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View Full Version : MGT2 v1.2.5



MadBeardMan
June 21st, 2021, 01:10
Hi Folks,

So v1.2.4 is should get to you in a few days, it's time to look at the next release.

Now I'll be honest here, it's not going to be a big release, it's going to be a tidyup release because hopefully you'll have a lot more you can do with Spacecraft and thus can feed back as what you want next, plus have basic Criticals and can track Power on your ships as well.

So it's time to talk about the next book, Book 5 (skipping vehicles for a bit), the Traveller Companion will be the next book out, it's done except for the Skills system, so I'm looking at a skills system revamp, no major shock but to support the package system,.

It's also time to talk about NPC's. Now I think we've got all types, I plan to give the NPC's a bit of a revamp as well. Expand them out to make them more like PC's, Actions and Equipment tabs are on the cards. Though I will keep the equipment field for those minor NPC's that don't need all items listing.


PC Ship Cargo Tab. Added it back in (apologies for removing it early). You can now drag and drop in Trade Goods and then set the tonnage.
Party Sheet Ship Cargo. Add a section on the PS Ships Tab to accept Trade Goods (and custom goods), total the weight and display, show Ship total cargo capacity.
Spacecraft Rounds Reset. Bug fix so that you can reset the round back to 0
Actions Tab. If you drag a weapon onto this Tab, it will add it to the Equipment List, auto equip it (worn) and add it to the Weapon List.
Weapons. Weapons will no longer appear in the Actions Tab Weapons list unless it's carried/worn, so any weapon not being carried, will be hidden. Note you will have to equip/unequip for the data to sync up if it's an existing weapon.
Augments. Reworked how augments work, the main tab now shows Equipment modifiers, please note you'll need to cycle through not worn/carried/worn for it to update.
PC Ship Weapon Actions. If the PC Ship has a target set, any attacks from the PC Ships Tab will also use that target
PC Ships. Refined and Unrefined Fuels are now listed on the PC Ship Status Tab


I should also tell you that I should hopefully get to see the 2300AD updated books in the next week or so, once they're 'ready' I will drop everything to get them converted. They should be done in line with the physical media being made available.

Anyway as usual, if you want to see something comment below and let's look. I'm all game for small dev, around that listed above.

Cheers,
MBM

Dalton Calford
June 28th, 2021, 02:58
The core book has rules for cargo/freight/Passenger rules but the FGU interface does not really have a way of managing the items.
A "Trade & Commerce" form along with an enhanced Ship Economics set of Tabs could be helpful.
The T & C form would have a "Current World" and a "Destination World" data spot, which tells the system the various trade modifiers for getting cargo/frieght/passengers.
It would also list what brokers are available to hire, which players are using which attributes/skills (ie SOC or CHARM + Carousing to find mid passengers) and a Ref defined difficulty based upon what Attribute/Skills are being used (easier for a high soc to find high passengers than a bout of drinking with END and Carousing) etc. For example, one player could be hunting for cargo, another looking for high passengers, a third hiring a broker for freight etc.,
The rolls then show what passengers appear, what speculative cargo is wanted or being offered, along with what freight is available to ship to the target location.
The results can then be either drag/dropped or have a button to apply to the PC's ships papers/manifest

Just a thought

paragade
June 29th, 2021, 18:06
Taking the cargo tab out is pretty annoying. My group was using it a lot, and would've lost track of everything they had in their ship had I not thought to screenshot it before updating.

I feel bad for any group that doesn't follow this forum or the discord every day, I almost didn't notice it was being removed until earlier today.

Dalton Calford
June 29th, 2021, 18:24
Taking the cargo tab out is pretty annoying. My group was using it a lot, and would've lost track of everything they had in their ship had I not thought to screenshot it before updating.

I feel bad for any group that doesn't follow this forum or the discord every day, I almost didn't notice it was being removed until earlier today.

yea, the system is still too much in flux to really use. I love it, but, the rush to add new books is taking away from the support for core mechanics.
I would love to be able to specify a "Cargo" module and a "World" module along with a "Library Data" module. List the items I would want it to have and then Pay for it, vs getting whatever is in the printed books.
The books are designed for FTF gaming, not VTT. For example, all the races in all the various books should be in a single module. We pay for that module and a subscription to get new races as they are released. Same with equipment - one module that has all the equipment and a subscription to get new equipment as it is released. Same with careers, space ships etc. In this way we won't get duplicates of the same item listed in our menus, we get the stuff that is supported as the books are released and MBM gets a up front payment along with a residual revenue instead of a one time payment.
The current method is forcing MBM to push out new content vs refine what we have. This will just make us all unhappy.

MadBeardMan
July 1st, 2021, 00:26
Taking the cargo tab out is pretty annoying. My group was using it a lot, and would've lost track of everything they had in their ship had I not thought to screenshot it before updating.

I feel bad for any group that doesn't follow this forum or the discord every day, I almost didn't notice it was being removed until earlier today.

Hello,

If you want, I can put it back for you until this version is finished.

Cheers,
MBM

dosfox
July 1st, 2021, 07:24
I would like the Cargo tab back until the new cargo system is implemented. Both of my games are having a Bad Time™ now.

paragade
July 1st, 2021, 20:47
Personally I'm okay waiting for the new system, because I backed up the cargo info before I updated, but if it's possible it would be nice to have a warning in Fantasy Grounds before features are removed like that. Like a warning at the top of the tab or something.

deer_buster
July 4th, 2021, 06:11
I love it, but, the rush to add new books is taking away from the support for core mechanics.

This is the crux of the issue for several rulesets...not just MGT2e. Problem being there is too much content to convert and not enough people to do it, especially for content that requires knowledge of the ruleset code and how to change it for included modules/extensions. Another problem is the inaccessibility of the ruleset code (unlike 5e, PF, SFRPG, et.al.) which makes it a lot harder to write extensions to provide "fixes" for existing problems until they get fixed for good. I'm not a fan of rulesets being locked down (I understand that there sometimes isn't a choice) when it's really only the content that should be locked down.

MadBeardMan
July 4th, 2021, 13:15
This is the crux of the issue for several rulesets...not just MGT2e. Problem being there is too much content to convert and not enough people to do it, especially for content that requires knowledge of the ruleset code and how to change it for included modules/extensions. Another problem is the inaccessibility of the ruleset code (unlike 5e, PF, SFRPG, et.al.) which makes it a lot harder to write extensions to provide "fixes" for existing problems until they get fixed for good. I'm not a fan of rulesets being locked down (I understand that there sometimes isn't a choice) when it's really only the content that should be locked down.

I'd like to step in here and answer a few things.

1. The 'Rush' to add new books is NOT taking away time from the ruleset. You need to understand that the time put into development is NEVER repaid by sales of the ruleset. MGT owes me I'd guestimate around ~£30k if I was paid my hourly rate for the time I put into it. So the best way to offset that is to get a book out (such as Aliens Vol 1) which takes between 60-100 hours.

2. The ruleset is copyright Mongoose and myself. It needs to be protected for the moment, one day I hope it's made available.

3. If anyone wants to write extensions, they're free to contact me if they need to know how code works. There's a big push to refactor the MGT2 code to fit in with SFRPG.

4. I love doing this stuff, but I have kids, family, job and Xbox/PS5/PC and the pubs are open. Which is why there are 3 people working on this.

5. I'd love to do this full time, but it just doesn't pay enough for me to continue living, maybe one day, but not today.

6. I work best context switching, some MGT2, some CoC, some WOIN and so on. I'm reducing my ruleset support down to MGT2/2300AD/RQ and will no longer be working on any major campaigns for CoC, as MoN has nearly killed me. This is why you see MGT releases in bursts.

So I hope you all understand,
Cheers,
MBM, LordNanoc and Azaran.

Azaran
July 4th, 2021, 15:35
I'm normally sitting here with bookshelves full of sourcebooks, though they're in boxes at the moment after just moving house, but very few rulebooks. I used to do all the mechanical work for my games on slips of paper, and little notebooks full of post it notes. Combat was mostly theatre of the mind, with the occasional treat of breaking out the minis, looking for that lead character that looks sort of like my character and cracking on a battle map for a really immersive game.

Nowadays it's pretty much exclusively FGU. When systems are being built for fantasy grounds, it's truly amazing to see the thought, effort and ingenuity that goes into the process of creating systems within FG that otherwise would have been on random slips of paper either used by the GM or by the players, or all of the above at the same time. Sometimes we have to go with the flow too and change how we operate in order to fit in with the wider vision. That requires a heck of a lot of rework and in some instances completely changing the process.

As a player of the content and systems produced, taking 5e for example, that ruleset has evolved too over the years to add in extra functionality, remove or move some and change other bits and it continues to evolve as FGU evolves with sight, and light.

I'm just happy that MBM has given me an opportunity to help out, though I must say not sure my name deserves to be in the list there just yet as I'm still busily working away on my first packet or work after recovering from a bit of temporary blindness and the passing of my father.

Anyhoo, I think you're doing an awesome job MBM, the system keeps getting better and better :)

Azaran.

deer_buster
July 4th, 2021, 21:35
MBM, I hope you didn't see that as bitching at or about you, as that was not the intent.

esmdev
July 4th, 2021, 22:32
6. I work best context switching, some MGT2, some CoC, some WOIN and so on. I'm reducing my ruleset support down to MGT2/2300AD/RQ and will no longer be working on any major campaigns for CoC, as MoN has nearly killed me. This is why you see MGT releases in bursts.

RQ? As in Runequest or some other RQ? If so which one (there are so many...)?

Also I get MoN, playing with that sort of material can drive a person insane, or at least that is what the voices say.

JohnD
July 6th, 2021, 03:32
Also I get MoN, playing with that sort of material can drive a person insane, or at least that is what the voices say.

I learned a long time ago to not listen to those voices. Some voices are OK, but not those.

demonsamurai
July 9th, 2021, 23:29
Really appreciate your work on it matey.

demonsamurai
July 10th, 2021, 20:17
Cargo tab back in please! Definitely a useful feature.

demonsamurai
July 10th, 2021, 20:23
I'm normally sitting here with bookshelves full of sourcebooks, though they're in boxes at the moment after just moving house, but very few rulebooks. I used to do all the mechanical work for my games on slips of paper, and little notebooks full of post it notes. Combat was mostly theatre of the mind, with the occasional treat of breaking out the minis, looking for that lead character that looks sort of like my character and cracking on a battle map for a really immersive game.

Nowadays it's pretty much exclusively FGU. When systems are being built for fantasy grounds, it's truly amazing to see the thought, effort and ingenuity that goes into the process of creating systems within FG that otherwise would have been on random slips of paper either used by the GM or by the players, or all of the above at the same time. Sometimes we have to go with the flow too and change how we operate in order to fit in with the wider vision. That requires a heck of a lot of rework and in some instances completely changing the process.

As a player of the content and systems produced, taking 5e for example, that ruleset has evolved too over the years to add in extra functionality, remove or move some and change other bits and it continues to evolve as FGU evolves with sight, and light.

I'm just happy that MBM has given me an opportunity to help out, though I must say not sure my name deserves to be in the list there just yet as I'm still busily working away on my first packet or work after recovering from a bit of temporary blindness and the passing of my father.

Anyhoo, I think you're doing an awesome job MBM, the system keeps getting better and better :)

Azaran.

100%

GunbunnyFuFu
July 11th, 2021, 22:39
2300 AD? YES PLEASE! :D

Looking forward to this one for a LONG, LONG time!!! Need any playtesters, look me up MBM...got a campaign already brewing in the wings!

GBFF

MadBeardMan
July 12th, 2021, 13:36
2300 AD? YES PLEASE! :D

Looking forward to this one for a LONG, LONG time!!! Need any playtesters, look me up MBM...got a campaign already brewing in the wings!

GBFF

Hehe, we have spoken you are the one.

Huzzah!

MadBeardMan
July 12th, 2021, 13:38
Cargo tab back in please! Definitely a useful feature.

Done, also now I'm going to leave it and it talks to the Cargo held in the PS and vice-versa

so Players can update the Cargo via the PC Sheet
and Referee's can use either the PC sheet or the PC Ship Sheet

Cheers,
MBM

MadBeardMan
July 12th, 2021, 13:42
RQ? As in Runequest or some other RQ? If so which one (there are so many...)?

Also I get MoN, playing with that sort of material can drive a person insane, or at least that is what the voices say.

Yes, RQ = RuneQuest. Around 2 years ago (yes!) I got asked personally if I wanted to do the work by Chaosium (it helps knowing the people - right?) and I told them I'll get onto it when I can put a block of time into it. The important thing for me is handing WOIN back. I did that as a favour to SW as they got let down, I didn't expect to still be supporting it, but they're taking it back when I've finished the next update (in the works).

I love MGT2/2300AD/RQ - don't mind converting/working on these. But as you've seen, MGT2 has a few folks helping out, so will continue getting updated and more books released as so on.

Cheers,
MBM

demonsamurai
July 18th, 2021, 18:54
Nice one thanks chap.

savoylen
July 21st, 2021, 05:36
Did the Psi skills break/change after this last update?
We have a couple of characters that are using it and it looks like the skills won't add to the character sheet. Only the broad category will list on a character sheet.
Before, we could use the individual skills and have their effects activate for the character. It was really nice.
- Savy

MadBeardMan
July 22nd, 2021, 11:24
Did the Psi skills break/change after this last update?
We have a couple of characters that are using it and it looks like the skills won't add to the character sheet. Only the broad category will list on a character sheet.
Before, we could use the individual skills and have their effects activate for the character. It was really nice.
- Savy

Hi Savy,

In short no they're not broken. I've been away for work so only got to this now.

When the Psi Talents were moved to the Skills Tab, more checks were added.


There's an Option to enabled the PSI Characteristic. Need to make sure that is set to YES.
On the character sheet you must ensure the Character has a PSI attribute of greater than 0.


You will now have the PSI Talents area appear on the Skills Tab, and a section on the Actions tab for PSI Abilities.

Drag a PSI Talent/Ability to the list on the Skills Tab and the corresponding abilities appear in the actions tab.


If you can't see either the PSI Characteristic, the PSI Talents list on the skills Tab or the PSI Abilities list in the Actions Tab then check the options.
If you can see the PSI Characteristic and can see the PSI Talents list on the skills Tab but CAN'T see any PSI Abilities, check you have a PSI Characteristic.


Thanks,
MBM

savoylen
July 22nd, 2021, 14:13
@MBM Thanks - Psi, All looing good!!

MadBeardMan
July 22nd, 2021, 16:05
@MBM Thanks - Psi, All looing good!!

Hi Savy,

No problems. Thanks for letting me know.

Any suggestions around PSI just let me know. I don't play it in my game very much, but I'm keen to make it easier for those who do.

Cheers,
MBM

MadBeardMan
July 23rd, 2021, 23:32
So returned to Traveller this evening.

Added this:


Actions Tab. If you drag a weapon onto this Tab, it will add it to the Equipment List, auto equip it (worn) and add it to the Weapon List.
Weapons. Weapons will no longer appear in the Actions Tab Weapons list unless it's carried/worn, so any weapon not being carried, will be hidden. Note you will have to equip/unequip for the data to sync up if it's an existing weapon.


Huzzah,
MBM

johnecc
July 24th, 2021, 00:24
I like the 2nd point. Playing an ex-Star Marine/ex-Infantry, I have a few weapons for multiple situations. Will help me to remember what I am carrying when the party gets in trouble.

cdjensen99
July 25th, 2021, 12:41
Is it possible to make the PC Spacecraft sheet to automatically add a weapon to the system tab when you drag and drop a weapon onto the weapons tab and to add the power to the power section on the main tab. It would also be good if it auto recalculated the cost of the ship and the cargo remaining when you add a weapon/new system.

MadBeardMan
July 25th, 2021, 20:26
Folks,

Added back to the PC Ship sheet, the Cargo Tab. Note this is Referee only editable. You may now drag Trade Goods into it and set the tonnage. You will see the Total and Freespace totals are updated.
Party Sheet now has the Cargo section available. You may drag Trade Goods into it and then set the tonnage. You will see the Total and Freespace totals are updated.

So now to merge in the Task Chains and this version is ready to go.

Cheers,
MBM

MadBeardMan
July 27th, 2021, 12:20
Hi Folks,

I've fixed the issue with the SCT rounds, where you zero'd it out but it ignored you. That's working now.

Task Chains. I've started to merge Task Chains, but I'm expanding them.

Adding a Sidebar Button called 'Task Chains' - click this and you'll get a list window.
New Task Chains Window. You can add new Task Chains, edit existing ones, delete them etc.
Old Task Chains Window. This will be renamed, 'Task Chains Tracker'. It will function as it does now, except you can drag Task Chains from the list window into the TCT.
Task Chains Export. You will also be able to export Task Chains into Modules, and thus share them around.

The purpose of this update is that it allows you to manage Task Chains better. You still can pre-load the TCT ahead of a game, and make the 'visible' when required, but now you can manage them elsewhere.

This will conclude v1.2.5 and I'll be finishing it this weekend coming.

Thanks,
MBM

HennisDopper
August 1st, 2021, 12:02
Hey MBM, can’t wait for this update. Thanks for all the hard work!

MadBeardMan
August 1st, 2021, 13:15
Hi All,

Going to look at a few recently reported bugs and stuff but the development work is done for this version.

Augments. When you equip/add an augment, the Equipment Field on the Players Main Tab gets updated, so you'll see if you add 'Endurance Augmentation (TL 12)' a '2' appear in that field. This is added to the Base Characteristic, and the Modifier, to give you a total. The DM is then calculated from this new total. You will then need to go into the Actions Tab and adjust the Characteristic Value based on the new augmentation.

I'll get the bugs fixed today and this will be sent later, it should arrive on the 10th.

Cheers,
MBM

MadBeardMan
August 10th, 2021, 22:48
Hi Folks,

Just pushed a hotfix tonight.

[Fixed] Party Sheet PC Ship Cargo now 'works' when the record is added to the Party Sheet. The 'workaround' is to restart the campaign after the PC ship(s) have been added to the Party Sheet.
[Added] Refined and Unrefined Fuels are now listed on the PC Ship Status Tab


Cheers,
MBM

cdjensen99
August 11th, 2021, 17:03
I assume Task Chains will be in 1.2.6?

Forget it I found teh answer.