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View Full Version : How to create Vision/Lighting Limitations for Players that are Out of Sight



Benny
July 18th, 2021, 21:53
I am trying to make visibility for my players as "realistic" as possible, but I can only seem to get halfway there.

The party has members with darkvision, and some that carry around light sources. A common dynamic for most parties, I bet!
The setting under Options: Token (GM) : Party vision and movement - is set to OFF.

This means that VISION, like the darkvision that some players have, is not shared/visible to all the other players. This is the "realism" I'm going for - NOT sharing visibility.

GOAL 1: Currently, any character with a LIGHT SOURCE, say a torch, still shares everything they are seeing with this light source with all friendly players. Is there a way to turn this OFF?
GOAL 2: Currently, all friendly tokens are also visible when out of view, no matter what their visibility/light sources are. Again, can this be turned OFF?

I'm really enjoying the lighting effects of FGU!
Are there some settings I'm missing??

Zacchaeus
July 18th, 2021, 22:16
If a token has a torch then it sheds light and any other token near it is going to also see using the light from that torch. The token without a torch isn't going to not see the torch or whatever the torch is lighting up. I may not be quite understanding what your first goal is therefore.

A token can only see other tokens that are in their line of sight; so if a token is one one side of a wall then a token on the other side of the wall isn't going to see it - so it would seem that goal 2 is already sorted - but again I may be misunderstanding what the goal is.

Remember that as DM you see everything all the time; you'll need to join your own game as a player to see what any particular token is seeing.

Benny
July 18th, 2021, 22:45
Ok I played with it a little more and realized that I needed to turn Line of Sight ON. That resolved both of my 'goals' above.

Interesting that with LOS on, as the player explores the map, it remains even after they leave the room. I suppose you can think of them as 'drawing a map' of where they've been.

Cool! You guys think of everything.

LordEntrails
July 18th, 2021, 23:06
Interesting that with LOS on, as the player explores the map, it remains even after they leave the room. I suppose you can think of them as 'drawing a map' of where they've been.
That's know as Fog of War. You (a character) remembers what they room they just left looks like, but they don't know about any changed to that room (tokens entering or leaving) it.