hagrid70
May 21st, 2021, 11:27
so i have some crazy big jpeg maps and also the associated png format alphas for the walls.
is there any concievable way that i can get that wall geometry data into fgu so that it can be used for LOS and occlusion and lighting?
im aware that some programs like dungeoncrafter MIGHT output path information that can be used to generate LOS wall info inside fgu. ima whiz with photoshop, is there any way i can get path geometry from pshop, to fgu?
has anyone experimented with this?
i can load a png over the top of a jpeg, but i cannot convince fgu that the png layer is actually walls.
pls help me figure this out hivemind :)
is there any concievable way that i can get that wall geometry data into fgu so that it can be used for LOS and occlusion and lighting?
im aware that some programs like dungeoncrafter MIGHT output path information that can be used to generate LOS wall info inside fgu. ima whiz with photoshop, is there any way i can get path geometry from pshop, to fgu?
has anyone experimented with this?
i can load a png over the top of a jpeg, but i cannot convince fgu that the png layer is actually walls.
pls help me figure this out hivemind :)