Kelrugem
May 20th, 2021, 20:50
AS: I didn't know, but there are already extensions for the following and more! :D See Mattekure's extension: https://www.dmsguild.com/product/358244/Fantasy-Grounds-Select-on-Turn?affiliate_id=712946
And here for Daddyogreman's extension: https://www.fantasygrounds.com/forums/showthread.php?66336-CoreRPG-Combat-Highlighter
Hi :)
This is a small extension to synchronize the active vision with the active actor in the CT :)
What it does: This extension will automatically select the active token while clearing all other previously selected ones (only for DM), then you will also always see through the eyes of the active token :) But only if you you change the actor by the next actor or next round button :)
(not if you manually set the active token by drag&drop of the active marker; I just had some minutes for some coding while I eat. If I have more time, then I will try that, too :) )
I speak of the "hard" select where a coloured ring is shown around the selected token. FG already does something similar with a "soft" selection shown by a white underlay which already automates that the active token is used for targeting purposes, as long as there is no hard select (though for CT targeting always the active one is taken as you know). The "hard" target is useful for the vision and light, which is what this extension does :)
Best,
Kelrugem
PS: The previously "hardly" selected tokens are only deleted if there is an active token in the CT, and the deletion only happens on the image with the active token. That is on purpose such that you have more "ambience" on all maps you actually play on (though that is rare edge case of playing mode); that does not affect the automation since the "hard selection" is only for targeting stuff on the corresponding map :)
PPS: Works for both, FGC and FGU, but its main purpose is of course only for FGU :)
EDIT: If you use my overlay package for PF1/3.5e, then beware that there is maybe no compatibility :) (but I think they should be compatible) If no compatibility, then I will merge this extension into my 3.5e/PF1 stuff somewhen later :)
And here for Daddyogreman's extension: https://www.fantasygrounds.com/forums/showthread.php?66336-CoreRPG-Combat-Highlighter
Hi :)
This is a small extension to synchronize the active vision with the active actor in the CT :)
What it does: This extension will automatically select the active token while clearing all other previously selected ones (only for DM), then you will also always see through the eyes of the active token :) But only if you you change the actor by the next actor or next round button :)
(not if you manually set the active token by drag&drop of the active marker; I just had some minutes for some coding while I eat. If I have more time, then I will try that, too :) )
I speak of the "hard" select where a coloured ring is shown around the selected token. FG already does something similar with a "soft" selection shown by a white underlay which already automates that the active token is used for targeting purposes, as long as there is no hard select (though for CT targeting always the active one is taken as you know). The "hard" target is useful for the vision and light, which is what this extension does :)
Best,
Kelrugem
PS: The previously "hardly" selected tokens are only deleted if there is an active token in the CT, and the deletion only happens on the image with the active token. That is on purpose such that you have more "ambience" on all maps you actually play on (though that is rare edge case of playing mode); that does not affect the automation since the "hard selection" is only for targeting stuff on the corresponding map :)
PPS: Works for both, FGC and FGU, but its main purpose is of course only for FGU :)
EDIT: If you use my overlay package for PF1/3.5e, then beware that there is maybe no compatibility :) (but I think they should be compatible) If no compatibility, then I will merge this extension into my 3.5e/PF1 stuff somewhen later :)