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View Full Version : Release Updates for April 27th, 2021



lokiare
April 27th, 2021, 18:18
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

The following products have been updated:

Basic Roleplaying (BRP) Ruleset for Fantasy Grounds (Basic Roleplaying (BRP))

[Fixed] Skill category error when first loading the tab with the category option enabled
[Fixed] NPC Race templates not rolling randomly when dropped into the CT.


Index Card RPG (Index Card Roleplaying Game)

Core 2e Player: Spells and items have been updated with default actions
[Updated] Core 2e Loot: Spells and items have been updated with default actions.
[Fixed] Core 2e Loot: Broken references to other modules have been fixed, and minor typos have been corrected
[Added] Ruleset: Effect to modify dying roll: 'Dying' or 'Death'
[Added] Ruleset: Effect to change/modify dying timer die: 'DyingTimer' or 'DeathTimer'
[Added] Ruleset: Effect to add extra dice on effort rolls. EFFORT: DICE #
[Fixed] Ruleset: Rolling a dying timer from the PC sheet now uses the correct die, instead of always using d6.
[Fixed] Ruleset: Damage reduction and threshold effects now work properly
[Fixed] Ruleset: Damage effects no longer mark everything as a damage type
[Fixed] Ruleset: Referencing a stat from an effect that modifies effort now works properly
[Removed] Ruleset: Removed Senses box on the NPC sheet.


[U]Rolemaster Classic (Rolemaster Classic)

[Added] Example effects to Arms Law, Character Law and Spell Law
[Fixed] Custom Init Mod isn't applying in the Combat Tracker
[Fixed] Dragging MM skills does not apply all modifiers
Sidebar selected image so that it has better contrast to the not selected image


[U]FG Theme - Industrial (Generic Add-ons)

[Fixed] Desktop tiling on higher resolutions
[Fixed] Combat tracker subgroup box not being displayed correctly


Starfinder RPG - Core Rules (Starfinder)

[Fixed] Images not showing up in the reference manual


FG Theme - Western (Generic Add-ons)

[Fixed] Image element covering data in the combat tracker


Amethyst: Quintessence (5E Compatible)

issues with title case vs upper/lower


[U]Flash Gordon RPG (Savage Worlds)

[Fixed] Added missing ranges to weapons.


Deadlands Lost Colony (Savage Worlds)

[Added] Extra functionality from DLWW extension


D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)

Slow spell effects on beholders


[U]D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)

Slow spell effects


[U]2E Ruleset (2E Compatible)

RANGE() effect in combination with IFT applied per target.
[Updated] Removed depricated options for Desktop.


[U]Pathfinder RPG - Campaign Setting: The Inner Sea World Guide (Pathfinder RPG and D&D 3.5/ OGL)

[Fixed] uploaded proper version of the player module (had initially uploaded the work version that is used to create the file by mistake) . name should now correspond with what is online
overall presentation
[Added] links for quick navigation
[Added] rollable table
[Added] player maps
[Added] pins (the image have to be expanded to see them)
[Added] story attacked to the pins
[Fixed] 2 character break that were not necessary
[Added] new art
[Added] banner (special image)
[Updated] the breakdown of the book (more separation for better navigation/visual presentation)


[U]Rise of the Drow: Collector's Edition (Pathfinder RPG and D&D 3.5/ OGL)

Added treasure parcels and spell lists through G
[Fixed] Treasure Parcel List


[U]Creature Codex (5E Compatible)

[Fixed] space missing between NPC blocks.
[Added] This added back Neophrin.


Ultramodern5 (5E Compatible)

Issues with title case vs upper


[U]NeuroSpasta (5E Compatible)

Issues with title case vs upper


[U]Apex (5E Compatible)

[Updated] Issues with title case vs upper

superteddy57
April 27th, 2021, 18:34
Mutants and Masterminds 3E (Ruleset)

[Fixed] Damage Toughness checks were not calculating the correct mods to the roll