Bradeck
July 4th, 2021, 14:16
Hi there. I'm conducting some tests as I'm considering using FGU for an extensive online campaign.
I was testing with only one online player, and were using Discord for the talking sounds.
It went fine despite my small upload connection speed (1 mbps). But as soon as I tried to share a map using LoS, while in FGU everything was fine, my audio was garbled (symptomatic of not having enough upload bandwith). As soon as I deactivated LoS on the map, the audio was clear.
I was surprised as I'm using Teams / zoom / meet on a regular basis with multiple people, and screen sharing on my part, with webcam, and the audio part stays fine. So it seems that FGU and Discord are competing with each other, and FGU wins
Is this a common issue ? Is there an option somewhere that I can change to fix it ?
I was testing with only one online player, and were using Discord for the talking sounds.
It went fine despite my small upload connection speed (1 mbps). But as soon as I tried to share a map using LoS, while in FGU everything was fine, my audio was garbled (symptomatic of not having enough upload bandwith). As soon as I deactivated LoS on the map, the audio was clear.
I was surprised as I'm using Teams / zoom / meet on a regular basis with multiple people, and screen sharing on my part, with webcam, and the audio part stays fine. So it seems that FGU and Discord are competing with each other, and FGU wins
Is this a common issue ? Is there an option somewhere that I can change to fix it ?