dbachen
June 9th, 2021, 04:07
I looked through older posts on this from a few years ago and everything I've found seems to indicate that with the newer versions items are identified unless you explicitly set them to unidentified.
Well, that's what I've done.. I've marked them as unidentified, exported the module, and it says unidentified in the XML. However, when added to the character sheet, it still gets added as identified.
Any thoughts?
I even took a item from the DMG to the module exactly (elven chain). I then changed the name.. Both of those versions still showed as identified.
Sample XML:
<dexbonus type="string">Yes (max 2)</dexbonus>
<isidentified type="number">0</isidentified>
<locked type="number">1</locked>
<name type="string">My Elven Chain</name>
<nonid_name type="string">Chain Shirt</nonid_name>
<nonidentified type="string">Without doubt this supple chain shirt was made by Elves; it is delicately made, light, and looks incredibly strong.</nonidentified>
<properties type="string">Magic</properties>
<rarity type="string">Rare</rarity>
Well, that's what I've done.. I've marked them as unidentified, exported the module, and it says unidentified in the XML. However, when added to the character sheet, it still gets added as identified.
Any thoughts?
I even took a item from the DMG to the module exactly (elven chain). I then changed the name.. Both of those versions still showed as identified.
Sample XML:
<dexbonus type="string">Yes (max 2)</dexbonus>
<isidentified type="number">0</isidentified>
<locked type="number">1</locked>
<name type="string">My Elven Chain</name>
<nonid_name type="string">Chain Shirt</nonid_name>
<nonidentified type="string">Without doubt this supple chain shirt was made by Elves; it is delicately made, light, and looks incredibly strong.</nonidentified>
<properties type="string">Magic</properties>
<rarity type="string">Rare</rarity>