Alan Meranda
May 25th, 2021, 19:34
FGU Savage Worlds Error Report
Prior to the start of my Sunday evening campaign of Pulp Nocturne 1930, I ran the latest update.
These are the complications occurring to both PCs and NPCs.
During attacks, either ranged or melee, PC's had an Effect of Cloak of Shadows [Armor +6] active on them. After a successful Attack, Damage on the Combat Tracker was ignoring the +6 Armor Toughness bump.
The NPC's were coded as follows: Toughness 11(4). This was calculated from Vigor 10+2, Special Ability: Armor, Scale Armor (Toughness +2); Shield [Toughness +2, Cover +2]. In addition, the NPC's had these Edges of potential significance: Edges: Iron Jaw and Hard To Kill.
NPC's were, after successful Attacks, showing on the Combat Tracker a Toughness score of 7 when calculating Damage. Some attacks included a Blast Power Attack with a -4 Armor Piercing modifier which makes a plausible reason for Toughness of 7. Yet simple Melee Attacks also reflected the missing Armor protection.
Prior to the start of my Sunday evening campaign of Pulp Nocturne 1930, I ran the latest update.
These are the complications occurring to both PCs and NPCs.
During attacks, either ranged or melee, PC's had an Effect of Cloak of Shadows [Armor +6] active on them. After a successful Attack, Damage on the Combat Tracker was ignoring the +6 Armor Toughness bump.
The NPC's were coded as follows: Toughness 11(4). This was calculated from Vigor 10+2, Special Ability: Armor, Scale Armor (Toughness +2); Shield [Toughness +2, Cover +2]. In addition, the NPC's had these Edges of potential significance: Edges: Iron Jaw and Hard To Kill.
NPC's were, after successful Attacks, showing on the Combat Tracker a Toughness score of 7 when calculating Damage. Some attacks included a Blast Power Attack with a -4 Armor Piercing modifier which makes a plausible reason for Toughness of 7. Yet simple Melee Attacks also reflected the missing Armor protection.