Weissrolf
April 19th, 2021, 14:07
Hello.
Why does the chat-window list defensive effects for both the attacker as penalty and for the target as bonus? Here is an example using (standard) cover:
[ATTACK (M)] +1 Returning Striking Starknife [MOD:DEX] [COVER -2] [Agile]
[ATTACK (M)] +1 Returning Striking Starknife [MOD:DEX] [COVER -2] [Agile] [26] -> [at Trap] [DEF EFFECTS +2] [HIT]
The chat message lists "COVER -2" penalty two times despite said penalty not being applied. Instead the "DEF EFFECT +2" bonus is applied to the target, which is the correct way to calculate it (+2 circumstance bonus to AC).
The current implementation is confusing to my players and not does not reflect what is really happening.
Why does the chat-window list defensive effects for both the attacker as penalty and for the target as bonus? Here is an example using (standard) cover:
[ATTACK (M)] +1 Returning Striking Starknife [MOD:DEX] [COVER -2] [Agile]
[ATTACK (M)] +1 Returning Striking Starknife [MOD:DEX] [COVER -2] [Agile] [26] -> [at Trap] [DEF EFFECTS +2] [HIT]
The chat message lists "COVER -2" penalty two times despite said penalty not being applied. Instead the "DEF EFFECT +2" bonus is applied to the target, which is the correct way to calculate it (+2 circumstance bonus to AC).
The current implementation is confusing to my players and not does not reflect what is really happening.