View Full Version : FGU dosen't load some image after last update
LordZoltam
June 18th, 2021, 20:41
Hi everyone, i hope this tread dosen't exist already.
Today i load my game and the log show with some errors: some map of the module i have (Carrion Crown 1 for pathfinder 1). In these map i see the pin for the stories and some effect but nothing else.
In attach my logfile.
Sorry for my poor english and thanks for the help
Moon Wizard
June 18th, 2021, 22:47
I just ran a Check For Updates on my local system to make sure I had the latest copy of that module. When opening that module, I am not getting that error on those maps. It seems like something interfered with the download of those files.
* Can you go into the FG data folder (using folder button at top of launch screen); go to "vaults" folder; delete the "PZOSMWPZO9043FG.dat" file, and run a new Check For Updates?
* If that doesn't work, can you double-check that you do not have any security or internet filtering software that is blocking images or other files. If so, disable, and repeat steps above.
Regards,
JPG
magnus1
June 20th, 2021, 03:34
this is what my players are seeing when I push out images
Dukehart
June 20th, 2021, 03:39
Here are the errors we (players) got when Magnus tried to share images
47709
LordEntrails
June 20th, 2021, 03:42
47709
What is this related to? Unless you are experiencing the exact same issue as discussed in this thread, please start in a new thread. For the information we need to help you, please see the link in my signature.
Dukehart
June 20th, 2021, 03:47
Same issue. Different Ruleset.
Preliminary investigation report:
Steps:
1. Copy a preexisting campaign folder from FG Classic into FG Unity.
2. Add a New image to the campaign images folder
3. Share the new image to players
Expected Result: Players should see the image
Actual Result: Image window is blank (with faint grid lines)
47712
LordEntrails
June 20th, 2021, 04:45
Same issue. Different Ruleset.
Preliminary investigation report:
Steps:
1. Copy a preexisting campaign folder from FG Classic into FG Unity.
2. Add a New image to the campaign images folder
3. Share the new image to players
Expected Result: Players should see the image
Actual Result: Image window is blank (with faint grid lines)
47712
Have you given time for the image to actually download? Depending upon image size and bandwidth, that can take some time.
Please use the compile logs button shown in the corner of the image you captures and attach the actual logs here. The screen show you include shows no errors or warnings.
Zacchaeus
June 20th, 2021, 09:31
Same issue. Different Ruleset.
Preliminary investigation report:
Steps:
1. Copy a preexisting campaign folder from FG Classic into FG Unity.
2. Add a New image to the campaign images folder
3. Share the new image to players
Expected Result: Players should see the image
Actual Result: Image window is blank (with faint grid lines)
47712
You need step 2.5. Import image into campaign. You need to have the image in the campaign before sharing.
LordZoltam
June 28th, 2021, 20:05
Hi, i'm here again.
I've tryed what have you told me to do, but nothing worked, the image still wont work but the pin is there and it works. Only the image do't appear
Zacchaeus
June 28th, 2021, 20:43
Can you make sure that you don't have a file for Carrion Crown in your modules folder. If so delete it and the try again.
If there isn't a module then go to the image list and see if the image that you have a problem with has a book and pen icon next to it. If it has right click on the image in the list and select revert changes. See if that fixes the problem.
LordZoltam
June 28th, 2021, 21:05
EDIT:
You know what? It works, thank you a lot
Zacchaeus
June 28th, 2021, 21:06
Yes, it will reset the image to what is in the module.
Can you screenshot the image that you are having problems with. Make sure that it's unlocked and you include the sidebar in the screenshot.
magnus1
July 1st, 2021, 19:32
Step 2.5 has been done several times with an error message that reads image with that name already exists but is nowhere to be found in the game images from the game side!
magnus1
July 1st, 2021, 19:33
IN the campaign directory the image is there but when you try to pull ity up game side it is no where to be found! so I can't share it!
Zacchaeus
July 1st, 2021, 19:56
So the image is listed under images in the campaign - but it is nowhere to be found? I'm confused by that. Can you give us some screenshots of what you mean.
LordEntrails
July 1st, 2021, 20:22
What file type is the image? What color type/scheme/palette is the file using? Can you post the image here (if not copyrighted) so others can try it.
magnus1
July 3rd, 2021, 18:07
No because im not a soft ware engineer just an old guy trying to run a game...In my FGU folder under campaign, then images...In my hard drive there are all the images. but in game there are no images under my image folder. when I import one it says "Image file already exists in campaign. Skipped" IN the good old days when things worked you could drag and drop an image into the game under images...now you can't do that... why?
Moon Wizard
July 3rd, 2021, 18:17
It's because the image system in FGU supports multiple layers, a single layer or no layers at all. Therefore, FGU cannot assume any direct 1-to-1 mapping from image files to image records (unlike FGC which required exactly one image per image record).
If it's saying that the Image file already exists in campaign; that means that the image file name already exists in the campaign images directory. Once it is in the directory, it will be available in the Assets window under the Campaign bag.
From there, you can either drag and drop the thumbnail from the Assets window Campaign bag to the Images record list; or you can double click the thumbnail in the Assets, and click the Create Image Record button.
Regards,
JPG
Griogre
July 4th, 2021, 21:44
How images are handled is the biggest difference between FGC and FGU. It is worth you while to watch the seven minute first video here in the "How do I ???? in Unity" thread here: https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity
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