welkin42
May 18th, 2021, 23:58
I apologize if this was mentioned elsewhere and I missed it. The behaviour of LOS Walls with Layer visibility is not working as I would expect. When the layer with the LOS wall is Visible All, the Wall is there and blocks player movement and vision. When the layer is invisible the wall is there and blocks player movement and vision. When the layer is Visible GM only the wall does not block player vision/movement. I would expect that the not blocking player/vision would be happening when the layer is invisible. I discovered this while building a custom map in FGU, I had a section that I wanted to make the item invisible and the LOS invisible as well. I tried to put the LOS onto the Paint layer, but it looks like Paint layers can't accept LOS directly. So I tried putting both into a folder to just mark the folder invisible and do both with one click. I realize in retrospect I could achieve a similar result with a toggable wall, but that would create additional clicks to also remove the visibility of the paint layer that I was hoping to avoid for this scenario.