cwsoots
June 22nd, 2021, 18:00
I apologize if this has already been answered but, after a forum/wiki search, I couldn't locate an answer to this question. I'm aware of how to optimize individual images and maps for use in FGU, but is there a limit to how many images you can import to avoid other issues?
Allow me to explain... I'm a huge fan and patron of the Forgotten Adventures mapmaking assets and tokens. I have been resizing their tokens (https://www.forgotten-adventures.net/product-category/tokens/) to 200-400 pixels maximum and including them in a (300+ MB) loaded module for all my campaigns. While there is a reasonable delay when searching for a token in the Assest window, it grants me access to all the tokens as needed during play.
I would also like to import their free mapmaking assets (https://www.forgotten-adventures.net/product/map-making/assets/mapmaking-pack/) into FGU so that I can add map items, features, or textures on-demand. However, the raw (original size) image collection clocks in at just under 4 GB!
Since images are handled differently in FGU, is there still a file or size limit, performance hit, or other issue with importing bulk assets for use during play in FGU? If not, is it preferred to add them as a module (like what I've done for tokens) or import the mapmaking assets as individual images?
Thanks!
Allow me to explain... I'm a huge fan and patron of the Forgotten Adventures mapmaking assets and tokens. I have been resizing their tokens (https://www.forgotten-adventures.net/product-category/tokens/) to 200-400 pixels maximum and including them in a (300+ MB) loaded module for all my campaigns. While there is a reasonable delay when searching for a token in the Assest window, it grants me access to all the tokens as needed during play.
I would also like to import their free mapmaking assets (https://www.forgotten-adventures.net/product/map-making/assets/mapmaking-pack/) into FGU so that I can add map items, features, or textures on-demand. However, the raw (original size) image collection clocks in at just under 4 GB!
Since images are handled differently in FGU, is there still a file or size limit, performance hit, or other issue with importing bulk assets for use during play in FGU? If not, is it preferred to add them as a module (like what I've done for tokens) or import the mapmaking assets as individual images?
Thanks!