middlemaann
May 2nd, 2021, 14:42
Good Morning!
My group and I recently switched to Fantasy Grounds from R20 and we love it! Our first session was yesterday and everything was going amazing until the combat started. What was supposed to be a simple run in with a couple goblins quickly devolved into a dangerous situation because the players COULD NOT roll above a 10.
One of my players made a (Mostly Joking) comment that perhaps FGU number generation is the issue. I decided to put this to the test.
I created a mouse macro to just click the d20 macro in game over and over - total rolls 140,000
I took the chatlog.html and parsed out all the d20 rolls with python
I then sorted the list and counted how many times each number was rolled (with code of course)
Here are the results:
46280
From this VERY basic test it would appear that the system to generate random numbers is in fact quite balanced, more so than standard dice I would wager.
Thank you for coming to my TED talk.
Have a wonderful day!
My group and I recently switched to Fantasy Grounds from R20 and we love it! Our first session was yesterday and everything was going amazing until the combat started. What was supposed to be a simple run in with a couple goblins quickly devolved into a dangerous situation because the players COULD NOT roll above a 10.
One of my players made a (Mostly Joking) comment that perhaps FGU number generation is the issue. I decided to put this to the test.
I created a mouse macro to just click the d20 macro in game over and over - total rolls 140,000
I took the chatlog.html and parsed out all the d20 rolls with python
I then sorted the list and counted how many times each number was rolled (with code of course)
Here are the results:
46280
From this VERY basic test it would appear that the system to generate random numbers is in fact quite balanced, more so than standard dice I would wager.
Thank you for coming to my TED talk.
Have a wonderful day!