View Full Version : Special shields not being listed as "shield" item
Weissrolf
April 19th, 2021, 14:12
Hello.
Why are special shields like the "Sturdy Shield" not listed as "shield" item with shield values? Instead they are listed as "shields" with their values only being listed as description text.
I also wonder why editing items is permanently locked for the core rulebook, but not for adventure path modules?
Weissrolf
April 19th, 2021, 15:14
Edit: Special shields are listed as "shields" instead of "shield". Had to edit this, because I forgot the "s" at the end that makes all the difference.
bmos
April 19th, 2021, 16:29
I also wonder why editing items is permanently locked for the core rulebook, but not for adventure path modules?
Building Modules - Overview: Best Practices: (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996644347/Building+Modules+-+Overview#Best-Practices)
Data for rulebooks should be read only, while data for adventures should be editable. This allows people to have the official rules always available with errata updates, but allows GMs to customize adventures as needed. Remember, records can always be copied within a campaign to create custom versions.
The one exception is that any included maps should not be read only, so that they can be used with tokens.
Stargrove
April 19th, 2021, 22:05
FWIW...there is an extension that I "fixed" so it also now works in FGU (it already worked fine in FGC) that lets you track shields in the Actions tab. My group has found it to be quite useful.
https://www.fantasygrounds.com/forums/showthread.php?51255-Tracking-shield-damage&p=591537&viewfull=1#post591537
Farnaby
April 23rd, 2021, 11:34
I asked this before and the answer is that special or named items that have effects were classified as items, not shield, weapon, armour, etc.
The reason being to get the PF2 ruleset out on time, some stuff was simplified.
I was told this will be updated though.
Trenloe
April 23rd, 2021, 11:42
I asked this before and the answer is that special or named items that have effects were classified as items, not shield, weapon, armour, etc.
The reason being to get the PF2 ruleset out on time, some stuff was simplified.
I was told this will be updated though.
Yep. Being tracked in the Core Rules issues list as CR2.062.
Weissrolf
April 23rd, 2021, 11:56
So something like a "sturdy shield" falls is also tracked under CF2.062 despite not being "specific magical"? Just making sure.
Farnaby
April 23rd, 2021, 12:18
"With a superior design and excellent craftsmanship, this steel shield has higher Hardness than its non-magical counterparts, making it harder to break and destroy."
The traits are Abjuration and Magical. I just checked in the Archives of Nethys.
Weissrolf
April 23rd, 2021, 13:03
Ha, indeed they made it magical. Good find. So let's rephrase my question then: Are "Precious Material Shields" also handled under the same CR2.062 track number?
Larsenex
April 27th, 2021, 19:29
I will chime in, the sturdy shields are indeed 'magical'. I also learned early on that PF2 does not allow for armor runes to be afixed to shields. This is by design. The most we will ever get out of a shield is +2 or +4 for a tower shield.
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