PDA

View Full Version : Defeated markers so small



fredgar4
July 27th, 2021, 00:00
My group and I are looking at transitioning our SWADE fantasy campaign from FG to FGU. A couple of months ago we started a short d&d 5e campaign in unity to give it a try. Now we are considering moving our SWADE over to make use of the new map LOS features. One of the things we love about SWADE in FG is the blood splatter for fallen enemies. I wanted to see if it works, so today I was messing around to check. I started by killing some bandits. I noticed a couple of things while doing this. 1- You have to have defeated markers turned on. Check; 2- Bandits are listed as large for some reason; 3-Bandits dont have a death marker chosen and the only way I could check and set one up was to create my own bandit by dragging it down to create a new one. 4- after all of that the dont leave blood splatters. Next I tried Boars. they also dont have blood splatter marker turned on, so I have to create a new entry for boars to turn it on for them. This is pretty annoying to be honest that they arent default or editable. Regardless, after making my boar and killing it, there is a blood splatter but it is tiny. I mean super tiny.

Is there a way to make defeated markers bigger? Just defeated markers. Not the fonts or anything else. I would love them to work and look just like they are in regular old Fantasy Grounds.

Helpful tips, help, and info appreciated.

Moon Wizard
July 27th, 2021, 00:02
I moved to the Savage Worlds forum; since the Savage Worlds DLC developer looks here.

Regards,
JPG

Mike Serfass
July 27th, 2021, 07:24
Are the defeat markers smaller than the token it replaces? The marker should be the same size as the token. Tokens and defeat markers scale to the map grid size. If it's set small, the tokens will be small.

fredgar4
July 27th, 2021, 15:12
The blood splats are about 1/10 the size of the tokens. I even tried adjusting the token sizes in the options to large, but if that had an affect is was not noticeable. I had to zoom it in pretty close to even see the blood splat. I even opened regular FG in a separate window to compare and make sure I was doing it correctly.

Anyone know how to fix this? As the GM I would really like to switch our campaign to unity to take advantage of the cool LOS map additions, but the blood splatters (like in FG) are just cool and my players love them.

damned
July 27th, 2021, 16:10
try releasing token scale and removing and readding tokens to the map

fredgar4
July 27th, 2021, 17:06
How do I release token scale?

Jiminimonka
July 27th, 2021, 19:20
My group and I are looking at transitioning our SWADE fantasy campaign from FG to FGU. A couple of months ago we started a short d&d 5e campaign in unity to give it a try. Now we are considering moving our SWADE over to make use of the new map LOS features. One of the things we love about SWADE in FG is the blood splatter for fallen enemies. I wanted to see if it works, so today I was messing around to check. I started by killing some bandits. I noticed a couple of things while doing this. 1- You have to have defeated markers turned on. Check; 2- Bandits are listed as large for some reason; 3-Bandits dont have a death marker chosen and the only way I could check and set one up was to create my own bandit by dragging it down to create a new one. 4- after all of that the dont leave blood splatters. Next I tried Boars. they also dont have blood splatter marker turned on, so I have to create a new entry for boars to turn it on for them. This is pretty annoying to be honest that they arent default or editable. Regardless, after making my boar and killing it, there is a blood splatter but it is tiny. I mean super tiny.

Is there a way to make defeated markers bigger? Just defeated markers. Not the fonts or anything else. I would love them to work and look just like they are in regular old Fantasy Grounds.

Helpful tips, help, and info appreciated.

LOS is a FGU feature and is not dependent on the ruleset. Also, all NPCs from official sources are locked, and you need to create a duplicate to edit them, this is the same across the board with all rulesets.

Have you got Map: Defeated markers turned on (it's in Options, Combat (GM))?

I just killed a few humanoid NPCs and have their blood splats shown (with a Nehwon Ghoul for scale in the first picture) and then the giant worm died too and left a blood splat of proportionate scale in the second picture.

48420
48421

Perhaps you could post a screenshot?

Jiminimonka
July 27th, 2021, 19:21
Double post fun.... oops

Trenloe
July 27th, 2021, 20:40
How do I release token scale?
See the last paragraph in the Scaling section of the Using Tokens page in the Wiki user guide here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640745/Using+Tokens#Scaling

fredgar4
July 27th, 2021, 23:47
Thank you for the replies. I think there was a couple of things going on. During my trial I am not sure if I set the grid first which could affect token size. I tried again today after reading your posts. I set the grid, changed the tokens to 100% size in the grid and checked a few more same sized creatures to compare blood splatters. I cant explain why yesterday the bandit did not have any blood splatter, but today it does. I count that as a win. Also all the others did as well. They are more visible than yesterday, but not as good as they were in FG. I tried doing the scaling instructions in your link, Moderator Trenloe, but blood splatter tokens dont seem to count toward making them larger or smaller. (e.g. control scrolling doesnt work on them as it does with regular tokens). While less epic than they looked in FG, they at least work, so i guess we will have to make due. I appreciate all of your assistance and getting back to me so quickly. But if it matters at all, you have the vote of me and my 8 players to increase the blood splatter size back to their original FG size.
I've never posted an image to a forum before, so I hope this works..

FG: 48431



FGU: 48430


There truly is no comparison.

Trenloe
July 28th, 2021, 09:34
Yep, looks like the FGC <token>.getSize and the FGU <token>.getSize API commands behave differently.

I ran some testing using the Soldier NPC from the SWADE GMs guide, and using the BalleMap_outdoor1 map from the SmiteWorks battlemap module.

In FGC <token>.getSize returns the size of the original token - in this case 100x100; which is then used to create the defeated marker.
In FGU <token>.getSize returns the size of the token on the map - 40x40 (80% token scaling on a 50x50 grid).

It makes more sense for the getSize API function to return the actual size on the map rather than the original size of the graphics file.

This size is then used to set the size of the defeated marker - which is a % size, not a physical pixel size. In FGC the example I used is 100 - so the defeated marker is set to 100% of the grid. In FGU this will be 40 (in this example) and so the defeated marker will be set to 40% of the grid.

As the FGC ruleset isn't being updated anymore, a simple fix is to use a defeated marker widget size of 100 in the FGU SWADE ruleset code - at line 75 in manager_tokenmarker.lua, replace the current nSize line with local nSize = 100;

The above details are for the ruleset developer, I'm not expecting users to make this change themselves.

In the meantime, I've attached a hotfix extension that should help with this issue. Copy this file to your FGU app data extensions directory, restart FGU (if it's running) and select "HotFix: SWADE FGU Defeated Marker Size" from the extensions list.

fredgar4
July 28th, 2021, 15:10
Trenloe!!! You are a freaking CHAMPION! You could have easily just let this go and you came through. If there were moderator Olympics.. you would win GOLD. Thank you very much! Your fix works like a charm!

Trenloe
July 28th, 2021, 15:21
Trenloe!!! You are a freaking CHAMPION! You could have easily just let this go and you came through. If there were moderator Olympics.. you would win GOLD. Thank you very much! Your fix works like a charm!
Haha, you're very welcome! Glad it works. :)

Ikael
July 28th, 2021, 19:39
Thanks for the report and great detective work here. I have addressed this issue in the ruleset v5.4.1 which will be released in either in week or two.

Trenloe
July 28th, 2021, 19:39
Thanks for the report and great detective work here. I have addressed this issue in the ruleset v5.4.1 which will be released in either in week or two.
Fantastic! Thanks. :)

Jiminimonka
October 3rd, 2021, 11:06
This is not quite the same issue, but I suspect it's related as this only started happening after the size was fixed. Defeated markers now appear in random locations after enemies are removed from the CT.

In this image Xun'Li killed the Thief that was in the square immediately below him, but the blood splat is off to the side. In a combat yesterday the blood splats where so far away as to be almost off the map in one combat.

49355

Steps to reproduce are Incapacitate enemy and then remove from CT with the remove Icon that appears.

Jiminimonka
October 3rd, 2021, 11:22
The blue marks on this image indicate where the NPC tokens were before being defeated.
49358

lonejedi
October 5th, 2021, 20:22
This is not quite the same issue, but I suspect it's related as this only started happening after the size was fixed. Defeated markers now appear in random locations after enemies are removed from the CT.

In this image Xun'Li killed the Thief that was in the square immediately below him, but the blood splat is off to the side. In a combat yesterday the blood splats where so far away as to be almost off the map in one combat.

Steps to reproduce are Incapacitate enemy and then remove from CT with the remove Icon that appears.
I can confirm that I'm seeing the same behavior (from my Pathfinder for Savage Worlds game)

Doswelk
October 6th, 2021, 07:45
I think this is an FGU issue rather than a SWADE ruleset problem, as I have noticed the same problem with the portals extension placing PCs/NPCs the same distance from the origin.