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View Full Version : Weather Generator



mattekure
June 8th, 2021, 02:15
This product is available on DMsGuild.
https://www.dmsguild.com/product/360100/Fantasy-Grounds-Unity-Weather-Generator?affiliate_id=712946

The skies are unpredictable and wild, and often treacherous to explorers. Weather has the potential to change on each watch (a four hour period), but won’t necessarily do so. The weather on a given watch has three basic components: precipitation, wind speed, and temperature. Each of these is randomly determined each watch, based on region, season, and the previous watch. The GM may also select an option directly, of course.

This extension for Fantasy Grounds Unity allows the DM to generate up to a 10 day weather forecast, with six 4-hour periods per day. Weather is generated using some initial conditions that the DM sets, and using any previous time periods forecast.

The forecast includes Precipitation, Wind speed, and Temperature which are all affected by the Region, Season, Time of Day and previous forecasts.

This extension is ruleset agnostic, and should work in all CoreRPG based rulesets. The weather generator can be accessed from the Party Sheet.

https://i.imgur.com/sD2FCxt.png

Demo Video
v6GLpizcH3g

Dax Doomslayer
June 8th, 2021, 19:28
This is awesome!! I'm assuming that this will not work with FGC as you tagged it for FGU. It's a definite buy for me once my group moves to FGU...

mattekure
June 8th, 2021, 20:34
This is awesome!! I'm assuming that this will not work with FGC as you tagged it for FGU. It's a definite buy for me once my group moves to FGU...

I have not done any testing with it in FGC, but I dont see any reason it wont work. It doesnt really touch any of the ruleset code except for the tiny integration into the party sheet. The rest is all entirely self contained code.

mattekure
June 8th, 2021, 20:42
Hmm, other than some alignment issues, it seems to work fine in Classic.

https://i.imgur.com/aUMQzOb.png

vaughnlannister
June 9th, 2021, 18:29
My first thought when you announced you made your Weather Control Device ;) !!!!

People who played red alert 2 will get it :)!?

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=47445&stc=1&d=1623262047

Leprekorn
June 11th, 2021, 15:04
Answered my own question

Jiminimonka
June 11th, 2021, 15:08
This product is available on DMsGuild.
https://www.dmsguild.com/product/360100/Fantasy-Grounds-Unity-Weather-Generator?affiliate_id=712946

The skies are unpredictable and wild, and often treacherous to explorers. Weather has the potential to change on each watch (a four hour period), but won’t necessarily do so. The weather on a given watch has three basic components: precipitation, wind speed, and temperature. Each of these is randomly determined each watch, based on region, season, and the previous watch. The GM may also select an option directly, of course.

This extension for Fantasy Grounds Unity allows the DM to generate up to a 10 day weather forecast, with six 4-hour periods per day. Weather is generated using some initial conditions that the DM sets, and using any previous time periods forecast.

The forecast includes Precipitation, Wind speed, and Temperature which are all affected by the Region, Season, Time of Day and previous forecasts.

This extension is ruleset agnostic, and should work in all CoreRPG based rulesets. The weather generator can be accessed from the Party Sheet.

https://i.imgur.com/sD2FCxt.png

Demo Video
v6GLpizcH3g

I have one of these I made in about 1989 somewhere in my old D&D stack of paper....