PDA

View Full Version : Dragging standalone dice expressions from chat



dsaraujo
June 18th, 2021, 16:30
In previous releases, I could use /die 30, for example, or /die 3d6, and drag that result to the combat tracker wounds field and apply damage. This does not seems to work anymore, it always lead to Damage[0] -> [Character] being applied. Negating the value heals as expected.

Another (not sure if related) issue is when I roll simple dice. For example, if I change de modifier to +3, and manually roll 2d6, rolling 4, 2 for a total of 9, if I try to drag the result, instead of having a (expected) 9, I have a +3 (the modifier). In this case negating the value doesn't do anything.

Not sure if it is a bug, and if it is, I'd love to hear suggestions for the best way to roll an impromptu 3d6 fire damage on the party without a monster entry, for example.

Thanks!!

Trenloe
June 18th, 2021, 16:50
In previous releases, I could use /die 30, for example, or /die 3d6, and drag that result to the combat tracker wounds field and apply damage. This does not seems to work anymore, it always lead to Damage[0] -> [Character] being applied. Negating the value heals as expected.
The damage code was re-written in Release 18, and it makes some assumptions on having damage types. I'll see if I can fix this specific issue.


Another (not sure if related) issue is when I roll simple dice. For example, if I change de modifier to +3, and manually roll 2d6, rolling 4, 2 for a total of 9, if I try to drag the result, instead of having a (expected) 9, I have a +3 (the modifier). In this case negating the value doesn't do anything.
This is a CoreRPG issue. Would you mind logging in the House of Healing - Unity sub-forum please?


Not sure if it is a bug, and if it is, I'd love to hear suggestions for the best way to roll an impromptu 3d6 fire damage on the party without a monster entry, for example.
The big thing here is the damage type - you can't assign a damage type to an impromptu dice roll into the chat window. I'll consider adding something in a future release, but it won't be for a while. To do this the most accurately currently would require setting a monster, or PC, in the combat tracker and doing a proper damage action with the relevant damage types and traits.

dsaraujo
June 18th, 2021, 21:36
Thanks a lot Trenloe, I added a new thread on the appropriate sub-forum.

I'll probably create a All-In-One custom monster that I can use for impromptu quick damage rolls.

Thanks!