PDA

View Full Version : Small Tutorial for Sneak Attack and Panache automation



Montis
June 3rd, 2021, 11:02
Here's a small tutorial for automating Sneak Attack and Panache.

For Sneak Attack you can add a Character Effect with the following text:


IFT: Flat-footed; DMG: 1d6 precision
(change number of dice as needed)

This will make it so everytime you attack a foe that is marked as Flat-footed (or Prone, Confused and other effects that grant Flat-footed internally), the character will deal an additional 1d6 precision damage.

You can also manually add the Flat-footed modifier to any attack roll you make by dragging the Flat-Footed modifier from the modifier window (the +/- button on the top right) into your quick bar. Unfortunately it will not work with damage rolls, and pressing that button will also not give you any indicator that it is active (unless you also have the modifier window open). Another downside is that you have to manually press the button for each attack roll separately, and it doesn't work for the damage roll automation.

Here is how it should look in FG:
47315

Instead of using the Flat-footed modifier, a better albeit slightly more complicated solution is to make a targeted effect. For this you create a spell with an effect line that has the Flat-footed effect in it. This you drag onto an enemy and from there you open the effects and then target yourself with the effect:
47317

Alternatively you can first target your enemy and then press and hold the Shift button while you drag the Flat-footed effect onto yourself. This will apply the effect to the enemy with yourself in the target.
47318


For Panache you create a spell and a spell effect with the effect name Panache and any other desired effects, e.g.:

Panache; SPEED: +5 status; SKILL: +1 circumstance, acrobatics, athletics
(effect name is what I call whatever is in front of the first semi-colon)

Now you'll create 2 weapons, a regular one on which you add the following effect:

IF: CUSTOM(Panache); DMG: +2 precision
(again: tweak numbers as needed)

And a weapon for finishers without the above effect but simply with +xd6 precision damage added

Here is how it looks in FG:
47316


I hope this information is useful to you and you have a great weekend!
Also, if you find a way to do this more efficient, I'd be very grateful to hear :)

DomLam
June 3rd, 2021, 12:22
On my swashbuckler, I set up my finisher damage as a spell effect that adds 5d6-5 precision damage (he’s level 16) to the next damage roll then expires. That way I could leave panache on for the finisher and the damage would be correct.
I made panache a spell effect that just adds damage, but I like your method better!

Trenloe
June 3rd, 2021, 12:35
Thanks for posting the info.

I'd streamline panache a bit to keep clutter out of the combat tracker, with a character effect along the lines of: IF: CUSTOM (Panache); SKILL: +1 circumstance, acrobatics, athletics and just apply a Panache custom condition when active to cover all of the CUSTOM(Panache) effects that might come into play. SPEED is only an informational effect, include it if you need to be reminded. But, do it whichever way you wish, there are many ways to skin a catfolk. ;)

Montis
June 3rd, 2021, 14:05
On my swashbuckler, I set up my finisher damage as a spell effect that adds 5d6-5 precision damage (he’s level 16) to the next damage roll then expires. That way I could leave panache on for the finisher and the damage would be correct.
I made panache a spell effect that just adds damage, but I like your method better!

That sounds like a good workaround, this way you avoid having to have multiple weapons :)


I'd streamline panache a bit to keep clutter out of the combat tracker, with a character effect along the lines of: IF: CUSTOM (Panache); SKILL: +1 circumstance, acrobatics, athletics and just apply a Panache custom condition when active to cover all of the CUSTOM(Panache) effects that might come into play. SPEED is only an informational effect, include it if you need to be reminded. But, do it whichever way you wish, there are many ways to skin a catfolk. ;)
I usually like to know what effects do so I'm always aware of what's going on. Especially as a GM it is hard to track 5 different Characters that additionally have 5 archetypes, so having the effect display what is going on (like SPEED, which is only informational), is a bonus for me.

However the method is definitely useful and I might consider using it for other things :)

Darkrite
June 3rd, 2021, 17:57
Is there a way to untarget someone from the flat-footed condition once I have them targeted without removing the effect and starting over? (e.g. Rogue flanks Baddie with Champion. Rogue applies flat-footed to Baddie and targets herself and the Champion. On Champions turn, he steps to make room for Barbarian to flank.)

Can I remove the champion and add the barbarian, or do I need to remove the entire effect and start over?

Trenloe
June 3rd, 2021, 18:00
Is there a way to untarget someone from the flat-footed condition once I have them targeted without removing the effect and starting over? (e.g. Rogue flanks Baddie with Champion. Rogue applies flat-footed to Baddie and targets herself and the Champion. On Champions turn, he steps to make room for Barbarian to flank.)

Can I remove the champion and add the barbarian, or do I need to remove the entire effect and start over?
Click on the targeted names under the effect to remove the effect targets. Unfortunately it does all at once, but you can then re-add the ones you need.

Darkrite
June 3rd, 2021, 18:03
thank you

SxySamurai
October 1st, 2023, 08:36
Where exactly do you place this? I've copied it into a few different places (trial and error) and even though I target myself I don't seem to get the bonus.

SxySamurai
October 1st, 2023, 08:37
Thanks for posting the info.

I'd streamline panache a bit to keep clutter out of the combat tracker, with a character effect along the lines of: IF: CUSTOM (Panache); SKILL: +1 circumstance, acrobatics, athletics and just apply a Panache custom condition when active to cover all of the CUSTOM(Panache) effects that might come into play. SPEED is only an informational effect, include it if you need to be reminded. But, do it whichever way you wish, there are many ways to skin a catfolk. ;)

Where do you place this? I've copied it into a few different places (trial and error) but I don't seem to get the bonus when I drag the target icon onto myself.

Montis
October 1st, 2023, 09:32
Where do you place this? I've copied it into a few different places (trial and error) but I don't seem to get the bonus when I drag the target icon onto myself.

A character effect would be added in the combat tab bottom left under character effects.

SxySamurai
October 1st, 2023, 20:50
A character effect would be added in the combat tab bottom left under character effects.

I must just be totally lost because I added IF: CUSTOM (Panache); SKILL: +1 circumstance, acrobatics, athletics to the CHARACTER EFFECTS. I then created a custom Panache effect which I was able to drag onto my character. I than did an Athletics skill check to test the effect and the roll didn't include the +1 bonus.

I do thank you for your response. <3

Trenloe
October 1st, 2023, 21:12
I must just be totally lost because I added IF: CUSTOM (Panache); SKILL: +1 circumstance, acrobatics, athletics to the CHARACTER EFFECTS. I then created a custom Panache effect which I was able to drag onto my character. I than did an Athletics skill check to test the effect and the roll didn't include the +1 bonus.

I do thank you for your response. <3
Please provide a screenshot showing the character effect, the Panahce effect in the combat tracker, and the result in the chat window.

SxySamurai
October 2nd, 2023, 03:48
Please provide a screenshot showing the character effect, the Panahce effect in the combat tracker, and the result in the chat window.

58989

Trenloe
October 2nd, 2023, 09:54
Thanks for providing the screenshot. As noted in the Wiki effects page - effect descriptors only accept one value per effect, unless the descriptor is marked with a * indicating that multiple descriptors are allowed. Use two SKILL effects - IF: CUSTOM (Panache); SKILL: +1, circumstance, acrobatics; SKILL: +1 circumstance, athletics

SxySamurai
October 2nd, 2023, 14:46
Thank you so damn much mate! <3

mwfantasygrounds
January 12th, 2024, 21:29
I'm curious if anyone has a clever idea to implement the failure effect of Confident Finisher when the Precise Strike dice are odd... Do you just create a Damage effect for the Activity of, say, 3d6 precision, and use the Half Damage modifier?

Gwaihir Scout
January 21st, 2024, 00:31
Yes, that's what I do.