spoofer
April 26th, 2021, 15:12
When I look at the Guard Warrior, I see in tiny letters "Strong" below the to hit value for the double-axe. When I create a new NPC and add a weapon, I wee "Accurate" in place of Strong, since that i the default. How do I set the attribute used in an attack to something other than Accurate?
When I export the NPC and look at the xml code, I do not see a corresponding line for this. Is there some way to code the stat?
<equipment>
<double_axe>
<damage type="string">11</damage>
<name type="string">Double-axe (deep impact), ignoring Armor</name>
<shortcut type="windowreference">
<class>reference_equipment</class>
<recordname />
</shortcut>
<type type="string">weapon_heavy</type>
<worn_type type="string">two_hand</worn_type>
</double_axe>
When I export the NPC and look at the xml code, I do not see a corresponding line for this. Is there some way to code the stat?
<equipment>
<double_axe>
<damage type="string">11</damage>
<name type="string">Double-axe (deep impact), ignoring Armor</name>
<shortcut type="windowreference">
<class>reference_equipment</class>
<recordname />
</shortcut>
<type type="string">weapon_heavy</type>
<worn_type type="string">two_hand</worn_type>
</double_axe>