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View Full Version : Frame Tabs Out-of-bounds Warning



Minty23185Fresh
April 25th, 2021, 13:54
I have seen this warning over-and-over-again again for quite some time now. I was attributing it to one of my extensions but saw it recently without my extensions running, so I decided to chase it down. It is completely repeatable; I have done it 3 times now, by following the steps I provide below.

1) FG Unity. 5e ruleset. Fully updated to latest version.
2) Brand new campaign. Options: name="Test", ruleset=5e, password=yes, chat name="DM", server type=LAN 1802
3) No extensions. None.
4) Start
5) Expanded FG desktop to fullscreen
6) Just clicked through the Options, leaving the defaults, turned off show on startup.
7) No modules are loaded. None.
8) Brought up Console - warning was not present.
9) Clicked NPC dataset. (NPCS dialog was displayed)
10) Brought up Console - warning was not present.
11) Right clicked in NPCs dialog, chose "Create Item" (New NPC stat block dialog was displayed)
12) Brought up Console - the warning shown in the following screenshot was present.
46060

In case you can't read it:
[WARNING] Frame tabs contains out-of-range values in BottomLeft.

Moderator: Moved to House of Healing

Zacchaeus
April 25th, 2021, 14:46
Yes, I've seen it a few times as well. I don't think you necessarily need to go through the above (I'm using the Pathfinder 2 ruleset at the moment and I've seen it there too) since I've never expanded FG to full screen. I just drag the window to the size I want. And I've seen it without having created anything either.

SilentRuin
April 25th, 2021, 15:03
I have always had this warning - don't think I've never not had it if a character sheet is in play. I just assumed that it was some template bounds issue that just was part of life in 5E. Harmless as far as I can tell. There are enough issues that I just ignore things that are harmless.

Moon Wizard
April 26th, 2021, 03:58
Yes, it's when a frame asset definition defines an area outside of the actual frame graphic. Rulesets in FGC used to do that to create "fake" transparency; and there are still some frames left that do that. The frame definitions may eventually be fixed to include the transparent space in the graphic itself; but it requires some finessing of the UI by the ruleset developers to fix. For now, it's just a warning, and doesn't impact gameplay at all.

Regards,
JPG