness sake .. hide LOGIN.
See here : https://imgur.com/a/WdXq5We.jpg

Egheal
July 28th, 2021, 13:21
I would like a "by date" list. That could allow us to see newer items easily.

Lo Zeno
July 28th, 2021, 14:00
when a user is logged in, and on the Forge.fantisygrounds.com page... it continues to show LOGIN as a menu opttion, and actually lets the user login. .. and again, and aagin. a few people are so frustrated that the Forge "isn't letting me login, no matter how many times i try".

simply because the page doesn't hide the Login option on the loginmenu... if they are already logged in.

sure, have Logout. thats perfect, but for goodness sake .. hide LOGIN.
See here : https://imgur.com/a/WdXq5We.jpg

Absolutely, this.
There's no indicator on the page whether a user is logged in or not, actually it makes it always look like a user is never logged in.

Zacchaeus
July 28th, 2021, 14:54
when a user is logged in, and on the Forge.fantisygrounds.com page... it continues to show LOGIN as a menu opttion, and actually lets the user login. .. and again, and aagin. a few people are so frustrated that the Forge "isn't letting me login, no matter how many times i try".

simply because the page doesn't hide the Login option on the loginmenu... if they are already logged in.

sure, have Logout. thats perfect, but for goodness sake .. hide LOGIN.
See here : https://imgur.com/a/WdXq5We.jpg


Absolutely, this.
There's no indicator on the page whether a user is logged in or not, actually it makes it always look like a user is never logged in.

As far as I can tell you can't even see that menu option if you aren't already logged in. So if you are seeing it you are logged in. The name of the menu option might need changing (to Log out maybe) if it's causing you confusion.

Lo Zeno
July 28th, 2021, 15:53
As far as I can tell you can't even see that menu option if you aren't already logged in. So if you are seeing it you are logged in. The name of the menu option might need changing (to Log out maybe) if it's causing you confusion.

It's not causing "me" confusion more as it's against any established pattern in any website. If you go to Amazon, Outlook, Gmail, PornHub (yes, even there) or, heck, any website in the world wide web where you can have an account, you won't see a button inviting you to login if you are already logged in. Breaking a pattern that every internet user follows since the dawn of the internet is not helping new users to understand how to navigate the page.
User Experience matters, for these things. Even more so if you notice that even the forums change "login" into "logout" once you're logged in - someone coming from the forums to the Forge for the first time will assume that the Forge works "the same way" as the forum (and it is a fair assumption to make), only to be well disappointed as soon as it ends up in a loop trying to login multiple times because he keeps seeing the button that says "login" instead of "logout".

Marquis_de_Taigeis
July 28th, 2021, 19:42
A "Wishlist" of items you'd like to subscribe to in the future (such as when you have the funds to spare) would be really nice. I just saw a bunch of items I'd really like to get, but I don't have the money right now.

a shopping cart / wishlist would be a great feature.

FyreM
July 28th, 2021, 22:06
As far as I can tell you can't even see that menu option if you aren't already logged in. So if you are seeing it you are logged in. The name of the menu option might need changing (to Log out maybe) if it's causing you confusion.

here is what the banner looks like before you login
https://imgur.com/a/c6kKbYX
and here is what it banner looks like AFTER you login
https://imgur.com/a/F8MJXVF

yes. they are exactly the same. you have no way to know that the system thinks you ARE logged in.
it is JUST an UI (or do they call it UX now, i never could keep track) thing . sure. but .. it is a basic UI thing that should be corrected.

Tiderian Prime
July 28th, 2021, 22:42
Does the Forge allow for gifting a product or gold? I run a fairly active community and want to buy all our GM's either some gold or a product of their choice, is that possible? If not, please add this to the wish-list.

Hardbushido
July 28th, 2021, 22:53
i know you have your reasons, but i wish the forge allowed for actual currency instead of the 500 gold min. there are products for sale that are less than that. and some products are not worth $5. I love the forge but i hate this fake currency at fixed amounts. i know that paypal doesn't allow you to make smaller payments without a penalty but most of these paid for ext were on dmsguild that allowed exact currency so it would be nice if this is in the plans for the future.

Zacchaeus
July 28th, 2021, 23:16
i know you have your reasons, but i wish the forge allowed for actual currency instead of the 500 gold min. there are products for sale that are less than that. and some products are not worth $5. I love the forge but i hate this fake currency at fixed amounts. i know that paypal doesn't allow you to make smaller payments without a penalty but most of these paid for ext were on dmsguild that allowed exact currency so it would be nice if this is in the plans for the future.
See the first post.

MrDDT
July 28th, 2021, 23:24
I would like to see a better standard on which exts/products work with what rulesets.

Example. I want to see stuff that works for 5E. However, I wont see a lot of the products that work for 5E because it will only show the ones that are only 5E. (Like things listed in CORE)

Tailz Silver Paws
July 28th, 2021, 23:32
For those of us with a brand, the ability to set a display name instead of the forum user name?
And perhaps to go with that, a branded catalogue page for that account? Similar to how DriveThruRPG.com has a merchant “home page” as a part of their store where the merchants own items, are displayed with a fancy header banner and description text to help promote the merchant and their wears to users who want more products just from that merchant.

For example, currently my product is listed as being created by Tailz Silver Paws (https://forge.fantasygrounds.com/crafter/25/view-profile). I would prefer it to display Studio WyldFurr. While clicking on my crafter name will take you a page that displays my other products, this could be the “merchant home page” displaying a banner graphic, short description or welcome note, and list of products (would be nice to include a category filter too).

THE FORGE is a great idea by the way. Do you have a snappy logo for it that crafters can use on their web sites to help drive traffic?

Valdemar
July 28th, 2021, 23:32
I would like to see a better standard on which exts/products work with what rulesets.

Example. I want to see stuff that works for 5E. However, I wont see a lot of the products that work for 5E because it will only show the ones that are only 5E. (Like things listed in CORE)

I agree - if this could be a list with check boxes to be able to select multiple options would be great.

Valdemar
July 28th, 2021, 23:33
a shopping cart / wishlist would be a great feature.

I duplicate this wish.

Tailz Silver Paws
July 28th, 2021, 23:45
For crafters selling something for gold, maybe the ability to enter a dollar value and have it automatically converted into the gold value?

For math dum-dums like me. =^.^=

Trenloe
July 29th, 2021, 03:56
For crafters selling something for gold, maybe the ability to enter a dollar value and have it automatically converted into the gold value?

For math dum-dums like me. =^.^=
All you do is write out the dollar amount and then remove the decimal point. For example: $2.50 is 250 gold, $4.00 is 400 gold, $5.99 is 599 gold, etc..

SilentRuin
July 29th, 2021, 04:44
All you do is write out the dollar amount and then remove the decimal point. For example: $2.50 is 250 gold, $4.00 is 400 gold, $5.99 is 599 gold, etc..

In a pinch just remember every gold is worth a penny.

Naurthoron
July 29th, 2021, 08:11
I would like the ability not to display extensions I would select (i.e. the one I own on DMsG and I don't want to buy again and since it does not seem practically feasible for the authors to gift back those in the forge).

Lo Zeno
July 29th, 2021, 11:15
A nice to have: when viewing the search results and clicking on the next page, scroll the view back to the top.

ddavison
July 29th, 2021, 21:42
Thanks for the suggestions so far. There are some good ones in the list and we have a number in our queue to roll out.

Dire Weasel
July 29th, 2021, 22:16
Consider adding a Forge button to the FGU launch screen.

48470

ddavison
July 29th, 2021, 22:40
Consider adding a Forge button to the FGU launch screen.

48470

Unfortunately, we can't do that because it would violate our agreement with Valve/Steam. You can't include any links to an alternate storefront.

LordEntrails
July 30th, 2021, 02:02
When trying to add an item that you do not have sufficient funds for, only an error is given. A pop up option to redirect to the Treasury to buy more gold funds would make spending money easier :)

Also, the ability to buy in other increments, or to buy multiple packs would be nice. i.e. buying 10 dollars worth is annoying :)

LordEntrails
July 30th, 2021, 02:20
Product Ratings, it is impossible to tell which products and what value you have rated a product at. Several ways to handle this, but one would be to change the color of the stars if you have rated an item, and to show what you rated them on mouse over or similar.

WishX
July 30th, 2021, 21:53
Absolutely, this.
There's no indicator on the page whether a user is logged in or not, actually it makes it always look like a user is never logged in.


when a user is logged in, and on the Forge.fantisygrounds.com page... it continues to show LOGIN as a menu opttion, and actually lets the user login. .. and again, and aagin. a few people are so frustrated that the Forge "isn't letting me login, no matter how many times i try".

simply because the page doesn't hide the Login option on the loginmenu... if they are already logged in.

sure, have Logout. thats perfect, but for goodness sake .. hide LOGIN.
See here : https://imgur.com/a/WdXq5We.jpg

This has been implemented, not only on FG Forge, but across the entire website. Once logged in, you will see your username in the upper-right corner with account-related elements in the dropdown menu when clicked.

mordkhaan
July 30th, 2021, 22:26
I agree - if this could be a list with check boxes to be able to select multiple options would be great.

UPVOTE this one!!
Saved Searches etc would be nice too

FyreM
July 30th, 2021, 22:29
This has been implemented, not only on FG Forge, but across the entire website. Once logged in, you will see your username in the upper-right corner with account-related elements in the dropdown menu when clicked.

Thank you!

MorpheusUK
July 31st, 2021, 15:24
I would like a "by date" list. That could allow us to see newer items easily.

This is a great idea, so we can see what has been added by date.

Dire Weasel
August 1st, 2021, 17:46
1) Subscribe to or purchase an extension on the Forge
2) Launch FGU

Note how the "Check For Updates" button is not highlighted.

Clicking "Check For Updates" does download the new items.

[MODERATOR: Moved this to the wishlist as this is something that hasn't been implemented yet, so it's not specifically a bug.]

bmos
August 1st, 2021, 21:37
* Allow selecting multiple rulesets that an extension is compatible with
* Option to remove/delist extension
* Allow changing extension ownership

vaughnlannister
August 1st, 2021, 23:29
*Allowing gold coins to be used for purchases in the Fantasy Grounds store

VampireLogan
August 3rd, 2021, 18:58
here is what the banner looks like before you login
https://imgur.com/a/c6kKbYX
and here is what it banner looks like AFTER you login
https://imgur.com/a/F8MJXVF

yes. they are exactly the same. you have no way to know that the system thinks you ARE logged in.
it is JUST an UI (or do they call it UX now, i never could keep track) thing . sure. but .. it is a basic UI thing that should be corrected.

Yes, most login functionality will replace that login tag/button with the user name of the person logged in so they know at a glance that they are logged in and which account it is (in case they have more than one or more than one person uses the computer).

PS for those who don't know, UI refers to the User Interface itself (the buttons, images, etc). UX stands for User Experience which include the UI but also includes esoteric things like the flow, how the interface feels, number of click to access features, and how "user friendly" it is. So, UX encompasses the whole functionality and usability of the UI.

Trenloe
August 3rd, 2021, 19:03
Yes, most login functionality will replace that login tag/button with the user name of the person logged in so they know at a glance that they are logged in and which account it is (in case they have more than one or more than one person uses the computer).
This has been implemented - see post #32 above.

jharp
August 5th, 2021, 03:40
My Wishes for Forge:

1. Preview before submission to approval.
2. Either allow images in the text area (you can drop images but on submit they vanish) or remove the drop function.
3. Allow change of price without approval.
4. Add a "sale" method. 25% off ect. No approval needed. Adds a sale banner / category maybe.

Jason

bmos
August 5th, 2021, 13:26
allow images in the text area (you can drop images but on submit they vanish) or remove the drop function
Images can be used in text area, but you have to copy/paste them.
https://forge.fantasygrounds.com/shop/items/35/view

EDIT: looks like they might now be removed when I submit edits :(

Dire Weasel
August 6th, 2021, 01:58
Please consider adding a "Last updated" field on the product page. Currently it's only visible in the list view.

Kelrugem
August 6th, 2021, 13:18
Hi :)

In some discussion with Bmos and MrDTT there was the following outcome: In general I'd like a better communication towards the users about incoming updates, the update button becomes red for a lot of things, leading to confusion of users about what actually got updated (and also confusion about where to read about patch notes; the release notes button in the FGU launcher only leads to client updates now, not to ruleset, module or forge updates). Would it be possible to add a pop-up listing all updates after an update happened, either with description or a link towards the forum about those? In regards to the forge it may be nice to have a pop-up listing which forge items got updated and then it could also list links to their forum threads where one can read about their patch notes. (Then it may be a requirement for all Forge crafters to create forum threads for their items? This may also simplify the communication of users to the devs if there are designated forum threads since every user has access to the forum)

Thanks :)

Best wishes

Kelrugem

PS: I just mentioned also other possible updates in that pop-up window feature because it may be suitable for all, not just the forge updates :)

poobah_1
August 7th, 2021, 01:06
deleted reply, wrong thread

Beemanpat
August 8th, 2021, 23:07
A way to remove an extension from inventory list not just a do not update/do update option.

user case: Accidently subscribed to an extension in a ruleset that will likely never be used.

xjabierx
August 9th, 2021, 11:36
+1

The possibility to remove subscription/not update any of the subscribed extensions from the inventory list.

vaughnlannister
August 12th, 2021, 10:39
Hey,

It would look nice in the forge, to have column for the rule-set / product category

Last update shown in a column, with how many days ago, when using owned tab.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=48666&stc=1&d=1628760971

Sterno
August 12th, 2021, 12:43
It would be cool to have a Discord channel, blog post, or some other automated feed that announces new Forge items as they come out (for their first release... probably not updates). We've already got Discord channels for youtube updates, reddit updates, new releases in the store, etc... and it would be cool to see what new Forge items drop without having to manually check and sort by item all the time.

HywelPhillips
August 12th, 2021, 13:50
I concur with the automated notification idea.

Would it be better just to default to sorting by newest first on the forge (as on the shop) though? That would remove the need for the automated notifications for me.

More flexibly, why not have the forge and/or store remember our preferred search/display settings?

Cheers, Hywel

MrDDT
August 12th, 2021, 22:00
One thing I would like is being able to see what format the item is for on the item page itself, other than hoping the creator says what it is for, it should be required. Like is it core, 5e, pf etc.

Attached an example how you can click on something and not know which gaming system/ruleset it's able to be used for.

It would seem like there should be a box or something on here that must be filled out correctly to denote what it's for.

ju95
August 12th, 2021, 22:52
One thing I would like is being able to see what format the item is for on the item page itself, other than hoping the creator says what it is for, it should be required. Like is it core, 5e, pf etc.

Attached an example how you can click on something and not know which gaming system/ruleset it's able to be used for.

It would seem like there should be a box or something on here that must be filled out correctly to denote what it's for.

This should be fixed in the next update.

ju95
August 13th, 2021, 23:56
Please consider adding a "Last updated" field on the product page. Currently it's only visible in the list view.

Should be in the next update

belkasro
August 18th, 2021, 00:34
Love to see some of the pathfinder 1e extensions. this one for ex: https://www.fantasygrounds.com/forums/showthread.php?40290-PF-Player-Effect-Removal-Extension

bmos
August 18th, 2021, 00:50
Love to see some of the pathfinder 1e extensions. this one for ex: https://www.fantasygrounds.com/forums/showthread.php?40290-PF-Player-Effect-Removal-Extension

Message the developer. It's up to them to post the extension.

Weissrolf
August 18th, 2021, 08:50
Please give us an overview of what is being updated. Things scroll through so fast in that update window and it just vanishes at the end with no chance to scroll back. We are working with extensions that we don't know when they were updated and thus may cause problems due to (unknown) changes.

LordEntrails
August 18th, 2021, 18:09
Please give us an overview of what is being updated. Things scroll through so fast in that update window and it just vanishes at the end with no chance to scroll back. We are working with extensions that we don't know when they were updated and thus may cause problems due to (unknown) changes.
Check your FG data folder for a file called FGUpdaterEngine.log

Weissrolf
August 18th, 2021, 19:03
Checking for Forge subscriptions...
Getting Forge subscriptions...
3 Response received: {"products":[{"id":"82","name":"45d5d1d4-e98f-11eb-8c52-0050562be458","type":"WORKSHOP","location":"1","buildNums":["1"],"size":"4193"},{"id":"50","name":"945c30b8-d73e-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["4"],"size":"2121"},{"id":"163","name":"d37e4752-f0ea-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["1"],"size":"1758"},{"id":"172","name":"c4f91ace-f840-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["4"],"size":"18696"},{"id":"67","name":"67cebd42-e385-11eb-8c52-0050562be458","type":"WORKSHOP","location":"1","buildNums":["4"],"size":"195243"},{"id":"149","name":"e66f6712-eef4-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["5"],"size":"58236"}]}
Found 6 Forge subscriptions

Thanks for the hint. Now I know a lot of UID numbers. :p

ju95
August 18th, 2021, 19:23
Checking for Forge subscriptions...
Getting Forge subscriptions...
3 Response received: {"products":[{"id":"82","name":"45d5d1d4-e98f-11eb-8c52-0050562be458","type":"WORKSHOP","location":"1","buildNums":["1"],"size":"4193"},{"id":"50","name":"945c30b8-d73e-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["4"],"size":"2121"},{"id":"163","name":"d37e4752-f0ea-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["1"],"size":"1758"},{"id":"172","name":"c4f91ace-f840-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["4"],"size":"18696"},{"id":"67","name":"67cebd42-e385-11eb-8c52-0050562be458","type":"WORKSHOP","location":"1","buildNums":["4"],"size":"195243"},{"id":"149","name":"e66f6712-eef4-11eb-8c52-0050562be458","type":"WORKSHOP","location":"2","buildNums":["5"],"size":"58236"}]}
Found 6 Forge subscriptions

Thanks for the hint. Now I know a lot of UID numbers. :p

If you put the id into forge (example: https://forge.fantasygrounds.com/shop/items/82/view) then you should see what the item is, but that isn't a good long term solution; I'll look into putting something more identifiable into the logs.

Weissrolf
August 18th, 2021, 20:00
Thanks, that's a good starting point.

bmos
August 19th, 2021, 13:50
It would be great to be able to share editing permissions/ownership of a module. I know this has been mentioned before in relation to rob2e and other extension "brands".

Rivanknight220
August 19th, 2021, 14:33
1) Subscribe to or purchase an extension on the Forge
2) Launch FGU

Note how the "Check For Updates" button is not highlighted.

Clicking "Check For Updates" does download the new items.

[MODERATOR: Moved this to the wishlist as this is something that hasn't been implemented yet, so it's not specifically a bug.]

This gets my vote as well!

MrDDT
August 20th, 2021, 17:53
Turn the AUTOUPDATE back to what it was before so if you turn it off because you don't want auto updates to break your EXTs, you can still use the EXT.

LordEntrails
August 20th, 2021, 21:48
MOD: moved discussion replies to the thread discussing the capability, let's please keep this thread just to requests and support for those requests and not discussion of those requests. Thanks!

Dire Weasel
August 20th, 2021, 22:18
Feature Request: a built-in packager that we can point to a internal or external source repository (i.e. GitHub).

Developers can tag a release, and the Forge will pull those files and zip up the ext or mod.

bmos
August 21st, 2021, 14:42
Feature Request: a built-in packager that we can point to a internal or external source repository (i.e. GitHub).

Developers can tag a release, and the Forge will pull those files and zip up the ext or mod.That would be pretty slick and probably not hard to implement given how well documented git is.

Lo Zeno
August 23rd, 2021, 15:48
Feature Request: a built-in packager that we can point to a internal or external source repository (i.e. GitHub).

Developers can tag a release, and the Forge will pull those files and zip up the ext or mod.

Why not use Github Actions for that?

bmos
August 23rd, 2021, 16:33
Why not use Github Actions for that?

Yes, but still there would need to be a way for the generated zip to end up submitted to Forge as a new build.

Lo Zeno
August 23rd, 2021, 16:38
Yes, but still there would need to be a way for the generated zip to end up submitted to Forge as a new build.

I'm not a Forge crafter so I don't know how it works in and out, but can't you simply use an upload-release-asset action, specifying the URL to upload to and how to authenticate on the Forge? Using your browser's developer tools you should be able to see what's the upload URL in the Forge page.

bmos
August 23rd, 2021, 16:42
I'm not a Forge crafter so I don't know how it works in and out, but can't you simply use an upload-release-asset action, specifying the URL to upload to and how to authenticate on the Forge? Using your browser's developer tools you should be able to see what's the upload URL in the Forge page.That's pretty interesting! I'm not sure how it will work with the Forge site since the individual item pages don't have their own URLs, but I bet there is some sort of identifier that could be passed along to get the upload to the right place.

Trenloe
August 24th, 2021, 09:32
As mentioned by LordEntrails in post #64 above, and by the OP in post #1, please keep this thread for requests to the wishlist only. Don't start discussions in this thread. If you want to do that, please create a new thread.

Beemanpat
August 24th, 2021, 23:40
A consolidated list of the forge wish list.

I keep getting lost reading this thread with all the ideas. Keep up the good suggestions everyone.

jharp
August 31st, 2021, 17:38
Ok I like the donate button on the view-profile page but I think it could use a bit more clarity on the donate page that pops up. It is unclear on the initial page whether or not the donation is split 90:10 (donatee / Smiteworks). If you click the adjust donation down button then it appears. Just for transparency sake it seems wise that the slider is there by default. I think the slider is important but worth having it more clearly displayed.

48956

Thanks,
Jason

SmackDaddy
September 5th, 2021, 00:24
A consolidated list of the forge wish list.

I keep getting lost reading this thread with all the ideas. Keep up the good suggestions everyone.

Definitely would be nice to have the OP updated with wish list requests or, better yet, I think for the forge, there should be a "forge wish list" on informer.com where people can vote on things like there is for the FG main app (i.e. http://fgapp.idea.informer.com ) -- having a page like that for the forge would allow for the devs to see what the most popular wish list items are and could better prioritize the "needs" vs the "wants" (which is what the votes help do) - just a thought SmiteWorks.... thank you for listening.

jharp
September 16th, 2021, 21:20
The ability to cancel review of an uploaded build. It doesn't happen often for me but sometimes I find a bug shortly after upload. I wish I could save you time in review by cancel and re-upload.

Jason

rob2e
September 21st, 2021, 20:36
For crafters, I think it imperative to be able to see sales reports. Not just items sold like you can under "Transactions", but a full accounting.

Also, in cases where revenue is split, those recipients of monies should be able to track that as well.

I concur with Gwydion's request (on the FG Discord) about having messages go to our email RATHER THAN a private message on the FG forums.

ThanX for the consideration Forge Team!

ddavison
September 22nd, 2021, 14:23
Thanks for the feedback. I will put in a request to include these additional details for Crafters.

We can also add an option for crafters to share their email address if they choose.

Kelrugem
September 23rd, 2021, 13:22
Thanks for the feedback. I will put in a request to include these additional details for Crafters.

We can also add an option for crafters to share their email address if they choose.

Some other authors may even prefer something else as communication, I think; maybe it would be a good idea to allow crafters to add some text in their forge profile? I mean sites like this: https://forge.fantasygrounds.com/crafter/2/view-profile :) One could allow crafters to add some text/introduction/bio etc. there, also maybe clarifying any preferred way of communication?

(the disadvantage may be that users may not look there; then a crafter could just clarify such things on the page of each forge item)

Tailz Silver Paws
September 26th, 2021, 10:20
Add a column to the Items list that displays if a product is published live or not. Maybe a green dot for active, and a red or grey dot for inactive?

Kelrugem
September 26th, 2021, 10:35
Another wish: Maybe adding a button in the FGU launcher linking to the FG forge? :)

bmos
September 26th, 2021, 12:32
Add a column to the Items list that displays if a product is published live or not. Maybe a green dot for active, and a red or grey dot for inactive?Careful with red/green. red/green colorblindness is pretty common.

rob2e
September 30th, 2021, 20:33
Another wish: Maybe adding a button in the FGU launcher linking to the FG forge? :)

They can't do that because it violates Steam's ToS about having links to other store fronts on the software they sell on Steam.

ddavison
September 30th, 2021, 20:46
That is unfortunately correct. We are hoping this limitation will change in the future though, after the recent legal rulings between Epic and Apple.

Tailz Silver Paws
October 1st, 2021, 00:12
Careful with red/green. red/green colorblindness is pretty common.
Does not have to be red or green dots, could be different icons, ticks and crosses, or eye icons. The idea is to easily tell which products are active in the marketplace and which are not.

ju95
October 1st, 2021, 00:32
Does not have to be red or green dots, could be different icons, ticks and crosses, or eye icons. The idea is to easily tell which products are active in the marketplace and which are not.

This will be in the next update, adding an active column to the items table on the manage craft page, using a check for active, and an x for inactive for the meantime. Note that this will count items in which there is only a test build and no live builds as active as well, as that is how the system is currently set up.

Kelrugem
October 1st, 2021, 10:21
They can't do that because it violates Steam's ToS about having links to other store fronts on the software they sell on Steam.

That is unfortunately correct. We are hoping this limitation will change in the future though, after the recent legal rulings between Epic and Apple.

Oh, I see, thanks :) Then I hope, too, that it will change somewhen :)

Zarestia
October 6th, 2021, 18:30
I don't think I've read it anywhere so here goes:

I wish there would be a possibility to visit the Forge like the store while not being logged in.

damned
October 6th, 2021, 20:52
Add in two columns in the Manage Craft view - total transactions and transactions this quarter.

jharp
October 6th, 2021, 22:28
For paid products, the ability to gift a copy to testers (maybe put a upper limit per product so it isn't abused, say 5 copies).

Jason

Beerbelly
October 7th, 2021, 22:32
I would love to see an automatic ammo tracker for Deadlands. A way to have a list in your inventory or in your combat that shows how many bullets you have in your possesion and that it auto deducts from when you fire. I know a lot of people have balked at this for some reason, but tedious tracking like that sucks and it's what I would like to see.

LordEntrails
October 7th, 2021, 22:59
I would love to see an automatic ammo tracker for Deadlands. A way to have a list in your inventory or in your combat that shows how many bullets you have in your possesion and that it auto deducts from when you fire. I know a lot of people have balked at this for some reason, but tedious tracking like that sucks and it's what I would like to see.
Note, this is a wish only for the forge. i.e. what enhancements can be made to make the forge itself more useful/valuable.

Enhancement requests for things like this would probably best be made in the ruleset sub-forum (i.e. Savage Worlds right?); https://www.fantasygrounds.com/forums/forumdisplay.php?57-Savage-Worlds

But they might also be ok made in the Idea Informer, though this is mostly for core FGU capabilities; http://fgapp.idea.informer.com/

Tailz Silver Paws
October 9th, 2021, 00:13
Add in two columns in the Manage Craft view - total transactions and transactions this quarter.
On the 'items' page?

I reckon the Forge developers should just copy the Sales Reports section from DriveThruRPG and replace the 'translations' page with it.

It is nice to see each individual transaction, but in the overall scheme of things, not much use. All your really after is how many of each item has sold for the quarter, and the gross totals. Having a chart similar to the 'Sales Report' for 'Month to Date' similar to that in the DriveThruRPG system would be fantastic.


I don't think I've read it anywhere so here goes:

I wish there would be a possibility to visit the Forge like the store while not being logged in.
Yes I agree, I think not being able to browse the forge when not logged in will be losing a bunch of casual browsers.

On a side tangent, the designer in me would love to see the forge index page turned into a landing page with a header graphic promoting a new product, or perhaps something us developers could 'bid' for to have a banner in rotation much like DriveThruRPG's featured product message area. With bid points gained from sales.

Tell you what, just copy a bunch of functions from DriveThruRPG. LOLz :D

Mephisto
October 29th, 2021, 19:47
Two wishes:
* Update the upload message of a build to contain a hint that the approval is still pending.
* Option to delete a build (so we can remove erroneous uploads...)

jharp
November 3rd, 2021, 01:54
Now that the description area locks on any change, until approved, can we please get a feature where you edit until your hearts content and then hit a submit button once you know you are happy with all the changes (this submit then gets approved). Sometimes I need to go away from the keyboard and would like to know my changes are saved without locking me out from additional changes.

Jason

bayne7400
November 4th, 2021, 16:38
I humbly request the ability to add tags or clean up the search menu to be able to find items. For example: Typing "Old School" does not pull up any of the Necrotic Gnome items. it does pull up the SRD and ruleset. However typing "Old-School" does pull up the necrotic gnome items but not the ruleset or SRD.

SmackDaddy
November 20th, 2021, 19:40
Forge request: for users of the forge, to have some ability to auto-subscribe to the respective support forum post/topic when clicking to "Get" an extension (Paid or Free)....it would be a "nice to have" feature as a user, as I always want to subscribe to forge items I get. Thank you.

Zarestia
November 21st, 2021, 19:54
Suggestion:
- The Forge is now accessible without login but you can only filter through game systems. It would be great to have all the filtering and search options as a user not logged in.

Chuckhdtv
November 28th, 2021, 02:09
Hey,

It would look nice in the forge, to have column for the rule-set / product category

Last update shown in a column, with how many days ago, when using owned tab.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=48666&stc=1&d=1628760971

Came here to say that! That and a way to sort/search by ruleset

bmos
December 12th, 2021, 19:17
I'd love to see an option to change ownership of Forge entries.
As extension developers leave/arrive in the community, sometimes new devs take over older extensions.
Providing a path for the previous author to transfer the existing listing to the new dev stands to really improve the user experience.
This would ideally include the ability to share ownership with multiple people to facilitate collaboration, but could be as simple as just transferring totally to another author.

rob2e
December 21st, 2021, 16:58
It really is frustrating to have the items be restricted to 10 without having to change it. I think people would prefer a LARGER number or no restriction at all. Can it be defaulted to 100 or that restriction removed?
50524

ColinBuckler
December 22nd, 2021, 16:38
Would it be possible to have the forge web site to either remember the last filters you used or have the option to save them (and clear saved settings)?

I find that I end up changing the settings everytime I visit the forge to:

Show: 100 entries
Date: Recently updated
Show Owned: True

I appreciate others will have their own personal preferences.

Valyar
January 10th, 2022, 09:28
Another wish on the list:

I would like the search filters to be expanded and visible by default, every time I have to open the panel.

Kelrugem
January 11th, 2022, 21:23
Just for a bit convenience: If one edits the item's description on the forge, could you also add a save button at the top of the description? :) The description of my the versions of my major extension got already so big, that it can be a bit annoying to scroll down :D

bmos
January 11th, 2022, 23:15
I'd like to see the 'last updated' date also take into account the date of the last build. Sometimes I update an extension without changing the description.

SmackDaddy
January 12th, 2022, 16:44
Definitely would love to see the ability for the forge to remember "settings" for the filters. (i.e. I always have to check the box to show items I "own", and I always have to change it from showing 10 to 100, not to mention the three filters I use (5e, Core, and General)....) Would be nice to not have to do that every single time.....

crossbow57
January 13th, 2022, 03:42
A way to unsubscribe from a particular extension I added earlier would be welcome - unless I've missed a button that's there.

MrDDT
January 13th, 2022, 03:44
A way to unsubscribe from a particular extension I added earlier would be welcome - unless I've missed a button that's there.

Click in your inventory, and disable and hide.

damned
January 13th, 2022, 03:55
As per MrDDT that should work.

crossbow57
January 13th, 2022, 03:57
Yep - there it is... as usual, staring me in the face. Thanks, all.

rob2e
January 15th, 2022, 23:25
The new "accounting" stuff looks great! ThanX. Much appreciated and needed.

Any chance on the "Details by Item" report, we could get a column for number of items sold? Hmm? Prithee?

Beemanpat
January 21st, 2022, 18:48
REQUEST: Would like to have a sub type added to the type list to include "extension-syntax". To help narrow search field of extensions that enhance or modify syntax options.

Kelrugem
January 21st, 2022, 18:51
REQUEST: Would like to have a sub type added to the type list to include "extension-syntax". To help narrow search field of extensions that enhance or modify syntax options.

What do you mean by syntax options?

Beemanpat
January 21st, 2022, 19:17
What do you mean by syntax options?

I may be wording things poorly but basically extensions that further effect phrasing or wording.
As an example using Capital Gains extension

"The following syntax additions have been made for effect processing:

[CURRENT(n*Resource Name)] - When the effect is applied this notation will be replaced with the current value of the named resource, multiplied by n. n is optional.
[SPENT(n*Resource Name)] - When the effect is applied this notation will be replaced with the amount of the named resource that has been spent this turn, multiplied by n. n is optional.
CURRENT(n*Resource Name) - When the effect is evaluated this notation will be replaced with the value of the named resource, multiplied by n. n is optional.
SPENT(n*Resource Name) - When the effect is evaluated this notation will be replaced with the amount of the named resource that has been spent this turn, multiplied by n. n is optional......."

example from Skip Turn extension

"Add the effect SKIPTURN (case-insensitive) to any character (PC or NPC) to automatically skip that character’s turn when advancing the combat tracker."

example from 5e Absorb Effect extension

"ABSORB: damagetype This effect will trigger whenever the creature receives damage of the specified damage types. You can include multiple damage types in a list separated by a comma. When damage of the specified type is received, the creature will instead be healed for that amount. "

Let me know if more info or examples are needed.

Kelrugem
January 21st, 2022, 19:39
I may be using the wrong word but basically.
As an example using Capital Gains

"The following syntax additions have been made for effect processing:

[CURRENT(n*Resource Name)] - When the effect is applied this notation will be replaced with the current value of the named resource, multiplied by n. n is optional.
[SPENT(n*Resource Name)] - When the effect is applied this notation will be replaced with the amount of the named resource that has been spent this turn, multiplied by n. n is optional.
CURRENT(n*Resource Name) - When the effect is evaluated this notation will be replaced with the value of the named resource, multiplied by n. n is optional.
SPENT(n*Resource Name) - When the effect is evaluated this notation will be replaced with the amount of the named resource that has been spent this turn, multiplied by n. n is optional......."

Let me know if more info or examples are needed.

Ah, that is basically about new effects (especially in sense of "tags", I think) :) So, your wish may be generalised to something like "More categories for the extension type, extension adding effects, extension adjusting the char sheet, theme extension, font extension, etc." :)

Though I am not sure whether there is a good list for the type of possible extensions

Beemanpat
January 21st, 2022, 19:53
Ah, that is basically about new effects (especially in sense of "tags", I think) :) So, your wish may be generalised to something like "More categories for the extension type, extension adding effects, extension adjusting the char sheet, theme extension, font extension, etc." :)

Though I am not sure whether there is a good list for the type of possible extensions

Yeah it was just a thought; wasn't sure if the sub-type was a good idea or it might give inspiration to a better one or better worded than "extension-syntax". Thanks for hearing me out. Have a good day.

Kelrugem
January 21st, 2022, 20:10
Yeah it was just a thought; wasn't sure if the sub-type was a good idea or it might give inspiration to a better one or better worded than "extension-syntax". Thanks for hearing me out. Have a good day.

Certainly good idea :) Devs could maybe add some tags to the short description which can then be filtered; something like this may also be possible :)

esmdev
January 22nd, 2022, 16:19
My wishlist is better information about what is updating.

I see random text string updating from the forge but I have no idea what it is, and no way to find out. Taking this a bit further, even if I did know what was updating I have no idea why it was updating. Is there a change to something that would be good to know about? Did the author add some effect that would dramatically speed up play? Was there a bug fix, random change to theme? I mean who knows.

Especially with big gold items like C&C using the forge it seems like chaos on the horizon.

Valyar
January 23rd, 2022, 08:49
My wishlist is better information about what is updating.

I see random text string updating from the forge but I have no idea what it is, and no way to find out. Taking this a bit further, even if I did know what was updating I have no idea why it was updating. Is there a change to something that would be good to know about? Did the author add some effect that would dramatically speed up play? Was there a bug fix, random change to theme? I mean who knows.

Especially with big gold items like C&C using the forge it seems like chaos on the horizon.
This! +1

MrDDT
January 23rd, 2022, 18:19
My wishlist is better information about what is updating.

I see random text string updating from the forge but I have no idea what it is, and no way to find out. Taking this a bit further, even if I did know what was updating I have no idea why it was updating. Is there a change to something that would be good to know about? Did the author add some effect that would dramatically speed up play? Was there a bug fix, random change to theme? I mean who knows.

Especially with big gold items like C&C using the forge it seems like chaos on the horizon.

This is my biggest issue of FORGE over DMsG. Why I still like using DMsG over FORGE.

Poe the Homunculus
January 23rd, 2022, 20:57
I would like to know which .ext or .mods will be in FGUs vault files or stay downloaded in the extension files.

eporrini
January 31st, 2022, 16:32
Feature Suggestion: please add an extension version field to the extensions. Currently itís hard to know what versions are the latest or know if what weíve downloaded is in fact the latest version.

Thanks!

JohnD
February 2nd, 2022, 19:34
Perhaps I've missed somewhere, what is the refund/return policy on Forge items?

esmdev
February 10th, 2022, 15:23
Since 2500 seems to be becoming a major price point in the Forge, would it be possible to add 2500 as a gold buy?

Lo Zeno
March 11th, 2022, 10:17
I think it's been mentioned before, but can the FGUUpdater show the names of the extensions that are being updated, rather than the meaningless UUIDs, please?
We're not all developers and your Average Joe will never figure out that in order to understand what extension has received an update they need to go to the logs, grab the UUID and slap it in the URL of the Forge to see what extension it is. UUIDs are for devs, not for users.
Sometimes extensions break, so knowing which extension has just been updated would also speed up the process of reporting bugs and declutter the House of Healing - Unity forum.

rob2e
March 11th, 2022, 10:48
I once again would like to request that the DEFAULT amount of line items be (much higher). Personally, I would prefer it to be ALL rather than 10. I'm just talking about "Manage Craft", not within the store. I understand why the storefront may want to have limitations, but I cannot figure out any good reason why CRAFTERS should want their list limited. It's a real pain to have to adjust that EVERY SINGLE TIME I go back to that list looking for a title beyond the initial 10.

ColinBuckler
March 11th, 2022, 11:01
I think it's been mentioned before, but can the FGUUpdater show the names of the extensions that are being updated, rather than the meaningless UUIDs, please?
We're not all developers and your Average Joe will never figure out that in order to understand what extension has received an update they need to go to the logs, grab the UUID and slap it in the URL of the Forge to see what extension it is. UUIDs are for devs, not for users.
Sometimes extensions break, so knowing which extension has just been updated would also speed up the process of reporting bugs and declutter the House of Healing - Unity forum.

I have a number of extensions and is a pain to identify which extension relates to which store item - or whats recently been updated.

I would like a log somewhere of what forge was downloaded/updated that can be reviewed after the update event (keep that last months worth if updates?) that can be looked at via a click on the FG loader screen. After all the information goes off the screen in a blink of the eye...

For a list to be maintained - when you perform an FGU update, all you need to do is to grab an index of the module name, the file/uuid name, as well as a URL to the store item. This can then be used to track what forge items referes to which..

ColinBuckler
March 11th, 2022, 11:43
How about a separate button to click to update Forge items just like the normal update button.

This would would in the same manner as the current "Check For Updates" which would give me the GM the option to download new extensions..etc before a game (or not) without having any nasty surpriuses in the game due to broken extensions. I believe the advice used to be "do not update extensions before a game" but this is no longer possible with a single button.

Also, can we have the option to retain previous versions og extensions so that we can revert if required. Yes I can hear you saying this will be a problem, but not really its very easy as you apply this simple process to retain 3 previous versions:


if exist "extension.ext.003" delete "extension.ext.003"
if exist "extension.ext.002" rename "extension.ext.002" "extension.ext.003"
if exist "extension.ext.001" rename "extension.ext.001" "extension.ext.002"
if exist "extension.ext" rename "extension.ext" "extension.ext.001"
download "extension.ext"

We can the see which extension was updated, when (file date) and have the ability to revert back to a previous version by manually:


if exist "extension.ext" rename "extension.ext" "extension.ext.new"
if exist "extension.001" rename "extension.ext.001" "extension.ext"

I use a similar method often when I need to save a weeks worth of log files in a batch script.

jharp
March 11th, 2022, 16:04
...
Also, can we have the option to retain previous versions og extensions so that we can revert if required.

Right now the FGU deletes anything in the Vault that is not on the current download list. Maybe moving the old extension version to a backup directory outside the vault would remedy this the easiest / quickest.

Jason

LordEntrails
March 11th, 2022, 16:19
I would like a log somewhere of what forge was downloaded/updated that can be reviewed after the update event (keep that last months worth if updates?) that can be looked at via a click on the FG loader screen. After all the information goes off the screen in a blink of the eye...
For now, all the Forge item updates are recorded (like everything else) in the FGUpdaterEngine.log file. Still by UUID, but they are all there in there own section.

rob2e
March 11th, 2022, 20:04
When updating files, there's no way to see what files exist on any one title. I've had to memorize (for lack of writing it down) all 30 (and growing) titles and is there just an extension or is it an extension and a module. So when I go to upload I have to upload ALL the files and am prone to missing one.

I can think of two solutions.

1) Have a list view available of files in the current build (and be able to see and verify after upload)
2) Be able to upload just the file in question being updated and have it replace that file only keeping the others intact (and have a way to delete files if necessary)

ddavison
March 11th, 2022, 20:10
Thanks everyone. There are some good suggestions in here. Josh is currently working on an FGU client project about animated dice with particle effects. Once that project is completed and released, we will circle back to the Forge to do another round of updates.

ColinBuckler
March 11th, 2022, 22:46
Thats great news.....

bmos
March 12th, 2022, 01:45
I'd like a Forge upload API.
SSH, FTP, HTTPS, whatever.
Some way to supply credentials, product uuid, and upload a file.

Saagael
March 12th, 2022, 02:22
Throwing in my voice that I would also really like a way to publish to the Forge as part of a CI/CD pipeline.

LordEntrails
March 12th, 2022, 03:11
Throwing in my voice that I would also really like a way to publish to the Forge as part of a CI/CD pipeline.

Damn that sounds like work! Of course the part that makes work easier and less tedious.

jharp
March 12th, 2022, 03:25
I'd like a Forge upload API.
SSH, FTP, HTTPS, whatever.
Some way to supply credentials, product uuid, and upload a file.

+1 on this.

SoxMax
March 12th, 2022, 14:53
I'd like a Forge upload API.
SSH, FTP, HTTPS, whatever.
Some way to supply credentials, product uuid, and upload a file.

This would be fantastic.
Plus a way to specify change notes for a build as well.

bmos
March 12th, 2022, 16:03
This would be fantastic.
Plus a way to specify change notes for a build as well.Build notes/changelogs would definitely be high on my list as well.

MrDDT
March 12th, 2022, 16:08
Build notes/changelogs would definitely be high on my list as well.

Massively awesome.

Valyar
March 14th, 2022, 08:30
In the Inventory section, please add Last updated date. It is horrible to check when extensions were updated without going into single one of them.

bayne7400
March 25th, 2022, 16:51
When searching for a specific product based on core rules the Publisher products are buried by tokens and images in some cases. Is there anyway we can show those items as compatible but exclude them from publisher products? CnC is a great example. There are 6 pages of products but maybe 5 of those pages are just compatible products (tokens and images)

bmos
April 23rd, 2022, 15:04
Alternate search terms.
Right now there's a very fine line to walk between having a unique name and having a searchable name.
For example my "Extraplanar Containers" extension which didn't show up when searching for "Bag of Holding" until I added it to the name, despite "bag of holding" being in the description.
Since searching every description is probably excessive, perhaps just let us add 1-2 "alternate names" people can search for?

bmos
April 23rd, 2022, 22:13
"Pay what you can/pay what you want".
You can still get it for free, but you need to specifically choose 0 as the price.
This encourages people to pay for it, but doesn't require it.
There could also be a "default" price.

MrDDT
April 24th, 2022, 03:44
"Pay what you can/pay what you want".
Same as free, but you need to enter 0 as the price.
Encourages people to pay for it, but doesn't require it.

Love this idea.

Mephisto
April 26th, 2022, 07:54
I would love to have some wiki space where I can point the "help" buttons to and explain specifics for my custom rulesets.

fabiocm
April 29th, 2022, 20:08
I would like an option to hide images and stories from some fonts to appear in the (All) Section. Most times we just want to look into my own images or stories and there is tons of pics from mods and books to scroll just to find that goblin I forgot the name.

ddavison
April 29th, 2022, 20:26
I would like an option to hide images and stories from some fonts to appear in the (All) Section. Most times we just want to look into my own images or stories and there is tons of pics from mods and books to scroll just to find that goblin I forgot the name.

Normally, your stuff will be in the uncategorized group. If you previously shared the image, you can toggle it to show only shared images.

Tailz Silver Paws
May 10th, 2022, 06:08
I am not sure if this has been requested yet or not. But on a user's store page, the ability to display items in sections or categories? Instead of just a jumble of projects.

For example, in my stuff, I could have a Virtual Tabletop Tokens section, a Map Tiles section, and an Adventure Modules section?

ddavison
May 10th, 2022, 14:08
I am not sure if this has been requested yet or not. But on a user's store page, the ability to display items in sections or categories? Instead of just a jumble of projects.

For example, in my stuff, I could have a Virtual Tabletop Tokens section, a Map Tiles section, and an Adventure Modules section?

We can look into this for a future revision of the site, but we don't have a major development cycle planned for the Forge in the near term. There is an option to manually set the sort order for items in your store currently, though. You could use this to group and sort your items in similar categories if you want.

Tailz Silver Paws
May 11th, 2022, 05:35
When searching for a specific product based on core rules the Publisher products are buried by tokens and images in some cases. Is there anyway we can show those items as compatible but exclude them from publisher products? CnC is a great example. There are 6 pages of products but maybe 5 of those pages are just compatible products (tokens and images)

I think part of the problem here is that the product listing is horizontal, with each product having a wide band of space which literally buries other products under each product.

Maybe a better method to display products, may be to use a grid system?

Display the product splash image on top, followed by the title, then the small blerb?


We can look into this for a future revision of the site, but we don't have a major development cycle planned for the Forge in the near term. There is an option to manually set the sort order for items in your store currently, though. You could use this to group and sort your items in similar categories if you want.
Yes I saw that, but its still leans towards displaying bulk jumble of items....

Maybe I am just splitting hairs...

ddavison
May 11th, 2022, 14:45
The sort order will only affect your creator page. People will see that if they click on your name to see your other available products.
https://forge.fantasygrounds.com/crafter/25/view-profile

bmos
July 8th, 2022, 12:48
I'd love to see the "last updated" date also include build uploads.

ju95
July 8th, 2022, 15:58
I'd love to see the "last updated" date also include build uploads.

Good news, this should be the current implementation on the forge. If it isn't working, let me know.

rhagelstrom
July 13th, 2022, 15:45
Option that automatically moves an extension from test to live when test gets moved to live

ju95
July 13th, 2022, 17:31
Option that automatically moves an extension from test to live when test gets moved to live

Not quite sure what you mean by this.

rhagelstrom
July 13th, 2022, 17:46
Not quite sure what you mean by this.

Well for instance what happened yesterday. A number of extensions where fixed but set to test. The ruleset changes go live and those extensions that are fixed are still sitting in test until the author sets them to live. This request would add an option that if an extension is set to test, to automatically change it from test to live when what is currently in test gets moved to live.

Currently, depending on the availability of the author, this process could take days if they are on vacation for example.

LordEntrails
July 13th, 2022, 18:06
Another way to think of it is to allow an extension author to mark a test build as ready for live. And then when SmiteWorks released the next live build, those extensions marked that way also get moved to live as well.

LordEntrails
July 15th, 2022, 22:02
I would like to see the actions column of the inventory list include a note or indication if the logged in user has rated the item yet. It would be nice to be able to review what extensions I have and if I have rated them or not. (Maybe even the ability to rate right from the Inventory list).

rob2e
July 16th, 2022, 01:02
Wishes:

1) Have the option to "set" the number in the dropdown to a permanent number. Having 30+ items on the forge, it's always frustrating to have to open that dropdown and set it to 50 EACH AND EVERY TIME I search for something.
2) NOT include the owner in the number of subscribers. Although it's only one, it is technically off by one.
3) Have "Remove" functionality for royalty recipients. Currently, that has to be done manually by SmiteWorks.
4) Ability to "DELETE" previous promotional sales rows.
5) When refreshing a page (for example after uploading a build) you have to back out to the original front and re-drill back down to be able to make it live. Very tedious, it should just refresh.
6) Ability to email previous purchasers.
7) Owning 81 Forge titles, the need for the dropdown menu to eventually be more than 100 seems relevant.

ThanX to all who work on the backend of the Forge!

bmos
July 16th, 2022, 02:01
When refreshing a page (for example after uploading a build) you have to back out to the original front and re-drill back down to be able to make it live. Very tedious, it should just refresh.This is definitely tedious.
But you don't have to go all the way to the front, you can go back just one page using the in-page back button and then just click on the same item again.
Still more tedious than it feels like it should have to be.

rob2e
July 16th, 2022, 02:02
This is definitely tedious.
But you don't have to go all the way to the front, you can go back just one page using the in-page back button and then just click on the same item again.
Still more tedious than it feels like it should have to be.

Not true (when I try it) it DOES go back to the page, but it is NOT updated, so I have to refresh, and then it start out at main.

bmos
July 16th, 2022, 02:04
Not true (when I try it) it DOES go back to the page, but it is NOT updated, so I have to refresh, and then it start out at main.Well it definitely does let you do it in Firefox, so maybe its a browser-specific difference.

EDIT: I almost forgot! Once you click back, you have to wait for the green update message to disappear in the upper right. Then when you go back in the update is there.
It could just be that you're rushing it.

Valyar
July 18th, 2022, 16:19
I will repeat the same tho basic things:
- Get notification in FGU client when new version of product on Forge is available. Today I clearly don't get such notification
- Get the product human-friendly name instead of the GUID, which does not tell you what you update.

rob2e
July 29th, 2022, 16:46
I can definitely see a need for an option beyond 1000 entries in the Payout details. Perhaps 5000? I discovered that if you are downloading more than 1000 entries in say EXCEL format, you have to download each page individually, whereas if you could list them all on one page, it would only be one download.
53783

Morenu
August 4th, 2022, 02:05
Could we get some better filter options.

I select core and PF1e/3.5 and still have a ton of things that I would prefer not listed

1 - Option to say no maps, no tokens, no portraits, no rulesets...
2 - Clean up the product category drop down. It seems like there are a lot of things that are not product categories.

damned
August 4th, 2022, 04:29
There are a lot of things that are filed incorrectly too.
For example filtering on Rulesets also brings up a number of extensions and modules.

bmos
August 12th, 2022, 16:46
It is unclear on the initial page whether or not the donation is split 90:10 (donatee / Smiteworks). If you click the adjust donation down button then it appears. Just for transparency sake it seems wise that the slider is there by default.48956Totally agree. I had no idea this was there until the other day.

houseofdexter
August 16th, 2022, 17:21
Forge Inventory wishlist:

What rulesets are supported.
Last date updated and version info.

bmos
August 16th, 2022, 19:16
Forge Inventory wishlist:

What rulesets are supported.
Last date updated and version info.They do have supported rulesets and they sort of have the date last updated, although it's not an absolute date (it's a relative one)
https://i.imgur.com/Im3Mkei.png https://i.imgur.com/hjkGP7T.png

EDIT: ah, now I get what you mean, you want that info accessible from the inventory list rather than just from the individual pages

houseofdexter
August 16th, 2022, 22:57
Yup...it's a pain point when things start to break...whether I need to even worry about the extension if it's not being loaded because of the ruleset...

houseofdexter
August 16th, 2022, 22:58
and just more filters...especially in the inventory...

ddavison
August 16th, 2022, 23:39
Yup...it's a pain point when things start to break...whether I need to even worry about the extension if it's not being loaded because of the ruleset...

Extensions wonít automatically load just because you have it in your inventory and it is compatible with the ruleset your campaign is using. You only need to look at the extensions you have enabled when you load your campaign.

houseofdexter
August 17th, 2022, 04:32
Extensions won’t automatically load just because you have it in your inventory and it is compatible with the ruleset your campaign is using. You only need to look at the extensions you have enabled when you load your campaign.

I understand that...but when you have a batch of extensions with similar names...and some of them are for D&D 5E and the others are Pathfinder exclusive...When your searching for the culprit that is throwing the error or trying to decide if your going to keep the extension...It would be nice to filter out the ones that have no bearing on what your searching for...

ddavison
August 17th, 2022, 12:51
I understand that...but when you have a batch of extensions with similar names...and some of them are for D&D 5E and the others are Pathfinder exclusive...When your searching for the culprit that is throwing the error or trying to decide if your going to keep the extension...It would be nice to filter out the ones that have no bearing on what your searching for...

You don’t have to manage the extension at all through the inventory. They automatically update and you don’t turn them off and on through the website, just when you load the campaign.

houseofdexter
August 17th, 2022, 15:35
You don’t have to manage the extension at all through the inventory. They automatically update and you don’t turn them off and on through the website, just when you load the campaign.
Sure you don't but there is bare minimum information about the extensions at the loader...and after it's loaded it's a back and forth with FGU and the loader...I use the Forge Inventory as a way to disable extensions that are definitely broken...so they don't show up in the loader...Now if the loader showed this information I wouldn't do this...but that's a whole different thread...

Morenu
August 17th, 2022, 15:51
I literally had to make a spreadsheet due to this and i only play pf1e now (so i disabled all my 5e forge items on forge so they donít show anymore). Canít imagine the annoyance if i was playing 2 or more rulesets uses ext in both. That were incompatible on 1. (Spreadsheet in my signature)

houseofdexter
August 17th, 2022, 16:38
I literally had to make a spreadsheet due to this and i only play pf1e now (so i disabled all my 5e forge items on forge so they don’t show anymore). Can’t imagine the annoyance if i was playing 2 or more rulesets uses ext in both. That were incompatible on 1. (Spreadsheet in my signature)

Yup...just started the same thing...

esmdev
August 18th, 2022, 05:42
From my personal point of of view, because of the way (volume) gold is sold, crafters who sell for 499 instead of 500 are putting buyers into a position where they are going to have to buy 98 more 499 items to not end up with unspendable amounts of gold. I see several items for 499 that I would buy but decide not to buy because of this.

MrDDT
August 18th, 2022, 06:23
From my personal point of of view, because of the way (volume) gold is sold, crafters who sell for 499 instead of 500 are putting buyers into a position where they are going to have to buy 98 more 499 items to not end up with unspendable amounts of gold. I see several items for 499 that I would buy but decide not to buy because of this.

Or you can just consider what you are buying is 500$ and not worry about the 1cent.

esmdev
August 18th, 2022, 14:01
Or you can just consider what you are buying is 500$ and not worry about the 1cent.

True, and I could also throw away money just because, but I'm not likely to do that either.

It is easier to just avoid 499 costs and invest in forge products that end in 00. :)

ddavison
August 18th, 2022, 14:36
We also have a gifting option. If you subscribe to a free forge item, maybe throw them the extra 1 gold or 2 that you have saved up on your account.

bmos
August 18th, 2022, 15:49
There are 7 extensions with fewer than a 4 1/2 star average.
Why do we have ratings, if this is how they're going to be used?

To clarify, I know you can go to the item page and see a decimal rating which adds some minor additional information, but by the time you're basing decisions on whether a product is 4.1 or 4.4 stars you're basically reading tea leaves IMO.

esmdev
August 18th, 2022, 17:19
There are 7 extensions with fewer than a 4 1/2 star average.
Why do we have ratings, if this is how they're going to be used?

To clarify, I know you can go to the item page and see a decimal rating which adds some minor additional information, but by the time you're basing decisions on whether a product is 4.1 or 4.4 stars you're basically reading tea leaves IMO.

Additionally, the quality of a product can dramatically improve over time, or support can drop entirely, which mean whatever rating a person leaves for it might not reflect its current state.

ddavison
August 18th, 2022, 19:46
Would you rather see a mix of poorly reviewed products on the Forge?

esmdev
August 18th, 2022, 20:13
Would you rather see a mix of poorly reviewed products on the Forge?

Perhaps an option for actual reviews as opposed to just stars, and/or the ability revise your review in the future should your opinion change to the positive or the negative.

bmos
August 18th, 2022, 21:44
Perhaps an option for actual reviews as opposed to just stars, and/or the ability revise your review in the future should your opinion change to the positive or the negative.You can change your review, I think.


Would you rather see a mix of poorly reviewed products on the Forge?I'd just like reviews to be actionable and trustworthy, which a simple star system will never be.

ju95
August 19th, 2022, 07:04
Perhaps an option for actual reviews as opposed to just stars, and/or the ability revise your review in the future should your opinion change to the positive or the negative.

You should be able to change personal ratings whenever, if you can't please let me know as that is intended. As for reviews, we determined in the current iteration it would be best to leave them to the forums, which is why crafters can link forum threads, so we don't put extra work on our moderation team.

Ryuson
August 20th, 2022, 23:51
I'm thinking this has already been suggested but I didn't read all 19 pages:

1. Wishlist function.

2. Filter for Types (Ruleset, Setting, Maps, etc.) is checklist and not a single-value drop down list.

3. Ability to favorite Authors. Would love to more easily track any new products.

Rewe
August 22nd, 2022, 18:37
Is it possible to make a "One DND" Forge test for FGU?
Mostly for how new critical hit works, im not really sure if any of the other changes worth to be codded on a forge item.

ddavison
August 22nd, 2022, 18:47
That is a good question. We can talk about it internally. We will very likely create our own test ruleset for this, but I don't know that it is a problem to also have an option on the Forge. Let me get back with you on this.

Morenu
August 22nd, 2022, 19:12
For the love of all things PLEASE let us turn off maps and tokens. someone listed about 15 different maps today. and the filter system isn't robust enough to quickly find what you want without including a ton of things that are unneeded.

Good extensions can get lost...

And how about saving our search settings (show already owned, show 100, recently updated)

LordEntrails
August 22nd, 2022, 19:26
For the love of all things PLEASE let us turn off maps and tokens. someone listed about 15 different maps today. and the filter system isn't robust enough to quickly find what you want without including a ton of things that are unneeded.

Good extensions can get lost...
Isn't this solved by searching for "Extensions"?



And how about saving our search settings (show already owned, show 100, recently updated)
Agree with this!