View Full Version : FGU 'Unable to Check Lobby Server'?
Netjera
April 23rd, 2021, 12:11
Just updated and now when I tried to start a private cloud campaign, it threw this error at me:
https://gyazo.com/ef921f7b5733ee131e2c10ef5eb6e07f
Tried twice and received the error both times.
AzazelHnF
April 23rd, 2021, 12:17
I have also experienced the same issue, anyone know what is going on
KrakasKul
April 23rd, 2021, 12:25
I'm getting the same problem
Sebaddon
April 23rd, 2021, 12:39
Same problem here as well
Netjera
April 23rd, 2021, 12:40
The problem has also happened with two different campaigns - one I was creating, and one I had created previously. Running the newly-created campaign as a LAN game worked, but I cannot get to the cloud servers any longer. I'm also on a Mac, if this makes any difference.
Hyperventilator
April 23rd, 2021, 12:45
Same problem here. A LAN campaign loads normally but a cloud connected campaign gives the 'Unable to Check Lobby Server' error and refuses to load.
Larsenex
April 23rd, 2021, 12:52
Greetings I am having this issue as well.
I accidentally posted the same issue in Classic and intended here in Unity.
System was working fine last night with a new player in fact. Now when I log it throws this exact message.
KrakasKul
April 23rd, 2021, 13:02
I had the same message when I tried to start a new LAN campaign. However, when I returned a few minutes later, it was in my list of campaigns & I was able to open it as a LAN game. I was also able to open my other Cloud campaign when I changed it to LAN. Weird.
I have raised it with support.
Kelrugem
April 23rd, 2021, 13:31
It is back :)
KrakasKul
April 23rd, 2021, 13:32
Yep, just going to say the same. Just opened a cloud campaign no probs.
Sebaddon
April 23rd, 2021, 13:38
Thank you both for the update :)
Netjera
May 11th, 2021, 12:11
Yep - thank goodness! Wonder if it was a Mac thing?
ProfDogg
October 17th, 2025, 19:34
Happening again...
LordEntrails
October 17th, 2025, 19:51
Happening again...
I'm not seeing this currently. Is this still happening?
Given the usually very transient nature of this issue, I would suggest reporting on Discord https://discord.com/channels/274582899045695488/692116657858150410. I think you will get quicker visibility and let the devs check logs if the issue has self resolved.
ProfDogg
October 17th, 2025, 20:08
Disregard now... I was able to open it just now... Thank you...
ProfDogg
October 17th, 2025, 21:01
I take that back... It's doing it again now... Reporting in Discord...
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