Benny
July 18th, 2021, 21:53
I am trying to make visibility for my players as "realistic" as possible, but I can only seem to get halfway there.
The party has members with darkvision, and some that carry around light sources. A common dynamic for most parties, I bet!
The setting under Options: Token (GM) : Party vision and movement - is set to OFF.
This means that VISION, like the darkvision that some players have, is not shared/visible to all the other players. This is the "realism" I'm going for - NOT sharing visibility.
GOAL 1: Currently, any character with a LIGHT SOURCE, say a torch, still shares everything they are seeing with this light source with all friendly players. Is there a way to turn this OFF?
GOAL 2: Currently, all friendly tokens are also visible when out of view, no matter what their visibility/light sources are. Again, can this be turned OFF?
I'm really enjoying the lighting effects of FGU!
Are there some settings I'm missing??
The party has members with darkvision, and some that carry around light sources. A common dynamic for most parties, I bet!
The setting under Options: Token (GM) : Party vision and movement - is set to OFF.
This means that VISION, like the darkvision that some players have, is not shared/visible to all the other players. This is the "realism" I'm going for - NOT sharing visibility.
GOAL 1: Currently, any character with a LIGHT SOURCE, say a torch, still shares everything they are seeing with this light source with all friendly players. Is there a way to turn this OFF?
GOAL 2: Currently, all friendly tokens are also visible when out of view, no matter what their visibility/light sources are. Again, can this be turned OFF?
I'm really enjoying the lighting effects of FGU!
Are there some settings I'm missing??