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View Full Version : Need to add 'rais' shield' for various bestiary entires > Hobgoblin



Larsenex
May 9th, 2021, 15:10
Greetings folks,

I am creating some encounters and noticed on the CT the Hobgoblin does NOT have automation on raising his shield.

I am happy to do this in my game I just need to figure out how to add it to the sheet.

I can simply just change the AC to 20 (from 18) in the CT but it would be nice if there was automation that i just checked like the PC sheet and was removed at the start of the Hobs next turn.

Is this possible and if so can anyone be kind enough on showing me how to write it on the Hobs sheet?

Larsenex
May 9th, 2021, 15:28
Slight update. I found the ability as a spell effect using Shade Ravens drag n drop but i was hoping to have this done as automation within the sheet.

Will this be a 'feature' upcoming in 18"

rickyhunt
May 10th, 2021, 12:36
You can add it to the spell tab of the NPC as shield; AC: 2 circumstance with a duration of 1 round.

I made a module for all kinds of common effects that I can drag and drop to new creatures and characters as needed.

Larsenex
May 10th, 2021, 18:11
Ricky, thanks for the update. After I posted this i realized that Shades Drag n Drop has this as a spell effect with the duration set to 1.

I was just hoping for a faster clicky type solution within the combat tracker. We 'used' to have 'raise shield' and I think it went away.

Farnaby
May 13th, 2021, 19:42
You can add it to the spell tab of the NPC as shield; AC: 2 circumstance with a duration of 1 round.

I made a module for all kinds of common effects that I can drag and drop to new creatures and characters as needed.
Any chance of sharing the module?
Or telling us what effects you put in it?

Zacchaeus
May 13th, 2021, 20:35
You can find ShadeRaven's modules here https://www.fantasygrounds.com/forums/showthread.php?50274-Pathfinder-Second-Edition-community-modules

myyra
May 18th, 2021, 00:02
Very slow response, but if you want something more easily accessible than a spell, you can also do this with ability automation.
46854
This way you can have that raise shield readily available in the combat tracker as well.

ShadeRaven
May 19th, 2021, 06:42
Interestingly enough, I did try to include Shield Block as part of the automation process but as Raise a Shield wasn't included in the stat blocks for creatures, it didn't occur to me as I was creating the Bestiaries that adding that particular function to the creatures would be beneficial. Obviously, it is (or at least, I thought so when I was creating the OGL/SRD version). It certainly might be worth me revisiting that for creatures that have shields in the 3 Bestiaries and the automation for that action is certainly simple.

PS: It would also be a simple function to create the string rickyhunt shared in the [Effects] tab for quick drag-and-drop use on any creature you want to give a Raise a Shield effect to. Can even assign it to a hot-key for quick application. myyra's automation example is spot on to what I would essentially add to the files.