Zakarius
August 3rd, 2007, 15:32
In my campaign/ruleset, I've heavily modified the wizard/sorcerer and in the process put more into the familiar. Instead of automatically being able to 'summon' a familiar, you have to track down the animal (or vermin) and 'bond' with it using a spell. More advanced spells allow you to bond with more combat-effective familiars.
Anyways, it's a pretty big list of critters which I'd like to be able to 'share' with players so they can take note when a familiar has been first bonded. My first guess was to make a 'Notes' page which had a linked list of the creatures made as 'Personalities', but this doesn't work -- clicking on one of the creatures' icons pops up a <<New Personality>> for the client which the player can't change.
I'm sure I could put them together as a module which is player accessible, but I would prefer to avoid having the players suddenly look up the stats on a caveboar during a fight because they're up against one!
Additionally, how do you other GMs handle characters who have familiars, animal companions, cohorts, etc.? Do you ask the player to open a second FG client and use a full character sheet?
Zakarius
Anyways, it's a pretty big list of critters which I'd like to be able to 'share' with players so they can take note when a familiar has been first bonded. My first guess was to make a 'Notes' page which had a linked list of the creatures made as 'Personalities', but this doesn't work -- clicking on one of the creatures' icons pops up a <<New Personality>> for the client which the player can't change.
I'm sure I could put them together as a module which is player accessible, but I would prefer to avoid having the players suddenly look up the stats on a caveboar during a fight because they're up against one!
Additionally, how do you other GMs handle characters who have familiars, animal companions, cohorts, etc.? Do you ask the player to open a second FG client and use a full character sheet?
Zakarius