PDA

View Full Version : Languages & Scripts



Teknykk
June 6th, 2021, 02:18
I recently started preparing a new campaign, and as part of my process, I add in an assortment of languages present in the books to cover the regions or such, but I found there was a change to the scripts that has caused them to not work properly.

Simply put, the Dwarven and Elven scripts are only present in the default languages build into the extensions and only if you don't change them. If you want to add a new language with these scripts as their basis, or change an existing language, then you're left with only the Dwarvish and Elvish scripts as an option, which are merely blank when they appear in chat. Has an update been done to the language extensions to reflect this? If so, then someone forgot to connect the dots to their respective text.

Only a minor issue, I know, but it's yet another annoying one from what appears to an unnecessary change. I'd like to see it fixed if and when possible, presuming that there's no workaround I'm unaware of. Either way, if no one was aware of it, then now you are.

It was produced in 5E with both the normal and FR languages extensions. Classic and Unity each have the same result also.

Trenloe
June 6th, 2021, 07:29
I can't recreate. Can you give exact steps to recreate, and provide some screenshots showing the issue?

Teknykk
June 6th, 2021, 07:52
In the Options section at the top right of the client, there's the Languages that you can set for the campaign. In there, you'll find the names of said languages on the left with their scripts to the right.

If I leave the default ones as they are, then they all work fine. If I change any of them to "Dwarvish" or "Elvish" they will appear as if I gave them the blank, no script option at the top of the list.

The default scripts are actually "Dwarven" and "Elven" and have been this way for awhile until a recent update I'm assuming. They connect to the what I expect matches their text imagery names.

Screenshot 01 will show what it looks like when I select one that has Elven, which is treating Elvish as the selected script, as per the bold text.

Screenshot 02 will show what it looks like when I select one that has Elvish, which is treating Blank as the selected script, as per no bold text.

Screenshot 03 will show the two above and below each other, if you look at where Aquan and Auran is, as per me changing it.

Screenshot 04 will show the results by using both Aquan and Auran with the script left as the default Elven and changed to Elvish respectively.

The first works as intended by showing its proper script, the other is not as it merely shows it in normal language.

This was reproduced in both Classic and Unity, without any extensions or other modifications apart from the language ones, and of course the 5E theme.

It will happen with existing languages, or new ones you make, and only with Dwarvish/Dwarven and Elvish/Elven as the rest were unchanged.

47381
47382
47383
47384

Trenloe
June 6th, 2021, 09:32
Ah, right - I see. Thanks for taking the time to give the extra details. Hopefully the devs will pick this up and get a fix for it soon.

Teknykk
June 6th, 2021, 12:22
Yeah, a small issue, but one with what I expect is a simple fix.