Virtual_KO
July 26th, 2007, 21:33
First off thanks for the info in previous threads which got me this far.
I am trying to create my own custom spell list using some spells out of the CAr and Spell Compendium. I can see my First Level Spell in the box (or should I say it has a spot for it with a mini square you can click on) but when I click on it it is empty and simply has a "New Spell" in the box. It also does not show the Word Accuracy anywhere it is simply a blank box that you can click on. How do you add new spells? Can anyone see what I am missing?
Thanks!
<accuracy>
<name type="string">Accuracy</name>
<school type="string">Transmutation</school>
<level type="string">Sor/Wiz 1</level>
<components type="string">V, S, M</components>
<castingtime type="string">1 standard action</castingtime>
<range type="string">Touch</range>
<effect type="string">One Projectile or Thrown Weapon per Level</effect>
<duration type="string">10 min/Lv</duration>
<save type="string">Will negates (harmless, object)</save>
<sr type="string">Yes (harmless, object)</sr>
<description type="formattedtext"><p>When you cast this spell, you enhance one or more thrown weapons or one projectile weapon to improve its chance of hitting distant targets. For the duration of the spell, the range increment for the affected weapon or weapons is doubled.</p><p><i>Material Components:</i> Ink used to scribe a mystical character on each weapon affected by the spell.</p></description>
<shortdescription type="string">Doubles thrown weapon or projectiles range increment</shortdescription>
</accuracy>
<spelllists static="true">
<zero>
<description type="string">0 Level Spells</description>
<groups>
<level0>
<description type="string">Level 0</description>
<spells>
<acidsplash>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.acidsplash@d20 Spells</recordname></link>
<level type="number">0</level>
</acidsplash>
<disruptundead>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.disruptundead@d20 Spells</recordname></link>
<level type="number">0</level>
</disruptundead>
<light>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.light@d20 Spells</recordname></link>
<level type="number">0</level>
</light>
<message>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.message@d20 Spells</recordname></link>
<level type="number">0</level>
</message>
<rayoffrost>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.rayoffrost@d20 Spells</recordname></link>
<level type="number">0</level>
</rayoffrost>
</spells>
</level0>
</groups>
</zero>
<first>
<description type="string">1st Level Spells</description>
<groups>
<level1>
<description type="string">Level 1</description>
<spells>
<accuracy>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.accuracy@d20 Spells</recordname></link>
<level type="number">1</level>
</accuracy>
</spells>
</level1>
</groups>
</first>
</spelllists>
I am trying to create my own custom spell list using some spells out of the CAr and Spell Compendium. I can see my First Level Spell in the box (or should I say it has a spot for it with a mini square you can click on) but when I click on it it is empty and simply has a "New Spell" in the box. It also does not show the Word Accuracy anywhere it is simply a blank box that you can click on. How do you add new spells? Can anyone see what I am missing?
Thanks!
<accuracy>
<name type="string">Accuracy</name>
<school type="string">Transmutation</school>
<level type="string">Sor/Wiz 1</level>
<components type="string">V, S, M</components>
<castingtime type="string">1 standard action</castingtime>
<range type="string">Touch</range>
<effect type="string">One Projectile or Thrown Weapon per Level</effect>
<duration type="string">10 min/Lv</duration>
<save type="string">Will negates (harmless, object)</save>
<sr type="string">Yes (harmless, object)</sr>
<description type="formattedtext"><p>When you cast this spell, you enhance one or more thrown weapons or one projectile weapon to improve its chance of hitting distant targets. For the duration of the spell, the range increment for the affected weapon or weapons is doubled.</p><p><i>Material Components:</i> Ink used to scribe a mystical character on each weapon affected by the spell.</p></description>
<shortdescription type="string">Doubles thrown weapon or projectiles range increment</shortdescription>
</accuracy>
<spelllists static="true">
<zero>
<description type="string">0 Level Spells</description>
<groups>
<level0>
<description type="string">Level 0</description>
<spells>
<acidsplash>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.acidsplash@d20 Spells</recordname></link>
<level type="number">0</level>
</acidsplash>
<disruptundead>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.disruptundead@d20 Spells</recordname></link>
<level type="number">0</level>
</disruptundead>
<light>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.light@d20 Spells</recordname></link>
<level type="number">0</level>
</light>
<message>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.message@d20 Spells</recordname></link>
<level type="number">0</level>
</message>
<rayoffrost>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.rayoffrost@d20 Spells</recordname></link>
<level type="number">0</level>
</rayoffrost>
</spells>
</level0>
</groups>
</zero>
<first>
<description type="string">1st Level Spells</description>
<groups>
<level1>
<description type="string">Level 1</description>
<spells>
<accuracy>
<link type="windowreference"><class>spelldesc</class><recordname>spelldesc.accuracy@d20 Spells</recordname></link>
<level type="number">1</level>
</accuracy>
</spells>
</level1>
</groups>
</first>
</spelllists>