Thanatos0042
April 28th, 2021, 23:22
Greetings,
I'm getting a unity error message. This is in conjunction with 1 single mod and the author said it's not his mod as he can't duplicate it.
Here are the threads:
https://www.fantasygrounds.com/forums/showthread.php?59490-Equipped-Effects-Extension-(-ext-file)-Fantasy-Grounds-Unity/page10
and
https://www.fantasygrounds.com/forums/showthread.php?67481-5E-Automatic-Effects/page8
You can scroll down to where I post this error and it's where it starts:
[4/27/2021 6:58:55 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[4/27/2021 6:59:04 PM] [ERROR] Script execution error: [string "scripts/manager_action_damage.lua"]:208: attempt to index global 'vClause' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[4/27/2021 6:59:29 PM] [ERROR] Script execution error: [string "scripts/manager_action_damage.lua"]:208: attempt to index global 'vClause' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[4/27/2021 6:58:23 PM] EXTENSION: Equipped Effects v1.19 for Fantasy Grounds Unity \rCopyright 2021 SilentRuin \rWill create and remove effects and spell powers (5E only) based on equipped or unequipped inventory items.
As gone over with the mod author and in the threads - this was with nothing but FGU (updated) and the latest version of his mod. He doesn't get the error, I do. I can reliably re-create it.
I have a relatively new/fresh reload of windows 10 - about 2 months old. I don't have any unity development software or mod creation software or anything of the sort. All I have are a few games from Steam and Epic Game Store that use the unity engine (like Wasteland 2, Pillars of Eternity, etc.).
Additionally, it's worth noting that before I posted this, I tried another Mod that does something similar as equipped effects, called advanced effect which allows effects to be placed on items, I tried putting a STR mod on a custom item and a copy of an existing item and got this same exact error again.
I'm just at a loss here, any ideas?
Sorry, forgot to mention
I updated FGU before logging in (but I always do this)
I can reliably reproduce this.
It's happening in the D&D 5E ruleset, which is the only one I use.
Extention Developer points back to Unity/FGU. 2 different extensions that do similar things reproduce the same error
Logs attached
OS is Windows 10 - build 19042.928
English language
Only 2 mod's loaded - automatic effects which were bundled with equipped effects extension - and that author said the error isn't from their end either.
So Summary:
D&D 5e
New Unity Campaign
Equipped Effects Extension and Automated Effects mods (DM's Guide and PHB)
Win 10/English
Create a new character.
equip with dagger
Give STR 12
Add belt of hill giant str
Add to combat tracker
Edit Effects, put a 9 where the STR variable is so it shows STR: 9
Then test rolling thrown dagger to hit and damage. works
Then test rolling melee dagger attack to hit and damage, to hit works, damage produces above error.
I'm getting a unity error message. This is in conjunction with 1 single mod and the author said it's not his mod as he can't duplicate it.
Here are the threads:
https://www.fantasygrounds.com/forums/showthread.php?59490-Equipped-Effects-Extension-(-ext-file)-Fantasy-Grounds-Unity/page10
and
https://www.fantasygrounds.com/forums/showthread.php?67481-5E-Automatic-Effects/page8
You can scroll down to where I post this error and it's where it starts:
[4/27/2021 6:58:55 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[4/27/2021 6:59:04 PM] [ERROR] Script execution error: [string "scripts/manager_action_damage.lua"]:208: attempt to index global 'vClause' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[4/27/2021 6:59:29 PM] [ERROR] Script execution error: [string "scripts/manager_action_damage.lua"]:208: attempt to index global 'vClause' (a nil value)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[4/27/2021 6:58:23 PM] EXTENSION: Equipped Effects v1.19 for Fantasy Grounds Unity \rCopyright 2021 SilentRuin \rWill create and remove effects and spell powers (5E only) based on equipped or unequipped inventory items.
As gone over with the mod author and in the threads - this was with nothing but FGU (updated) and the latest version of his mod. He doesn't get the error, I do. I can reliably re-create it.
I have a relatively new/fresh reload of windows 10 - about 2 months old. I don't have any unity development software or mod creation software or anything of the sort. All I have are a few games from Steam and Epic Game Store that use the unity engine (like Wasteland 2, Pillars of Eternity, etc.).
Additionally, it's worth noting that before I posted this, I tried another Mod that does something similar as equipped effects, called advanced effect which allows effects to be placed on items, I tried putting a STR mod on a custom item and a copy of an existing item and got this same exact error again.
I'm just at a loss here, any ideas?
Sorry, forgot to mention
I updated FGU before logging in (but I always do this)
I can reliably reproduce this.
It's happening in the D&D 5E ruleset, which is the only one I use.
Extention Developer points back to Unity/FGU. 2 different extensions that do similar things reproduce the same error
Logs attached
OS is Windows 10 - build 19042.928
English language
Only 2 mod's loaded - automatic effects which were bundled with equipped effects extension - and that author said the error isn't from their end either.
So Summary:
D&D 5e
New Unity Campaign
Equipped Effects Extension and Automated Effects mods (DM's Guide and PHB)
Win 10/English
Create a new character.
equip with dagger
Give STR 12
Add belt of hill giant str
Add to combat tracker
Edit Effects, put a 9 where the STR variable is so it shows STR: 9
Then test rolling thrown dagger to hit and damage. works
Then test rolling melee dagger attack to hit and damage, to hit works, damage produces above error.