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Drogo210
May 27th, 2021, 15:50
Hi,

I do not understand but...without any light source or darkvision I should not see out of 5ft...but as you can see from picture I can say very grey.

I have tried to log in in LAN as PC and it was the same.

Is it normal?

47139

Trenloe
May 27th, 2021, 15:54
That's the remembered previous areas - it won't show anything that changes, that's a grey fog-of-war view to simulate remembering what you've already seen.

Drogo210
May 27th, 2021, 16:29
That's the remembered previous areas - it won't show anything that changes, that's a grey fog-of-war view to simulate remembering what you've already seen.

Right, I get what happened. This is the basement of a building, then I stacked floors on each other. As the player explored the first floor they also see the underfloor as fog-of-war. Is there a may to reset what the player have seen?

Otherwise I have to save each layer as module and then use it as single image or use a mask. Any other idea?

Trenloe
May 27th, 2021, 16:42
Is there a may to reset what the player have seen?
Right-click on a token and select visibility -> reset fog of war.

Drogo210
May 27th, 2021, 17:18
Still not working...I have tried to create a new campaign and everything works fine...suggestions not to lose all the work made?

Trenloe
May 27th, 2021, 17:21
Still not working...I have tried to create a new campaign and everything works fine...suggestions not to lose all the work made?
If that's not the only token, it may be another token you need to reset the fog-of-war on. You may need to put a token back on the layer where the fog-of-war was created and then reset it. Or, remove the token from the map and put it back on. Or set the layer to invisible. It's hard to know exactly what the issue is with the information provided.

Drogo210
May 27th, 2021, 17:33
If that's not the only token, it may be another token you need to reset the fog-of-war on. You may need to put a token back on the layer where the fog-of-war was created and then reset it. Or, remove the token from the map and put it back on. Or set the layer to invisible. It's hard to know exactly what the issue is with the information provided.

Solved, there was Ambient light without hide areas :)

TMO
May 28th, 2021, 05:10
This is the basement of a building, then I stacked floors on each other. As the player explored the first floor they also see the underfloor as fog-of-war.

I have been thinking a lot about designing multi-level encounters in the same map and using the new Layers feature in Unity to toggle them on and off. How do you handle situations where players are occupying more than one level at the same time?

Drogo210
May 28th, 2021, 06:35
I have been thinking a lot about designing multi-level encounters in the same map and using the new Layers feature in Unity to toggle them on and off. How do you handle situations where players are occupying more than one level at the same time?

Eheheh players do everything to complicate stuff. For now, it happened few times within my games. But the only solution I found is to copy the image and share it with certain players, only.

With the new feature light, maybe you apply a blind effect to certain players and remove it...to be tested.