Lore
August 8th, 2007, 08:39
We play a base 2nd edition campaign with some house rules that has been running since 1995.
We have a few questions about Fantasy Grounds to make sure it will match our play style. There are 7 of us so we would be investing a good deal of money and want to make sure we can customize Fantasy Grounds to meet our needs.
Here are our specific questions:
1) Can we make stats, AC, HP, Thaco, level, etc. blind to the characters. All our characters are blind to these elements and only the DM knows the exact values. Our characters have an impression of how strong they are for instance (average strength, very strong, etc) but does not know the exact value.
2) We use a AC/AR system where armor absorbs damage rather then makes you harder to hit, whereas dex, shields and magical modifiers make you more difficult to strike. Can Fantasy Grounds be modified to do this?
For example: Borka hits an Ogre with a sword that does 1d8+2(specialization) +1 strength +2 magical bonus. The Ogre wears armor that absorbs 2 points of damage.
The result looks like 5+2+1+2-2= 8 to the DM but to the player if should look something like "Your swords pierces your enemies armor drawing blood"
or simply you hit with no damage value shown, and the DM will fill in the descriptive.
Likewise when a player gets hit, He/she should not know how much damage they have taken or how many hit points total or remaining.
Can this be done using Fantasy Grounds?? And if so how hard/easy would it be to modify?
Thanks,
Lore
We have a few questions about Fantasy Grounds to make sure it will match our play style. There are 7 of us so we would be investing a good deal of money and want to make sure we can customize Fantasy Grounds to meet our needs.
Here are our specific questions:
1) Can we make stats, AC, HP, Thaco, level, etc. blind to the characters. All our characters are blind to these elements and only the DM knows the exact values. Our characters have an impression of how strong they are for instance (average strength, very strong, etc) but does not know the exact value.
2) We use a AC/AR system where armor absorbs damage rather then makes you harder to hit, whereas dex, shields and magical modifiers make you more difficult to strike. Can Fantasy Grounds be modified to do this?
For example: Borka hits an Ogre with a sword that does 1d8+2(specialization) +1 strength +2 magical bonus. The Ogre wears armor that absorbs 2 points of damage.
The result looks like 5+2+1+2-2= 8 to the DM but to the player if should look something like "Your swords pierces your enemies armor drawing blood"
or simply you hit with no damage value shown, and the DM will fill in the descriptive.
Likewise when a player gets hit, He/she should not know how much damage they have taken or how many hit points total or remaining.
Can this be done using Fantasy Grounds?? And if so how hard/easy would it be to modify?
Thanks,
Lore