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Jaggs57
May 14th, 2021, 14:26
Since the update today adding the dynamic lighting, the numbers and letters that I use to label the map are very hard to see, almost impossible. Is anyone else having this issue, or know of a better way to label a map without putting a pin in everything?

superteddy57
May 14th, 2021, 14:28
MOD: Moved to Unity Support Forums

Can you provide images of examples of what you are describing?

Jaggs57
May 14th, 2021, 15:09
I'm trying to upload an image from my screenshot folder, It''s a jpg but it won't upload any suggestions. I'm running windows 10

superteddy57
May 14th, 2021, 15:10
Might be too large. You might want to make it a smaller size. Just a guess on why it won't add as an attachment.

Jaggs57
May 14th, 2021, 15:18
46651
here you go. See how faint the 1 and 2 are?

HywelPhillips
May 14th, 2021, 15:22
I believe I've seen this as well. Tokens placed on a map (not via combat tracker) which I also use as map labels appear very faint when opening the map after the 4.1 update.

The solution I found was to click on one of the tokens- then they all seem to "pop" back into full visibility for the whole map.

Cheers, Hywel

Jaggs57
May 14th, 2021, 15:24
oh ok, thanks that worked

anathemort
May 14th, 2021, 16:23
I do this too, Jaggs, and have the same issue. Another work-around you can do for now is to make a new painting layer and use the stamp tool to stamp the number icons, then set the layer visibility to GM only.

For example:
46655

To get the number in the stamp, you just need to drag it from the assets window.

Jaggs57
May 14th, 2021, 16:55
Awesome thanks I will try that