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View Full Version : [BUG] Black artifacts in areas with overlapping lights



Lo Zeno
May 19th, 2021, 11:01
I was preparing a new campaign a few minutes ago, and while testing a map with lighting and walls, I encountered what looks like a bug that generates black artifacts where two light sources overlap.

In the following picture:
Outside of each window there's a light source; the half-giant token (the big burly guy) has no special vision or light; the thri-kreen (the yellow bug-man with four arms) has darkvision; the aaracokra (the winged creature) has a torch. When activating the player vision preview and selecting the aaracokra, the black artifacts circled in red appear on the map; the same things are visibile from the actual player's view, I've confirmed it running a second instance of FGU and connecting as player. Moving the token around does NOT make the artifacts disappear.
46897

I've made a zipped copy of the campaign here: Dark Sun - of Ages and Kings.zip (https://1drv.ms/u/s!AhU4e1ugaj2Rgs55sE8NluCceoRckA?e=ZGZvLr)

Geometer
May 19th, 2021, 21:32
I've had the same issue (Curse of Strahd 5e), it seems to happen when a pc token light moves in range of a static light. Disabling/re-enabling LoS gets rid of the artefacts.

Moon Wizard
May 19th, 2021, 22:14
Thanks for campaign and info. Carl sent me some changes that should help for the next build release, though it's not scheduled yet.

JPG