Lynnx333
July 21st, 2021, 06:21
Is this Faux roll working as intended/expected?
I ask because I think it is not working in my campaign, or perhaps I am just too dumb to get it working.
When I want to use this feature, it should give me the power of rolling behind a Gamemasterscreen and control the roll for dramatic results. Right?
I want to put in the numbers for a roll and then press FAUX to get some dice rolling (shadows for the players) so that the players can't tell the difference to a normal roll, but with controlled output on the gamemaster's side (preventing a character death or such ...).
But...
1. the Faux roll generates "different" numbers from the ones I put in the fields. It just ignores them and behaves like a normal dice roll.
2. these numbers are shown in the "combat tracker" on the player's side. Wouldn't it be better if the players don't get to see the numbers of the roll, only the result like Hit, Miss, Hit with raise... etc?
3. the entered numbers are only used if I choose OK, but then there are no dice rolled (no shadows shown in the player's view), which takes away the illusion of a gamemaster roll.
I use FGU Savage Worlds Adventure Edition (newest update) and the following extensions: Beasts & Barbarians
but I tested it with a new campaign with no loaded extensions.
Oh and is the option to hide the combat tracker to players gone/moved? I can't find it anymore under options.
Thanks for some answers, suggestions, input...
Cheers and happy gaming.
I ask because I think it is not working in my campaign, or perhaps I am just too dumb to get it working.
When I want to use this feature, it should give me the power of rolling behind a Gamemasterscreen and control the roll for dramatic results. Right?
I want to put in the numbers for a roll and then press FAUX to get some dice rolling (shadows for the players) so that the players can't tell the difference to a normal roll, but with controlled output on the gamemaster's side (preventing a character death or such ...).
But...
1. the Faux roll generates "different" numbers from the ones I put in the fields. It just ignores them and behaves like a normal dice roll.
2. these numbers are shown in the "combat tracker" on the player's side. Wouldn't it be better if the players don't get to see the numbers of the roll, only the result like Hit, Miss, Hit with raise... etc?
3. the entered numbers are only used if I choose OK, but then there are no dice rolled (no shadows shown in the player's view), which takes away the illusion of a gamemaster roll.
I use FGU Savage Worlds Adventure Edition (newest update) and the following extensions: Beasts & Barbarians
but I tested it with a new campaign with no loaded extensions.
Oh and is the option to hide the combat tracker to players gone/moved? I can't find it anymore under options.
Thanks for some answers, suggestions, input...
Cheers and happy gaming.