PDA

View Full Version : Official W.O.I.N Bug Report Thread



superteddy57
May 11th, 2021, 21:38
Please post bugs related to the ruleset here. Please provide as much detail as possible. This would include steps taken before bug/error appears and images of the console output or issue. Also please ensure you are disabling all extensions and testing again prior to reporting bugs/errors. If this resolves the issue, then it would be best to report the issue in the extension's thread instead.

kessler25
May 12th, 2021, 16:11
Hello all! With all the excitement over an official WOIN thread, I opened up my WOIN. I have theme elements covering the Chat Box (Using Setting: WOIN New). 46536

If I don't load Setting: WOIN NEW there's no obstruction. Thoughts?

superteddy57
May 12th, 2021, 16:20
Hello all! With all the excitement over an official WOIN thread, I opened up my WOIN. I have theme elements covering the Chat Box (Using Setting: WOIN New). 46536

If I don't load Setting: WOIN NEW there's no obstruction. Thoughts?

That's a weird one. Can you move the chat away and towards the center to reveal the whole chat window?

kessler25
May 12th, 2021, 16:37
Oddly enough... yes...46539 But the dice and Difficulty bar are still covered.

superteddy57
May 12th, 2021, 16:53
Ok, thank you. I think I have an idea of what is causing that.

kessler25
May 12th, 2021, 16:59
You guys are the best! Thanks for the help.

ColinBuckler
May 15th, 2021, 14:51
(1) Sidebar should not be "Homelands" but should be "Homeworlds" fixed

(2) Opening any entry in Homeworlds/Homelands generates a script error in the console: fixed


[5/15/2021 2:43:55 PM] [ERROR] Script execution error: [string "ref/scripts/career_skills_list.lua"]:23: attempt to index field 'anyskill' (a nil value)

(3) Whilst the Homeworlds entry does open, moving over/clicking on the Homeworlds attribute window generates additional different script errors: fixed


[5/15/2021 2:44:04 PM] [ERROR] Script execution error: [string "ref/scripts/career_skills.lua"]:31: attempt to index field 'anyskill' (a nil value)


Can the error be reproduced: Yes - occurs every time

ColinBuckler
May 15th, 2021, 16:48
Popup text incorrect on Character sheet.

Main Tab Defenses
Floating over the recycle option for Health/Current and the Psi Point/Current has the wrong popup text.
Both state "Reset Luck Pool To Default Value" fixed

ColinBuckler
May 15th, 2021, 20:44
Both front/back covers are missing from the reference.

ColinBuckler
May 22nd, 2021, 13:05
Entering new modifiers within the modifiers window enters details over existing buttons - the buttons beneath the text are unclickable.

See attached screen capture. fixed

ColinBuckler
May 22nd, 2021, 13:09
Clicking "Special Attribute" cycles thru options:

Off -> MAG -> CHI -> PSI - Off

This generates errors in the console (see attached)

MadBeardMan
May 31st, 2021, 01:27
Folks,

Just to let you know that I've been doing some of the fixes tonight, I plan to fix 'everything' reported before pushing any update.


Modifier Screen - now shows buttons correctly (issue was CoreRPG has the frame updated and WOIN overrides it)
Options Screen - now shows the Message of the Day button (issue was CoreRPG has the frame and WOIN overrode it)
Fixed Health and Psi Point reset tooltip texts
Fixed the error with Homelands with skills script error
NEW Extension will also show 'Homelands' as 'Homewords' in the Sidebar
Fixed the headings in the CT to follow the fields when re-sizing the width
Changed the Visibility indicator scale in FGU to fit better
No error found when cycling through Special Characteristic, this may have been previously fixed.
Skills. When selecting ANY skill (Race, Homeland, Careers) and then unticking, it wouldn't show any skills dragged in unless you closed/reopened the record sheet, it's fixed in all of those.
Homelands. Now support the 'ANY skill' feature

I couldn't re-create the issue with the chat window appearing behind the hex panels, I think that's down to old version with an updated CoreRPG but not WOIN (somehow)

Back working on this today.

Cheers,
MBM

kessler25
May 31st, 2021, 18:10
I had mentioned the chat window thing and I believe you're correct on that. It was fixed a few weeks ago so no sweat on that one. Good looking out!

MadBeardMan
May 31st, 2021, 18:52
So I'm going to send all of what I've done over the last 2 days now, that leaves the following:

1. NPC attacks should mirror PC attacks, so Damage Type is in a different field, and the Defence type is listed.

That's quite a big job, so I'll start on it, but I don't want to delay the next update as I'll also need to update all the adventures.

Thanks,
MBM

ColinBuckler
June 1st, 2021, 00:05
So I'm going to send all of what I've done over the last 2 days now, that leaves the following:

1. NPC attacks should mirror PC attacks, so Damage Type is in a different field, and the Defence type is listed.

That's quite a big job, so I'll start on it, but I don't want to delay the next update as I'll also need to update all the adventures.

Thanks,
MBM

Looking forward to it - the NPC damage type is a big thing towards basic automation of the attacks.

I am just happy to know that the amendments are being worked upon and I am happy to test in anyway that it helps.

MadBeardMan
June 1st, 2021, 10:51
Looking forward to it - the NPC damage type is a big thing towards basic automation of the attacks.

I am just happy to know that the amendments are being worked upon and I am happy to test in anyway that it helps.

Correct. CoreRPG got updated a good while ago and so I re-wrote the Combat Tracker and the PC actions, just not got around to NPC as they have knock-on effects (ie adventures and peoples campaigns), but it needs doing.

CoreRPG keeps being updated to provide more and more (which is awesome), and any ruleset built on top then requires regular maintenance, sadly I no longer play any WOIN games and so it's low priority. I have asked for someone to take it off 'me' to support it better, a few people have offered but never carried forward, it's a big ask to support a ruleset.

I'd love to play Strontium Dog, not sure it'd ever be allowed to be licensed to FG though.

Cheers,
MBM

ColinBuckler
June 8th, 2021, 20:43
(1) Covers are still missing from WOIN NEW as per: #9 (https://www.fantasygrounds.com/forums/showthread.php?68360-Official-W-O-I-N-Bug-Report-Thread&p=600669&viewfull=1#post600669)

(2) Clicking "Special Attribute" still generates an error why cycling thru Off -> MAG -> CHI -> PSI -> Off, though this is a different error. (See image below). I would suggest separate boxes for MAG, CHI, PSI on the character sheets as you could in theory have characters with multiple options. In the starter set I seem to recall some characters having MAG and others having PSI - I could be wrong though.

I have reviewed the errors that I have previously posted and strikedthru the errors that are now fixed.

ColinBuckler
June 8th, 2021, 20:53
Adding in the Xenomorph theme gives a much better / darker feel to the ruleset.

However several warnings and errors are posted to the console - see attached image.

MadBeardMan
June 9th, 2021, 10:16
(1) Covers are still missing from WOIN NEW as per: #9 (https://www.fantasygrounds.com/forums/showthread.php?68360-Official-W-O-I-N-Bug-Report-Thread&p=600669&viewfull=1#post600669)

(2) Clicking "Special Attribute" still generates an error why cycling thru Off -> MAG -> CHI -> PSI -> Off, though this is a different error. (See image below). I would suggest separate boxes for MAG, CHI, PSI on the character sheets as you could in theory have characters with multiple options. In the starter set I seem to recall some characters having MAG and others having PSI - I could be wrong though.

I have reviewed the errors that I have previously posted and strikedthru the errors that are now fixed.

Morning,

I've tested it this morning and both Covers Image are there, plus no error when using the Option screen to change the Special Attribute.

Please create a new campaign (without Xeno) just using the NEW Extension and then if there's still the same error then I will need you campaign.

Thanks,
MBM

MadBeardMan
June 9th, 2021, 12:03
Adding in the Xenomorph theme gives a much better / darker feel to the ruleset.

However several warnings and errors are posted to the console - see attached image.

Hi,

Looked at Xeno, it needs some Theme work doing to fit inline with the recent CoreRPG changes.

What I think I'll do is make it a general WOIN NEW Theme (so not just part of the Xeno Pack). I'll get that work done this week.

Cheers,
MBM

ColinBuckler
June 9th, 2021, 19:50
Morning,

I've tested it this morning and both Covers Image are there, plus no error when using the Option screen to change the Special Attribute.

Please create a new campaign (without Xeno) just using the NEW Extension and then if there's still the same error then I will need you campaign.

Thanks,
MBM

Just checked and the error does not occur when only the NEW Module & Extension are loaded. So it is possibly to do with teh hew theme. As previously stated, I woudl create all options in the character sheets - been reading Dark Decade From Dust To Dawn (https://www.drivethrurpg.com/product/254825/WOIN-W2-Dark-Decade-From-Dust-To-Dawn) (A Buffy the Vampire Slayer version) and the characters could have both CHI (Vampire Slayer career) and MAG (Sorcerer career) at the same time.

The images are there - though they are not included in the reference as they are represented by "blank space". Clicking the "blank space" opens the image, so they are linked (see attached image). Also the WOIN logo on the Credits tab is also the same.

MadBeardMan
June 10th, 2021, 11:57
Just checked and the error does not occur when only the NEW Module & Extension are loaded. So it is possibly to do with teh hew theme. As previously stated, I woudl create all options in the character sheets - been reading Dark Decade From Dust To Dawn (https://www.drivethrurpg.com/product/254825/WOIN-W2-Dark-Decade-From-Dust-To-Dawn) (A Buffy the Vampire Slayer version) and the characters could have both CHI (Vampire Slayer career) and MAG (Sorcerer career) at the same time.

The images are there - though they are not included in the reference as they are represented by "blank space". Clicking the "blank space" opens the image, so they are linked (see attached image). Also the WOIN logo on the Credits tab is also the same.

Odd, I've tested again this morning and the Front/Rear cover are showing (they didn't). I know there are some issues with the FGU updater at the moment, so hopefully it'll get fixed. The credits one is 'wrong' so I'll fix that.

Regarding the need for multiple extra stats, that'll go on the backlog as it requires Character Sheet work, and being honest my time is better spent addressing the Xeno theme at the moment.

Edit; the adventure doesn't actually need any work for you to use it, it says:

The Dark Decade setting uses elements
of both O.L.D. and N.O.W. In particular,
it uses both the MAG and CHI attributes.
In this setting, these are considered
different names for the same attribute.
If you have CHI 6, you also have MAG 6,
and vice versa. Any career which grants
attribute points in one grants attribute
points in the other. You may choose
whether to call your attribute MAGIC or
CHI, depending on your character theme.

Cheers,
MBM