Log in

View Full Version : Bug Found: Bad Parsing Text Causing FGU and FGC to Crash



blokkaroach
April 29th, 2021, 04:16
Hi all. While converting an adventure last night I came across a curious parsing issue which actually causes FG Unity and Classic to crash. It was a particular wording in a weapon attack, where in the original pdf they had made an error which meant that the second part of the attack was worded. (1d10) bludgeoning or damage, rather than the correct. or (1d10) bludgeoning damage. For some reason the or being in the wrong place locks up FG completely and I had no choice to shut it down and start again (thankfully only lost the one NPC block)

Vex did a test to double check this when I mentioned and has done a video up to show you all the issue. https://www.youtube.com/watch?v=dXgCdJuyS7M

Tyrannosaurus VeX
April 29th, 2021, 04:21
Yep, can confirm.

I'm pretty sure the NORMAL Fantasy Grounds behavior with bad parsing would be to simply not highlight the text and continue moving on. The program crashing seemed immediately to me like a bug / glitch worth fixing.