View Full Version : [Bug?] Light effects by player don't work
Zarestia
May 16th, 2021, 01:29
I don't know if this is working as intended or a bug. As this comes from an user in discord and I could replicate the issue, here's the post.
FGU v4.11, DND 5E, no extensions
1. Player creates a power in his character sheet with the following effect: "LIGHT: torch"
2. Player activates the effect
3. The DM can see the torch, the player can't
The same happens for custom created effects from the effects panel in the upper right-hand corner.
EDIT: Title should read ... activated by player ...
bwatford
May 16th, 2021, 03:13
Same issue or at least very similar.
If LIGHT: 20 torch is but on a character in the combat tracker on the GM side everything looks fine and the light area appears, even if I click on them to view other tokens vision it looks correct, however the players can't see the light effect at all, still whatever their vision sees.
Lights placed on the map however work fine, it is just effects in the CT that are not being seen by players.
Ruleset 5e
KevenSimmons
May 16th, 2021, 03:45
I am also seeing this issue when using Pathfinder 1 ruleset. The same behavior happens when the GM applies a "token light" to a character. The GM's view using "Player Vision Preview" option works as expected, but the player session does not update. I have found however that after the effects are applied, either as a combat tracker effect, or a token light added by the GM, if the GM re-shares the map, the lighting effect begins working for the player.
Oddly enough, if a lighting effect is *removed* from a PC - the player view immediately changes correctly.
MassSailor
May 16th, 2021, 05:47
Seeing the same behavior as original post (4.1.1, 5E, no extensions) - adding a light to player shows up for the GM but not on the Player side. Additional observations:
If a player turns off the light effect in the CT, it turns off for both player and GM
Re-pushing the map with the effect active will cause it to show up for both player and GM. This looks like an interim workaround.
Toggling lights on and off updates the GM but not player map. Appears to be just for light objects - ambient light changes on both player and GM side when changed.
Jiminimonka
May 16th, 2021, 11:03
Just test this - getting same effect - GM side can see the light, player side it doesn't work. SWADE in this case.
Sharing the map again fixes it (no need to close the map for player or GM, just right click and share again).
ssides
May 16th, 2021, 16:30
I'll pitch in on this thread as well.
Just did extensive testing where I made lighting effects directly on an item using Advanced Effects (tried with effect created by DM and created by player), effect created on the PC's Actions tab, effect created directly on the CT, and effect created in Effects dialog. In all cases, the map looks like it's supposed to for the DM using player vision preview, and no light for the player.
Shaun
Zardoz89
May 16th, 2021, 17:02
I also encountered this in testing with one of my players. We noticed that the light effect dropped for the player but not for GM whenever they applied any other effect from their action tab. Reapplying their token to the map reset the light for them.
Ulric
May 16th, 2021, 17:55
I also had this same problem. I had to unshare and reshare the map for the PC's light to work on his screen.
Grommit57
May 16th, 2021, 23:45
4.11, 5e, no extensions
Same as post#1.
Except even when the effect is applied by the DM, both player and DM can see light. As soon as the player does anything the applies another effect to the CT the player loses the light. DM can still see it.
I can not replicate this even when using a second instance. It only happens if the player is remote via hosting. Have not tried it over IP yet. Will have to do that.
ssides
May 17th, 2021, 00:17
I also had this same problem. I had to unshare and reshare the map for the PC's light to work on his screen.
I tried this (unshare and share again), and the effect did work. However, when the effect was removed and re-applied, I was back to square one...
kevininrussia
May 17th, 2021, 02:05
Well I have had same issue with both effect lights and token light. Was messing around for an hour trying to fix it then came here and saw this tread. Dang it, wasting time thinking I effed something up :-)
So I made a new campaign.
Ruleset 4e
Shared Map
Added token to map with grid.
Client logged in (by local IP on another computer) and double clicked their token to launch the map.
Client sees their token in darkness (no light yet).
Host adds token light. Host sees token light
Client sees nothing
Client exits FG
Client relogs in.
Client now sees token light.
Host removes token light
Client is now in darkness with no light
Host adds token light again. Light seen by Host
Client is still in darkness. No light seen.
Same deal if light effect is used.
Attaching Campaign and Client Logs
mdrichey
May 17th, 2021, 02:42
I encountered the same issue in testing with a player. Deleting the PC token from the map and re-adding it from the Combat Tracker fixed the problem.
Varsuuk
May 17th, 2021, 04:11
We were having same problem. Confirmed deleting and adding fixed it for my character.
That said - Im in the middle of a game - is there a link to see the presets? GM says there are presets in Effects but I only see regular Incapacitated etc.
If there isn't one already for Flametongue I'd like to know how to create one 40+40 etc Thread somewhere?
Grommit57
May 17th, 2021, 04:12
preset Lighting is in effects. I'm pretty sure only the DM can see them.
Varsuuk
May 17th, 2021, 04:18
Not sure if technically doable in future but a hot-swappable light effect would rock for folks who will turn on a light and turn it off (flametongue or torch) - but I can see where it might always require and on/off on token to CT thing.
kevininrussia
May 17th, 2021, 04:29
About the removing the token from the map and re-adding.
1. That will work for an effect the first time but if that effect is removed (removing the light) you will have to do that whole process again if you want a light on that token.
2. That trick wont work with Token Light added on map light panel.
I noticed there were issues with fixed lights on the map not being seen too. I deleted the light from the map and re-added, then the players could see.
Zacchaeus
May 17th, 2021, 09:11
Not sure if technically doable in future but a hot-swappable light effect would rock for folks who will turn on a light and turn it off (flametongue or torch) - but I can see where it might always require and on/off on token to CT thing.
You can switch a light effect on and off in the same way you can switch any effect on and off by using the switch on the CT next to the effect.
*Neuro*
May 17th, 2021, 09:35
I have a game session tonight, so I will see if LIGHT works or not.
At least the effects VISION work or not?
Lo Zeno
May 17th, 2021, 09:52
Well I have had same issue with both effect lights and token light. Was messing around for an hour trying to fix it then came here and saw this tread. Dang it, wasting time thinking I effed something up :-)
So I made a new campaign.
Ruleset 4e
Shared Map
Added token to map with grid.
Client logged in (by local IP on another computer) and double clicked their token to launch the map.
Client sees their token in darkness (no light yet).
Host adds token light. Host sees token light
Client sees nothing
Client exits FG
Client relogs in.
Client now sees token light.
Host removes token light
Client is now in darkness with no light
Host adds token light again. Light seen by Host
Client is still in darkness. No light seen.
Same deal if light effect is used.
Attaching Campaign and Client Logs
I had the exact same issue yesterday evening, and I found that after the host adds the token light, if the host forces a re-share of the map the light appears for the client.
Markd102
May 17th, 2021, 15:13
Same issue in our game tonight.
Johnny69
May 18th, 2021, 01:26
Yea I'm having the same problem in 4E my lighting works fine but the players doesn't..hope they fix it soon!!
*Neuro*
May 18th, 2021, 07:18
I played as GM yesterday and did not have any issues.
Before starting I unshared all maps and I shared again the battlemap to my players.
Everything ran quite smoothly I would say.
Zarestia
May 18th, 2021, 11:25
A bit different from my original post, as the light effects now show sporadic even when I as GM drop them on the players.
I reshared my map last night about 5-10 times over a span of ~2 hours because torch lights would vanish for all players after some time. When I put my map into the background, lights also vanished.
Might be because my adventure module is buggy. If I find time I try to recreate in an empty campaign.
Trenloe
May 18th, 2021, 12:15
A bit different from my original post, as the light effects now show sporadic even when I as GM drop them on the players.
I reshared my map last night about 5-10 times over a span of ~2 hours because torch lights would vanish for all players after some time. When I put my map into the background, lights also vanished.
We saw in a game on Sunday that applying/removing effects from a PC with a light effect appeared to stop the lighting on the map - even though the light effect remained. Re-sharing the map would bring the lighting back. I don't know if this is your issue, but might be something to consider when recreating.
Kyler
May 18th, 2021, 14:03
I can repeat this issue without fail by connecting to my "Light Test" campaign via localhost.
As follows:
1. GM Client: GM creates custom lighting effect. Let's say LIGHT: 5 candle
2. Player Client: Player adds effect to their character.
3. Player Client: Effect shows up on character token and is green "ON" in the combat tracker. However lighting does not appear.
4. GM Client: GM reshares map.
5: Player Client: Player can now see lighting.
6. Player Client: Player decides to extinguish Torch (turn it off) on the combat tracker.
7. Player Client: Torch is now off.
8. GM Client: Torch immediately turns off.
9. Player Client: Player decides to light Torch again (turn it on) using the combat tracker. Now set to "ON".
10: GM Client: GM can now see that torch is on immediately.
11: Player Client: Torch again does not take effect despite being "ON".
12: GM Client: GM shares map again.
13: Player Client: Light is back on again.
14: Rinse and Repeat.
In essence, turning "OFF" the light source from the Combat Tracker has an immediate effect on both the Player Client and the GM Client. I have seen this type of interaction with other light effects as well. Turning "ON" the light from the Combat Tracker in the Player Client has no effect until the GM again shares the map. I'm assuming this is not the intended behavior.
Karnas
May 18th, 2021, 14:53
I have the same issues, however I also found that light turns on when DM or Player clicks on Faction icon in the combat tracker. I'm using 5e ruleset.
dllewell
May 18th, 2021, 15:20
I can repeat this issue without fail by connecting to my "Light Test" campaign via localhost.
As follows:
1. GM Client: GM creates custom lighting effect. Let's say LIGHT: 5 candle
2. Player Client: Player adds effect to their character.
3. Player Client: Effect shows up on character token and is green "ON" in the combat tracker. However lighting does not appear.
4. GM Client: GM reshares map.
5: Player Client: Player can now see lighting.
6. Player Client: Player decides to extinguish Torch (turn it off) on the combat tracker.
7. Player Client: Torch is now off.
8. GM Client: Torch immediately turns off.
9. Player Client: Player decides to light Torch again (turn it on) using the combat tracker. Now set to "ON".
10: GM Client: GM can now see that torch is on immediately.
11: Player Client: Torch again does not take effect despite being "ON".
12: GM Client: GM shares map again.
13: Player Client: Light is back on again.
14: Rinse and Repeat.
In essence, turning "OFF" the light source from the Combat Tracker has an immediate effect on both the Player Client and the GM Client. I have seen this type of interaction with other light effects as well. Turning "ON" the light from the Combat Tracker in the Player Client has no effect until the GM again shares the map. I'm assuming this is not the intended behavior.
This is exactly the same issue that I am seeing.
mikegraf
May 18th, 2021, 15:31
Having same issue - resharing fixes it but only temporarily.
Despite this bug, this is a great feature which so very usable, with nice neat interface.
Valdemar
May 18th, 2021, 18:45
A bit different from my original post, as the light effects now show sporadic even when I as GM drop them on the players.
I reshared my map last night about 5-10 times over a span of ~2 hours because torch lights would vanish for all players after some time. When I put my map into the background, lights also vanished.
Might be because my adventure module is buggy. If I find time I try to recreate in an empty campaign.
I was seeing the same issue - drastically increased due to having Auras extension turned on - Paladin auras turning on and off all the time due to movement - it was affecting both people without darkvision (torch effect for lighting). It appeared that making the non-Paladin human the active player in the CT would restore light vision (torches) for both the players - not sure if it worked the other way around (activating the Paladin in the CT).
Valdemar
May 18th, 2021, 18:46
Will be doing more testing in a different campaign tonight...
KevenSimmons
May 20th, 2021, 00:09
Update pushed today (5/19) fixes the issue with player-side update of light effects (at least for the basic testing I did),
Johnny69
May 20th, 2021, 01:30
yea that's been my experience as well with thorough testing
dikdastard
July 3rd, 2021, 23:37
Might be doing it wrong but getting very strange behaviour with light effects. Is this still awaiting a bug fix? I can add a working light via the map menu onto a token although this often seems to leave an additional light on the map when the token moves off that can't be deleted and disappears when closing the map then reopening it. Main issue though is adding lights via the effects menu just doesnt seem to be doing anything- in attached screen image the top character had a candle added via map dialog which is working perfectly but think I've tried all combinations of adding/deleting, taking characters off map then dragging back on from combat tracker etc but the lighting effect will not activate- same on a connected player instance.
Kelrugem
July 4th, 2021, 00:09
Might be doing it wrong but getting very strange behaviour with light effects. Is this still awaiting a bug fix? I can add a working light via the map menu onto a token although this often seems to leave an additional light on the map when the token moves off that can't be deleted and disappears when closing the map then reopening it. Main issue though is adding lights via the effects menu just doesnt seem to be doing anything- in attached screen image the top character had a candle added via map dialog which is working perfectly but think I've tried all combinations of adding/deleting, taking characters off map then dragging back on from combat tracker etc but the lighting effect will not activate- same on a connected player instance.
You use several extensions; did you try without extensions? (if an extension is causing that, then you may need to update several of them)
About the light menu of the image: It sounds like that you add a light and not a token light :) (though not sure because of the behaviour you describe; I think that everything is because of an extension) Make sure that you use the correct tab in the lighting menu (there are several tabs: Light, token light (which you need), token vision and ambient lighting if I am not mistaken (I try to recall that now without starting FG separately)) :)
dikdastard
July 4th, 2021, 22:57
Good call on the extensions! I so often forget to switch them all off when debugging. Extensions can be great but a real pain to keep up to date or to remove altogether when functionality added to core...
Traced it back to the "coreRPG - Token View Options" extension- clue was in the name really! All the other extensions seem to be playing nicely and so am I now thanks- just getting back into FGU and the awesome new lighting and LOS features after a foray to the "dark side" as one of our group wanted to GM on Roll20 :)
Looking good! Thanks for pointing me in the right direction :o
Kelrugem
July 4th, 2021, 23:45
Good call on the extensions! I so often forget to switch them all off when debugging. Extensions can be great but a real pain to keep up to date or to remove altogether when functionality added to core...
Traced it back to the "coreRPG - Token View Options" extension- clue was in the name really! All the other extensions seem to be playing nicely and so am I now thanks- just getting back into FGU and the awesome new lighting and LOS features after a foray to the "dark side" as one of our group wanted to GM on Roll20 :)
Looking good! Thanks for pointing me in the right direction :o
hehe, nice :D Then welcome back to FG and hopefully with less bugs now :)
Kelrugem
July 5th, 2021, 13:41
Good call on the extensions! I so often forget to switch them all off when debugging. Extensions can be great but a real pain to keep up to date or to remove altogether when functionality added to core...
Traced it back to the "coreRPG - Token View Options" extension- clue was in the name really! All the other extensions seem to be playing nicely and so am I now thanks- just getting back into FGU and the awesome new lighting and LOS features after a foray to the "dark side" as one of our group wanted to GM on Roll20 :)
Looking good! Thanks for pointing me in the right direction :o
Just answered in that extension thread after your post: You actually do not need this extension anymore in FG :) These options added by the extension are already now also implemented in the base programme :)
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