Stargrove
May 31st, 2021, 22:31
As an experiment I crested a new PF2E (release 18b) campaign so that no extensions we active and added one character to the combat tracker and one monster (Viper Swarm from Bestiary 3).
I have not been able to actually get most of the automation listed under Viper Swarm Venom to work properly, but maybe I am doing things wrong.
Here is the text that shows up under Viper Swarm Venom:
- [Saving Throw]: DC 21 Fortitude;
- [Maximum Duration]: 6 rounds;
- [Stage 1]: [1d4 poison damage] (1 round);
- [Stage 2]: [1d6 poison damage] and clumsy 1 (1 round);
- [Stage 3]: [2d4 poison damage], clumsy 2, and enfeebled 1 (1 round)
Here is the Automation:
"Saving Throw"|Save: Fortitude[DC:21]
"Maximum Duration"|Effect: Viper Swarm Venom (Max Duration)[D:6]
"Stage 1"|Effect: Viper Swarm Venom (Stage 1): 1d4 poison[D:1][DC:21]
"1d4 poison damage"|Damage: 1d4 poison
"Stage 2"|Effect: Viper Swarm Venom (Stage 2): 1d6 poison; Clumsy: 1[D:1][DC:21]
"1d6 poison damage"|Damage: 1d6 poison
"Stage 3"|Effect: Viper Swarm Venom (Stage 3): 2d4 poison; Clumsy: 2; Enfeebled: 1[D:1][DC:21]
"2d4 poison damage"|Damage: 2d4 poison
The character is targeted properly. I first double click the "[Saving Throw]: DC 21 Fortitude;" in the combat tracker. That actually rolls properly as expected. I then manually apply the first effect: "Effect: Viper Swarm Venom (Max Duration)[D:6]" by double clicking on it. I then apply the next effect:""Stage 1"|Effect: Viper Swarm Venom (Stage 1): 1d4 poison[D:1][DC:21]" by double clicking on it. There are now two effects shown under the PC and things showed up properly in the chat window. When I cycle to the PC nothing happens except the counter for the first effect counts down. No savings throws happen and no damage is applied and n like I would have expected. I do see the individual damage entries in the combat tracker for the various stages and I can click on those to apply damage but I isn't the saving throw supposed to happen first?
Thinking that maybe Bestiary 3 monsters may not be quite setup up properly I tried a monster from Bestiary 2 instead, an Ether Spider. The various stages of it's poison also do not seem to work properly as I am not seeing saving throws, the damage apply, or any of the listed Effects like Clumsy:1 get applied to the PC. I also tried it's other various abilities like, Web Burst (no rolls happened after applied), Grab (no rolls happened after applied).
As a last effort I tried with a Bestiary 1 monster, the Bloodseeker. Now, this one seemed to be working properly in that the Attach effects rolled the PCs FLAT CHECK save automatically and applied the PERS 1 bleed damage properly when the PC save failed. When the save finally succeeded the PER 1 Damage went away as expected.
Maybe I don't fully understand how to work within the automation framework that has been built here and I am not managing my expectations properly. If that is the case, maybe someone could explain the proper steps that things are supposed to happen here. Maybe it is more to do with various stages for poisons that I either am not using properly or maybe they are not setup quite right.
I have not been able to actually get most of the automation listed under Viper Swarm Venom to work properly, but maybe I am doing things wrong.
Here is the text that shows up under Viper Swarm Venom:
- [Saving Throw]: DC 21 Fortitude;
- [Maximum Duration]: 6 rounds;
- [Stage 1]: [1d4 poison damage] (1 round);
- [Stage 2]: [1d6 poison damage] and clumsy 1 (1 round);
- [Stage 3]: [2d4 poison damage], clumsy 2, and enfeebled 1 (1 round)
Here is the Automation:
"Saving Throw"|Save: Fortitude[DC:21]
"Maximum Duration"|Effect: Viper Swarm Venom (Max Duration)[D:6]
"Stage 1"|Effect: Viper Swarm Venom (Stage 1): 1d4 poison[D:1][DC:21]
"1d4 poison damage"|Damage: 1d4 poison
"Stage 2"|Effect: Viper Swarm Venom (Stage 2): 1d6 poison; Clumsy: 1[D:1][DC:21]
"1d6 poison damage"|Damage: 1d6 poison
"Stage 3"|Effect: Viper Swarm Venom (Stage 3): 2d4 poison; Clumsy: 2; Enfeebled: 1[D:1][DC:21]
"2d4 poison damage"|Damage: 2d4 poison
The character is targeted properly. I first double click the "[Saving Throw]: DC 21 Fortitude;" in the combat tracker. That actually rolls properly as expected. I then manually apply the first effect: "Effect: Viper Swarm Venom (Max Duration)[D:6]" by double clicking on it. I then apply the next effect:""Stage 1"|Effect: Viper Swarm Venom (Stage 1): 1d4 poison[D:1][DC:21]" by double clicking on it. There are now two effects shown under the PC and things showed up properly in the chat window. When I cycle to the PC nothing happens except the counter for the first effect counts down. No savings throws happen and no damage is applied and n like I would have expected. I do see the individual damage entries in the combat tracker for the various stages and I can click on those to apply damage but I isn't the saving throw supposed to happen first?
Thinking that maybe Bestiary 3 monsters may not be quite setup up properly I tried a monster from Bestiary 2 instead, an Ether Spider. The various stages of it's poison also do not seem to work properly as I am not seeing saving throws, the damage apply, or any of the listed Effects like Clumsy:1 get applied to the PC. I also tried it's other various abilities like, Web Burst (no rolls happened after applied), Grab (no rolls happened after applied).
As a last effort I tried with a Bestiary 1 monster, the Bloodseeker. Now, this one seemed to be working properly in that the Attach effects rolled the PCs FLAT CHECK save automatically and applied the PERS 1 bleed damage properly when the PC save failed. When the save finally succeeded the PER 1 Damage went away as expected.
Maybe I don't fully understand how to work within the automation framework that has been built here and I am not managing my expectations properly. If that is the case, maybe someone could explain the proper steps that things are supposed to happen here. Maybe it is more to do with various stages for poisons that I either am not using properly or maybe they are not setup quite right.